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Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,010
There's been some really dumb stuff in this game, so I don't say this lightly, but planes kamikaze-ing into buildings and build fights with no repercussion or damage for the pilot might be the dumbest thing since seen in this game yet.

Getting third partied by that is stupid on a level I can't even describe. Jesus christ these things need overhauled.
 

Deleted member 15848

User requested account closure
Banned
Oct 27, 2017
1,952
There's been some really dumb stuff in this game, so I don't say this lightly, but planes kamikaze-ing into buildings and build fights with no repercussion or damage for the pilot might be the dumbest thing since seen in this game yet.

Getting third partied by that is stupid on a level I can't even describe. Jesus christ these things need overhauled.

I'm not gonna lie I've been doing this a lot lol But I agree, you should definitely take some damage if you crash or get shot down.
 

Elynn

Member
Oct 28, 2017
3,030
Brittany, France
Seems like there's just not enough downside to taking a plane and crashing it into buildings/people at the moment. No downside to the plane exploding while you're in it either I think ? And yeah the noise pollution is insane. They definitely need some adjustements in my opinion.
 

Papercuts

Prophet of Truth
Member
Oct 25, 2017
11,010
I'm not gonna lie I've been doing this a lot lol But I agree, you should definitely take some damage if you crash or get shot down.

I mean, I've been doing it too lol. There's no penalizing you really so it almost seems like they want you to dive bomb people.

Even if it did damage the plane, you take no damage for it exploding so it would still be fine. They need to tweak a lot of these things to make planes not super brain dead.
 

Famassu

Member
Oct 27, 2017
9,186
I feel like they need to make you take, like, 100-150 damage if you are in a plane when it explodes (though this also means they should make plane health visible, I don't think it currently is?) or at least if you make it explode by crashing into things. And make it more punishing to hit brick & metal buildings and structures especially. Like, if you fly straight into some factory building, the plane will explode right away or take as much damage as the parts you hit have health remaining.
 

Red UFO

Member
Oct 25, 2017
1,329
Yep, planes right now just feel like they have zero punishment for playing them badly. People in those things are FEARLESS and it's not because they're good at the game, it's because they're just so fucking strong.
 

HMD

Member
Oct 26, 2017
3,300
Creative mode maze I'm making:

Inside look:

vczrr63tr8321.jpg


Aerial view with full outline:

6mznhuq919321.jpg
 
Last edited:

IIFloodyII

Member
Oct 26, 2017
23,952
Yep, planes right now just feel like they have zero punishment for playing them badly. People in those things are FEARLESS and it's not because they're good at the game, it's because they're just so fucking strong.
I think you should just take a big damage hit if it blows up with you in it. It's super easy to just shoot the pilot though (a lot easier than it is for them to shoot you on the ground imo), so I really don't mind them too much, well outside of them being really loud.
 

False Witness

Member
Oct 25, 2017
4,228
Balloon quick release should only happen when you have them selected. I'm sick of dropping to my death because I tried to jump off a slight slope.
 

neatsaux

Member
Nov 11, 2018
2,158
red room
Anybody wanna friend up on Xbox? I don't really have anybody to play with.. Would be nice to get some duos or squads in sometime

GT: CalamitySanity
 

DarkManX

Member
Dec 20, 2017
752
50x50 is already permanent or still random days? i don't play this for weeks... most of the time just play it because the 50x50 tbh
 

ethanradd

Member
Oct 30, 2017
1,874
50x50 is already permanent or still random days? i don't play this for weeks... most of the time just play it because the 50x50 tbh
50v50 has been dead for months now if I'm not mistaken, I'm still waiting, game is useless to me without it, don't like the smaller 20v20 we currently have, and don't like respawns, makes death meaningless, people play carelessly.
 

Cronnie

Member
Oct 25, 2017
349
UK
Does the Walmart code work outside the US? From the UK so wasn't aware of the promotion, if it does and someone has a spare one it'd be appreciated though!
 

GalacticMouse

Member
Oct 25, 2017
591
Overall I think the changes for Season 7 have been pretty great. Planes could still use some tweaking so that there's some form of punishment from being blown up in the sky (either you lose re-deploy or take some damage from the plane's explosion), but I don't think it feels too OP otherwise. The movement speed and difficult aiming are decent ways to balance them.

I really like the snowy biome so far. Happy Hamlet is an awesome little town with a ton of loot, almost feels like a mini Tilted Towers. The castle underneath the ice shows some promise too!

Zip lines seem like they're in an okay place right from the start. It definitely feels like there's a real risk reward when using them because you're not moving too fast across, so it's pretty easy to shoot people down from them.

If they could just get the server situation squared away so you don't have 2-5 seconds of lag at the final kill, that would be awesome...
 

