Sony only makes money from the players that pay, so PUBG might still be more attractive to Sony.Hyperbole most likely loool
But I understand what he's implying once pubg arrives on Ps4, Fortnite scene will be too big already which will make pubg less attractive, plus it's paid.
The recentBattle(non)sensevideo that goes into detail on PUBG/Fortnite/H1Z1's netcode states that PUBG, at least on PC, is AWS (as well as Fortnite, H1Z1 is Daybreak w/ AWS for spillover).
This video is actually quite interesting for those who have not watched it, as is most of the Battle(non)sense content.
I mean they really only share similarities in that they both put 100 people against each other battle royale style with an ever-shrinking play zone. Other than that they are pretty different gunplay and emergent gameplay wise.Deserves it. Its a phenomenal game and imo a far superior game to PUBG in nearly every way.
Oh no problem, there seemed to be a lot of miscommunication about it among the community. I think it was just people expecting it to shift to azure once Microsoft became involved.My bad, I just remember there was an announcement about it back in October, maybe they were specifically talking about the Xbox One version though I don't remember them specifying.
Pretty sure Sony like all platform holders takes a cut off the microtransactions off these games so they still make moneySony only makes money from the players that pay, so PUBG might still be more attractive to Sony.
I figured as much, almost all people from my friends list who used to be on Destiny all the time are now on Fortnite.
Yup. Fortnite is simply not made for pvp shooters like this in the first place, and it shows. The gameplay is just far inferior to most true shooters games out there.I played 8 or so matches of this October last year. Highest I got was 2nd place. I get the appeal of these battle royale games now. The tension and the rush are real.
But goddamn did I just not like how it played. Everything from the movement to the shooting felt floaty, limp, and non-responsive, and just bad. Coming into it after playing a ton of Destiny 2 and bursts of Overwatch, it just put everything into stark relief.
When a battle royale game approaches the level of "game feel" that those shooters are on, I'll be totally in.
Some money, but the conversion rate is pretty crappy for F2P games other than the whales. Something on the order of 2%. There's no way that Fortnite is making as much money as PUBG.Pretty sure Sony like all platform holders takes a cut off the microtransactions off these games so they still make money
They said they want to make it working, im guessing if sony want this
I'm surprised it's not actually all on Azure too.My bad, I just remember there was an announcement about it back in October, maybe they were specifically talking about the Xbox One version though I don't remember them specifying.
Oh my god that is a brilliant idea.Metal Gear Survive should take note. MGSV gameplay in a battle royal type of game could be amazing if done well.
Being free helps.
You may be right in this not telling the entire story, but it certainly shows that Fortnite has a real popularity.
How does it being free help the game have a large Twitch viewership? I mean, i'm sure it doesn't hurt, but i'd say it more so speaks to how entertaining the game is to not only play but to watch and engage with the community. Perhaps you didn't meant to reply to my message there.
People watch streams of games they own. It's why it's got so popular on Twitch. And it's a free game so millions own it. I don't see the point in comparing a paid game to a free one.How does it being free help the game have a large Twitch viewership? I mean, i'm sure it doesn't hurt, but i'd say it more so speaks to how entertaining the game is to not only play but to watch and engage with the community. Perhaps you didn't meant to reply to my message there.
Oh, free to play games must really be dominant on Twitch then, right?People watch streams of games they own. It's why it's got so popular on Twitch.
Yeah, Fortnight is number one, LOL and DOTA are always up there as well.Oh, free to play games must really be dominant on Twitch then, right?
And you're sticking with the prime reason for this being that they are free to play? Not esports following, communities or quality of the games?Yeah, Fortnight is number one, LOL and DOTA are always up there as well.
No I never said that. They have to be good games but being free is what made them worldwide successes. There is no denying LOL or Fortnite would have that success if it cost 30-60 to buy.And you're sticking with the prime reason for this being that they are free to play? Not esports following, communities or quality of the games?
