There's certainly a bug right now which doesnt allow your energy to go below like 4
There's certainly a bug right now which doesnt allow your energy to go below like 4
Well that's super cool of them to tell about this anywhere. Is AMC available for every character now?Anti material charge isn't in your abilities anymore, instead you have to use your pickaxe's heavy attack. For me (PC) it's right mouse button with the pick axe equipped. And it seems to share the same cool down as the ground pound.
You could read the patch notes of course.Well that's super cool of them to tell about this anywhere. Is AMC available for every character now?
https://www.epicgames.com/fortnite/en-US/patch-notes/v8-00?sessionInvalidated=trueOutlanders
- Class Perks:
- Anti-Material Charge is now the default pickaxe heavy attack for all Outlanders
I skimmed through it but the patch-notes are so fucking long (especially this new one, since it had an insanely lengthy break-down of the new hero system) that a one-line remark is easily missed. Like, a one-time "hey, Anti-Material Charge now works with L2 and doesn't waste a skill slot, give it a try!" pop-up message at some poinit when using Outlander for the first time would have been appreciated.You could read the patch notes of course.
https://www.epicgames.com/fortnite/en-US/patch-notes/v8-00?sessionInvalidated=true
Or you just read the patch notes. You missing easily available information is not on Epic. It's the first change they mention for Outlanders and especially if you notice something changed in-game, your first thought isn't to check the patch notes? Or fora?I skimmed through it but the patch-notes are so fucking long (especially this new one, since it had an insanely lengthy break-down of the new hero system) that a one-line remark is easily missed. Like, a one-time "hey, Anti-Material Charge now works with L2 and doesn't waste a skill slot, give it a try!" pop-up message at some poinit when using Outlander for the first time would have been appreciated.
Probably because you don't have enough energy. Archaeolo-Jess makes it a non issue.
To be honest, while I lament the fact that Outlanders got a nerf, the class had it coming. I think my Teddy and shock towers did more work than I ever did. I was the top damage dealer in 90+% of my matches while I was letting my teddy/turrets do most of the work. Still, I do think that they nerfed them a little too hard.
How the hell do you build with the F keys?
Yes?
It's not even about difficulty. I encounter plenty of idiots who probably spent 50 hours learning how to turbo build but have no game sense and can't aim for shit so it's easy to just let them build and wait for a good opportunity or let them waste all theirs mats lol.
The encounters are just not very enjoyable. I kinda prefer team rumble for this reason, there's more variety and you can practice your actual shooting, still getting to build a bit.
So with low speed you can't even build a ramp up a hill anymore? That sounds real dull.Silly suggestion but they could make low/medium/high speed building tiers. High speed being current build speed, medium speed has some delay between builds (half a sec ?) and low speed has like a second delay on building.
Numbers are out of my ass, low should be just enough to walk up a hillSo with low speed you can't even build a ramp up a hill anymore? That sounds real dull.
We need new / better tools to counter turtling. Everyone can build 1x1s with roofs now. Explosives aren't even that useful against it. The best solution is stink grenades, but those are relatively rare. I'm decent at editing but, honestly, that is a last resort. It leaves too much up to chance to open an edit with a person point blank with a shotgun on the other end (unless you are a .001% player like Tfue who is just on a whole other level).
Also, there is no change Epic could execute that would make the skill gap more tolerable for new players and either a) not piss off a ton of the player base and b) not fundamentally change the nature of building. The game's most unique asset is also a huge design problem.
We need new / better tools to counter turtling. Everyone can build 1x1s with roofs now. Explosives aren't even that useful against it. The best solution is stink grenades, but those are relatively rare. I'm decent at editing but, honestly, that is a last resort. It leaves too much up to chance to open an edit with a person point blank with a shotgun on the other end (unless you are a .001% player like Tfue who is just on a whole other level).
Also, there is no change Epic could execute that would make the skill gap more tolerable for new players and either a) not piss of a ton of the player base and b) not fundamentally change the nature of building. The game's most unique asset is also a huge design problem.
Seriously fuck fill coming back when you turned it off. Can't even cut the fucking open mics jfc.I noticed that the game seems to default to "Fill" option when you launch the game. Bit annoying, and I ended up dealing with some annoying mics when I forgot to change it. Is there a way to mute someone's mic?
Go into the start menu and click on their profile square. That should mute them.Seriously fuck fill coming back when you turned it off. Can't even cut the fucking open mics jfc.
Jesus Christ, you all need to stop.Too many try-hards in team rumble. You're a fucking loser if you go into that mode and actually use your mics to coordinate, it's a fun mode.
