I really feel they need to adjust some things in Save The World...
1) resource gathering/pick axe upgrades: there is no sense of progress. Getting pickaxe levels is more about keeping up with objects getting more health, not improving. It just does not make for satisfying upgrade when there really is no upgrade. I'd fix this by upping the strength of the pickaxe considerably and/or increasing the amount of resources (at least building materials) you get as you level up your pickaxe. I'd also make significant adjustments to particular objects' material amounts. If I have to hit something for 7+ times even with an Outlander that does extra damage, it should give me more than 13 bricks (and not even take 7+ hits in the first place when I have my pick axe at lvl5).
2) a lot of quest rewards: there's a quest that requires you to do 3 missions in a 46+ zone and the reward is a rare weapon schematic. Who does anything with Rare level weapons when you get to Canny Valley?
3) generic side quests during missions: some of these give, like, 40 wood as a reward when I might have to spend as much or even a lot more to build something, build cover, crafting as much ammo as I have to waste to kill all enemies. "Oh, hey, build this radar that requires 500 pieces of metal. Here's 30 wood as a reward." Omgz so generous!
4) Boost exp is laughable.
5) Put a lot of shit into the Collection book, get 10 weapon instructions or a llama that gives you grey & green shit as a reward. Super rewarding, guys & gals @ Epic
In regards to Battle Royale, enemy movement sounds continue to be all kinds of fucked up nowadays. I keep fucking up reading audio cues about where the enemy is or not hearing them at all. In the past I didn't have these problems (as much). I might have had a bit of trouble keeping up with people who move really fast and pin pointing the exact location of an enemy but I knew the general direction most of the time. Now I constantly don't hear enemies who are two steps behind me, I mistake distances (i.e. I think someone is a room away from me when they are actually right on the other side of the wall) and whether someone is above or below just gets muddled a lot of the time (especially the closer they get). The sounds in this game have never been anywhere near close to (working) perfect(ly), but I feel these recent changes have made things worse.