The vast majority of free to play games don't generate high player counts like these nor hold player retention.
A ton of people I know, including cousins without gold, play this on xbox one also. Turns out a free battle royale game that doesn't require gold to play is gonna be popular.
I'm surprised it's not actually all on Azure too.
Hell, MS' CEO even publicly talked about how PUBG now uses Azure. Guess it's just the Xbox version.
Spoken by a person who doesn't have much skill. I've won plenty of games against people with towers. It's all about strategy and skills, although building does help.Make the map bigger, offer a mode without the building mechanics, and maybe I'll be able to get into it. I can't stand how the end game has a person or team building a tower while everyone else is at a clear disadvantage.
I have my doubts "big devs" can make it work. None of the AAA publishers has put out a game with gunplay as satisfying as PUBG in quite a while.Yup. Fortnite is simply not made for pvp shooters like this in the first place, and it shows. The gameplay is just far inferior to most true shooters games out there.
That said, I'm not really looking forward to PUBG either. I'm waiting for a much polished battle royale game from one of the big devs. Pure shooters, not with added gimmicks like Fortine.
Spoken by a person who doesn't have much skill. I've won plenty of games against people with towers. It's all about strategy and skills, although building does help.
Right, but the issue that you're saying its unfair or unjust to compare a free game to a paid one, when historically the two distinctions haven't really had of lot of bearing on player counts. See WoW vs SWTOR FTP, or Destiny vs Warframe, MOBA's being a bit of a special case as its very rare to see a retail one (i can only think of that one Gas Powered Games released). I mean, by your example Quake Champions should be killing it. Its perfectly fair to compare PUBG, one of gaming's biggest successes of the last few years with Fortnites player counts, Fortnite is kind of the underdog here despite being free. PUBG's success has been incredible, and its very impressive Fortnite have been able to come as far as they have in such a short time.No I never said that. They have to be good games but being free is what made them worldwide successes. There is no denying LOL or Fortnite would have that success if it cost 30-60 to buy.
I just said the biggest games on Twitch are usually free to play, which is true.
I have no idea what game you played, but I have to lead my shots and aim higher to get a hit. They're not laser at all.Have they actually showed any preview footage of the new ballistic changes? If they can change the gunplay to replicate Arma/PUBG I'll be back in, because right now I'm just not a fan of how guns have this almost laser tag like feel to them. Makes the shooting feel less skillful and more about just being the person that spots first and has the hair trigger reaction rather than planning on leading and bullet control.
Spoken by a person who doesn't have much skill. I've won plenty of games against people with towers. It's all about strategy and skills, although building does help.
People who say they should remove the building mechanics honestly aren't even trying. If you want to play it like it's an out and out shooter you'd be better served playing PUBG, and there's nothing wrong with that. The last thing Fortnite needs is to try and become more like PUBG as far as the game mechanics go.
Exactly. It's not about a base or tower. It's about using the building to gain a tactical advantage. They build a base and you climb up the side and drop grenades. Win. Or you rain rockets at the supports and it falls and you pick them off in the chaos. Win.Spoken by a person who doesn't have much skill. I've won plenty of games against people with towers. It's all about strategy and skills, although building does help.
How is Fortnite an underdog? It's made by Epic games and they ripped off the game mode from one of their customers and it's free. Where as PUBG is made by some unknown developer and they charged $30.Right, but the issue that you're saying its unfair or unjust to compare a free game to a paid one, when historically the two distinctions haven't really had of lot of bearing on player counts. See WoW vs SWTOR FTP, or Destiny vs Warframe, MOBA's being a bit of a special case as its very rare to see a retail one (i can only think of that one Gas Powered Games released). I mean, by your example Quake Champions should be killing it. Its perfectly fair to compare PUBG, one of gaming's biggest successes of the last few years with Fortnites player counts, Fortnite is kind of the underdog here despite being free. PUBG's success has been incredible, and its very impressive Fortnite have been able to come as far as they have in such a short time.