Can't. Somehow team rumble displays 20 players but some of your squad aren't included.Go into the start menu and click on their profile square. That should mute them.
Right, I do remember certain times where a player's profile didn't show up in the start menu. Open mic really sucks. I can't recall how many times I've heard kids and their families making a ruckus in the background. At the very least you can disable voice chat completely but that's more of a half step than anything.Can't. Somehow team rumble displays 20 players but some of your squad aren't included.
Open mic shouldn't be available in the game in the first place anyway
Infantry should be vaulted.BATTLE ROYALE
What's New?
Buried Treasure
Follow the map to uncover hidden loot across the island! Find the X that marks the spot and get to digging.
Gameplay
Limited Time Mode: Slide Duos
- Increased the angle at which you can slide down terrain without taking damage from 65 degrees to 75 degrees.
Summary
Ice blocks on everyone's feet, infinite ammo Grapplers in everyone's inventory - a recipe for a slippery good time!
Mode Details
Weapons + Items
- Friction greatly lowered.
- Max run speed greatly raised.
- Falling damage removed.
- Infinite ammo Grapplers added to everyone's inventory.
Events
- Buried Treasure
- It's a map that is used to track down buried chests on the map.
- Chests contain a trove of legendary loot.
- X marks the spot! The chest must be dug up using a pickaxe.
- There is a limit of one map held at a time.
- Legendary Rarity.
- Can be found from Floor Loot and Chests.
- Reduced Infantry Rifle availability
- Reduced the chance of receiving an Infantry Rifle from Chests from 14.41% to 13.39%
- Reduced the chance of receiving an Infantry Rifle from Floor Loot from 2.41% to 2.24%
- Reduced Clinger availability
- Reduced the chance of receiving Clinger's from Chests from 9.42% to 5.52%
- Reduced the chance of receiving Clinger's from Floor Loot from 1.27% to 1.02%
- Vaulted
- Bottle Rockets
Audio
- New Tournament: Gauntlet Solo Test Event & Gauntlet Duo Test Event
- We are running a new type of tournament as a test of several format updates.
- Extended Hours: This event consists of a single session which lasts until March 9th 00:00 GMT.
- Due to the extended hours for this event, Duo players will each have their own score that remains when changing partners.
- Note: Due to the playlist featuring matchmaking based on your score, the quality or availability of matches may differ at certain times of day.
- Updated Scoring:
- Match Limit: None
- Bus Fare: -2 Points
- Each match played will reduce your score by two points in the form of a 'Bus Fare' at the start of the match.
- Tournament scores cannot go into the negatives - at the end of a match, if a player has a negative score for the tournament then their score will be reset to zero points.
- Victory Royale: +3 Points (+10 Total)
- 2nd - 5th: +2 Points (+7 Total)
- 6th - 10th: +2 Points (+5 Total)
- 11th - 25th: +3 Points (+3 Total)
- Each Elimination: +1 Point
- Matchmaking:
- Players are still matchmade against opponents with similar point totals.
- Matchmaking will wait for up to 8 minutes before creating a match with the closest players available.
- Matchmaking will search in a considerably wider points range after 4 minutes of searching.
- At the conclusion of the Gauntlet Test Event, the Top 5% of players based on their final score will unlock the 'Gauntlet Finals' tournament.
- New Tournament: Gauntlet Solo Finals & Gauntlet Duo Finals
- Scheduled 3-hour event, check tournament in-game for your local time.
- Note: NA East and NA West are now separate for scheduled tournaments, and no longer share a leaderboard.
- Scoring:
- Match Limit: 10 Games
- Victory Royale: +3 Points (+10 Total)
- 2nd - 5th: +2 Points (+7 Total)
- 6th - 10th: +2 Points (+5 Total)
- 11th - 25th: +3 Points (+3 Total)
- Each Elimination: +1 Point
- Top 3000 players in each server region will advance to Round 2 on Sunday during same time block.
Mobile
- Improvement to the standard AR sound so that it's not overbearing on the shooter.
- The sound made when a player destroys a structure is now louder when instigated by enemies.
- Footstep audio blends in the above/below layers, rather than binarily switching between them.
- Footstep occlusion traces from the head of enemies when they're above or below.
- Reduced the volume of the Season 8 Victory Umbrella.
- The Season 8 Victory Umbrella now uses the correct sound on Mobile/Switch.
Bug Fixes
- Fixed an issue when pressing the fire button with 2 fingers causes fire action to continuously loop.
Probably a grey SMG and light ammo lol.Exactly what loot is to be found by following the treasure map?