IIFloodyII

Member
Oct 26, 2017
23,952
Only complaint I have about the new stuff this season is the ziplines randomly just throw you to your death. Happened pretty much every time on the ones on the mountain above disco warehouse.
 

Blackpuppy

Member
Oct 28, 2017
4,191
When you just want to get through your daily challenge of getting top 50 in solos... and you end up getting your first Victory Royale of the season! Woot. And doing it with just a silenced pistol, a green shotgun, some balloons and some stink bombs.
 

Famassu

Member
Oct 27, 2017
9,186
There's a huge castle underneath the ice and snow at Polar Peak. I'm guessing it will slowly melt as the season progresses and reveal itself.
Heh, haven't noticed it at all. Though I haven't really been at Polar Peak much. Maybe twice and both times there were enemy planes flying above so I focused more on those than what was below. :P
 

petethepanda

Saw the truth behind the copied door
Member
Oct 25, 2017
6,178
chicago
I'm completely in love with the new areas. I'm a sucker for winter-themed stuff in general and the look of the new buildings is really cool, but I particularly love the verticality of the region. Hills everywhere, tons of natural cover, the way battles in Happy Hamlet can go out the wall of one building and then onto the roof of the next. The named areas also feel kind of compact/dense in a way I really dig. It's great.
 

spyroflame0487

One Winged Slayer
Member
Nov 3, 2017
3,078
Oh damn, I forgot to post back about the sprays. Uh..if anyone has one I'd deeply appreciate it! I went to 2 Walmarts that Sunday and both didn't have them. It appeared they had no idea what I was talking about so I'm assuming someone took the whole stack or they may have just handed them out some other time.

Week 1 is done! I love the snowy region; there's so many cool areas but it seems that the circle never ever goes down there.As for planes, I love kamikaze-ing them but there really should be more to them, like they'll blow up (similar in damage to a grenade or rocket so like 100 pts maybe). Aiming straight at the ground and it just gently bouncing off kinda ruins it.
 

Slam Tilt

Member
Jan 16, 2018
5,585
I have barely explored the new area because the bus keeps going near it at the beginning, which I think makes it too popular in the early game for my scrub self. Anyone else avoiding it?
 

BimmyLee

Member
Oct 30, 2017
367
Has anyone dealt with epic support regarding a hacked account? I've been trying to get mine back and the latest message from them requested I send some form of identification with my name and address.

Obviously, I'm super hesitant to do this and wanted to see if anyone else has gone through with it.
 

GalacticMouse

Member
Oct 25, 2017
591
Has anyone dealt with epic support regarding a hacked account? I've been trying to get mine back and the latest message from them requested I send some form of identification with my name and address.

Obviously, I'm super hesitant to do this and wanted to see if anyone else has gone through with it.

My roommate just had to deal with all of this. Someone got his password and enabled 2-factor on his account (he hadn't done so himself).

He provided the info they requested and they got his account back to him. They asked for some crazy stuff though, I think one of the requests was even a scan of his driver's license (which he ended up not providing).
 

Dirtyshubb

Member
Oct 25, 2017
17,555
UK
My roommate just had to deal with all of this. Someone got his password and enabled 2-factor on his account (he hadn't done so himself).

He provided the info they requested and they got his account back to him. They asked for some crazy stuff though, I think one of the requests was even a scan of his driver's license (which he ended up not providing).
They do ask a shit tonne of weird, specific questions.

I accidentally got a typo in my email address for my email (so can't access my epic account since I set it up after starting on psn) and the sheer amount of stuff they need put me off and I just left it.

I appreciate they need a lot to be sure but they wanted purchase receipts and ip address of every device etc. Really off-putting.
 

BimmyLee

Member
Oct 30, 2017
367
My roommate just had to deal with all of this. Someone got his password and enabled 2-factor on his account (he hadn't done so himself).

He provided the info they requested and they got his account back to him. They asked for some crazy stuff though, I think one of the requests was even a scan of his driver's license (which he ended up not providing).

Yup. This is the exact scenario that is happening to me, password hacked and 2FA added.

They asked for a scan of a license or a passport. But, it sounds like he was able to get his stuff back without providing those?
 

Nakenorm

The Fallen
Oct 26, 2017
22,274
Hope swords will drop today already, just so I can hear more bitching from my friends who want fortnite to be exactly as it was a year ago.
 

Banzai

The Fallen
Oct 28, 2017
2,585
I just got my first pin from an event. Is there any point to those at all? When I check again later the event wasn't even shown on the event tab anymore, so I couldn't even see the pin there.
 

Noppie

Member
Oct 27, 2017
13,763
https://www.epicgames.com/fortnite/en-US/patch-notes/v7-01

Limited Time Mode: Close Encounters
Summary
Close quarters combat with Shotguns & Jetpacks!

Mode Details
  • The only weapons in this mode are Shotgun variants.
    • Jetpacks & Heavy Shotguns can be found in chests & Supply Drops.
    • Other Shotgun variants are spawned as floor loot.
  • The Storm moves in more quickly than normal at mid to late game.
    • Typical match length is about 15 minutes.
  • Stats are enabled for this mode.
Weapons + Items
  • Infinity Blade
    • This Mythic melee weapon can be found on Polar Peak.
    • Primary Fire delivers a powerful sword slash. It deals big damage to enemies and destroys structures in one blow (75 damage to players).
    • Alternate Fire allows the player to leap great distances, destroying objects in its path. Upon landing, it delivers damage and a knock-up to nearby players (25 damage).
    • The wielder of the sword is also granted additional abilities:
      • An increased pool of max Health and Shields (200 Health/200 Shields).
      • Regeneration of effective Health over time up to max Health and Shields (1 HP per second).
      • An instant burst of effective Health upon elimination of an enemy (50 HP).
      • Increased movement speed (130%).
    • The first player to pull the Infinity Blade from its pedestal will be instantly healed to full Health and Shields.
    • If a player picks up the Infinity Blade, all other inventory items aside from building materials will be dropped.\
    • When the wielder of the Infinity Blade picks up an item (aside from building materials), the Infinity Blade will be dropped.
    • The Infinity Blade will be dropped when the wielder is knocked out or eliminated.
    • Only one Infinity Blade will appear per match.
Gameplay
  • X-4 Stormwing
    • When a plane is shot down, the driver and all passengers of that plane will now take 25 damage from the explosion.
Bug Fixes
  • Speculative fix for players moving after being eliminated.
  • Fixed players being ejected from vehicles if they lost the icy feet effect.

Missions + Systems
Bug Fixes
  • Storm Shield Defenses no longer grant reduced primary rewards if the 80% health bonus objective is failed.
Weapons + Items
  • Ralphie's Revenge is returning and will be available in the Weekly Store
    • Accurate and slow firing air rifle that has a massive headshot bonus. Remember to always wear your eye protection!
    • Available from December 12 at 7 PM ET until December 19th 7 PM ET.

Islands

  • The Block
    • New 5th Island to build on. Provides the exact block that appears in Battle Royale where your creation could appear.
  • Featured Islands
    • Added 4 featured island Rifts. Featured islands will be changed over time as we feature the communities creations. Featured maps can be played the rules are set by the creator. Also, use the featured rifts to enter codes from other creators.
  • Island Codes system
    • Use codes to load creations that have been shared with the Island Code system.
    • Initially, only a limited number of players in the Support a Creator program will have access to this feature.
    • Over time we will expand the number of players that can publish islands as we polish this feature.
    • To use a code, go to a Feature Rift and select "Enter Code" and follow the instructions.
    • Post your creations to Reddit, Youtube, Twitch, or any of our other social channels! We may reach out and provide you the ability to publish your creation.

Bug Fixes
  • Fixed an issue where respawning on Creative Hub could cause your player to leave the Island.
  • Fixed various problems with Island Rifts not functioning correctly.
  • Fixed Island Rifts not showing the correct Island name and player count in some cases.
  • Fixed an issue that prevented player inventory from being reset when returning to Creative Hub.
  • Fixed players appearing to fall through the ground in Replays when teleporting between islands.
  • Fixed bug where the same friend's server could appear multiple times in Creative server select.
  • Fixed an issue that prevented players from placing building tiles on certain islands.
  • Fixed an issue where players would not be able to spawn on your island when building tiles or props were in the way.
Prefabs

  • 6 New Lucky Landing Prefabs
  • Obstacle Course
    • The Obstacle Course gallery was split into four separate gallery Prefabs: Floors, Walls, Roofs & Stairs and Parts.
    • New props were added to the Parts gallery. Go check it out!
  • Indestructible Gallery
    • This gallery contains props that cannot be destroyed by weapons.
    • New indestructible props and building tiles were added to this gallery Prefab.
  • A few other Prefabs were updated with new building tiles and props.
Devices

  • New: Item Spawner - Drop any item on this device to have it spawn one item at a time during games.
  • New: Player Checkpoint Plate - Run across the checkpoint during a game and the next time you die you'll respawn there.
  • Player Spawn device can now be customized to spawn only players on a specific team number. The team number is displayed on the plate (except when in the game is in progress.)
  • Player Spawn device can now be set to be an Island Start instead of a game start. This can be used to set where players arrive when they visit your island when not in Play mode.
Bug Fixes
  • Fixed issues with multiple devices able to be placed on top of one another.
  • Fixed Damage Rails being able to be placed on top of themselves.
  • Fixed vehicles not being removed when their Vehicle Spawner is deleted.
  • Fixed a problem that could cause devices to malfunction after being saved and loaded.
  • Fixed certain devices becoming indestructible after loading your Island on a new server.
Gameplay

  • New settings in "My Island" menu:
    • "Starting Health" can now be set to "Invincible".
      • This prevents players from taking any damage on your island.
    • "Building Damage in Game"
      • This can be disabled to prevent island structures from being damaged in game.
      • Has no effect on structures built by players during the game.
    • "Block Building in Game"
      • When enabled, players will not be able to use
  • When stopping a game, players are now returned to where they were before the game started.

Bug Fixes
  • Player inventory is now reset when a game is started and also after it finishes.
  • Fixed games being called "Minigames" in the UI in some places.
  • Fixed eliminated players respawning on the same spawn pad in some cases.
  • Fixed the "Down But Not Out" game setting not functioning correctly.
  • Fixed players not being able to damage structures in game after editing privileges were revoked by the island owner.
  • Fixed a bug where disabling falling damage would not be remembered when loading your island.
Creative Tools + Phone

  • Added Collision option
    • Collision can now be turned on and off when moving props.
    • Toggle collision using V (Hold) on a desktop, or D-Pad Left (Hold) on a controller.
    • When collision is off, props can be freely moved through any other object (but not under terrain!)
  • Grid Snap
    • Snap now uses better settings for each individual prop. This allows props to align better to the Fortnite world grid.
  • Renamed help text for certain actions to be more clear
    • "Pick up" is now "Cut"
    • While holding something, "Copy" is now "Paste"
  • Your phone's settings are now remembered as you move between islands, respawn, or play games on islands.
  • Vehicles can no longer be deleted while players are using them.
  • Added some additional sound effects when toggling options on the phone.
Bug Fixes
  • Fixed props and building tiles being able to be placed outside of the island's saveable area.
  • Fixed props sometimes not placing exactly where the hologram preview shows it will when the Drops option was enabled.
  • Fixed an issue with grid snap where props would not actually align to the grid when placing them down quickly.
  • Fixed various problems when interacting with mirrored building tiles.
  • Fixed some issues with placement of props being denied unexpectedly.
  • Fixed an issue where props could vanish after you pick them up.
  • Fixed some props that were not able to be moved using the Phone.
  • Fixed hologram animations not playing on certain props when you pick them up.
Fly

  • You can now switch to Fly while your Glider is deployed by double-tapping the Jump button.
  • Holding down the Jump button on will now consistently fly upwards, even on a keyboard.
  • Improved Fly animations, especially when using items or interacting.

Bug Fixes
  • Fixed Bouncers being destroyed when flying on top of them.
  • Fixed certain Devices not affecting respawned players who were eliminated while flying.
Teams

  • Players will now be on the same team (and voice channel) when entering a server.
  • Players who join a session in progress will now always be added to Team 1.
  • Players are now spread evenly between available team spawns when possible.
  • Players on the same team will now see team identifiers during a game.
  • Removed redundant Team Spawn Pads option.

Bug Fixes
  • Fixed players not all starting on the same team when first entering an Island.
  • Fixed players not being on correct teams when starting a game.
  • Fixed players being able to switch teams while in the middle of a game.
  • Fixed players not being able to switch to specific teams in some cases.
Weapons + Items
Bug Fixes
  • Fixed not being able to stack Port-a-Fortress grenades in Creative.
UI + Social

  • Added a new tutorial pop-up to inform users about changing island permissions when another player joins the session.
  • Players can no longer join your session in progress when your party is set to private.
Bug Fixes
  • Fixed wrong Creative server being selected in some cases when choosing a server using a controller.
  • Interacting with chests and Supply Llamas now takes the intended amount of time.
  • Fixed the Creative Inventory not being displayed while skydiving or gliding.
  • Fixed issue where wrong elimination counts could be displayed on game-ending scoreboard.
  • Fixed the wrong number of players showing next to names in the friend list.
  • Fixed friends' servers showing on Creative server select after they become empty.
  • Fixed the post-game scoreboard not being able to accommodate 16 separate teams.
  • Fixed various issues with friend status in Creative and player counts.
  • Fixed being able to access Creative Inventory when in the Creative Hub in certain cases.
  • Fixed various problems with in-game tutorial pop-ups
Performance

  • Improved the load times of island content when first starting a server.
  • To improve server performance, the maximum number of Vehicle Spawners on an island has been limited to 32.
  • Reduced memory usage when switching between Islands on the same server.
  • Improved performance of particle systems with large numbers of placed traps.
Mobile

  • Added a new button that toggles Collision on the Phone.
  • Added new states to some creative buttons to make their actions more clear.

Bug Fixes
  • Fixed the "Memory Used" bar being covered up by other mobile UI.

Planes now deal small damage to players in them when destroyed (25 damage) and the Infinity Blade is basically Thanos' Gauntlet: no other weapons and items available when using it, but increased health / mobility. Spawns in the Winter area, only 1 per game.
 
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