People aren't stupid, they know the game was ready to go all in with them and use real currency but they backed off with charging for them. The good news is the future looks much brighter.
There were still misconceptions aplenty, considering that some people who were not actually playing the game thought that microtransactions were already in, while others thought that prize crates were unavoidable. And since we're talking about what they were essentially saying, it's also worth noting that they specifically said that they would introduce optional tokens only after they had made sure that players were satisfied with the token-less economy. But players were not satisfied, so tokens never happened, and now they never will.
I think that initial changes to the VIP Pass were a far more worrying issue, but thankfully, that was dealt with quickly.
Considering the changes to the economy and the fact that the lootboxes were the only way to get mod cards (which were the only way you could replace the "assist bonuses") , they were very much unavoidable for the most part. Nevermind the fact that the career tutorial made you open some and the announcer constantly reminds you to open some prize crates if you aren't doing so.
In order to get certain achievements you would have also had to open a number of prize crates (the mod and driver suit achievements).
But yeh, totally avoidable. Nothing changed from Forza 6, nothing to see. All fake news.
Good thing they didn't listen to the blinkered fanboys who said there was "no problem" and listened to the fans who actually play the Motorsport series extensively and actually want the best for the games, hence the changes have been made.
Avoidable or not, mod cards are still a fun addition to the series since Forza 6. People are constantly complaining that Forza series give players too many money are cars with no use of them. I think this feature address the issue heads on. Really don't understand the hate.
Mod cards act as additional gamification. If that's the push that some people need to enjoy a racing game then fine, but make them optional (as they were in Forza 6). Instead what they did was remove currency reward features that were in previous games in order to railroad everyone into using them (and open lootboxes in the process). You didn't have a choice in the matter unless you wanted to spend more time than necessary grinding for credits.
I don't have a huge issue with the mod cards themselves but I do have an issue when they act as a replacement for long standing features and force you to open lootboxes in order to attain them.
They removed assist bonuses from Forza 7 because they are already baked in the credits you get from races.
You get more money per race than in Forza 6, flat out. Most expensive cars from Forza 6 are also made cheaper.
Considering the changes to the economy and the fact that the lootboxes were the only way to get mod cards (which were the only way you could replace the "assist bonuses") , they were very much unavoidable for the most part. Nevermind the fact that the career tutorial made you open some and the announcer constantly reminds you to open some prize crates if you aren't doing so.
In order to get certain achievements you would have also had to open a number of prize crates (the mod and driver suit achievements).
But yeh, totally avoidable. Nothing changed from Forza 6, nothing to see. All fake news.
Good thing they didn't listen to the blinkered fanboys who said there was "no problem" and listened to the fans who actually play the Motorsport series extensively and actually want the best for the games, hence the changes have been made.
Yep. I guess metrics show that gamepass is more lucrative than in-game gambling options.Forza 5 was horrible for this. Glad they pulled back and haven't had micro transactions recently
My guess is that MS may pull back generally from heavily monetising their GaaS - preferring to monetise through keeping people on Game Pass and XBL subscriptions
It's funny that Forza 7 got such a bad reputation for 'loot boxes' when it's actually the first Forza MS game for a long time that doesn't have any microtransactions. The prize crates in the game were 100% bought with in game currency and 100% optional. It got this weird reputation that you needed to spend all of your credits on random drop loot crates instead of buying cars and it's just bonkers.
Still, good to have it in writing that they're not using tokens moving forward with Horizon 4 either. Good!
Base payouts are now calculated on a per lap basis and scale with difficulty level. The old bonuses are not baked into anything.
If you do longer races and put the difficulty on unbeatable then yes you stand to gain more but anyone who doesn't want to do longer races or can't hang with the hardest AI is SOL without mods. Doing shorter races on lower difficulty levels with assists off will net you less credits than it would in previous games.
It went from a payout system that said "have it your way" and let you pick and choose how you earn your credit bonuses to one that said "fuck you, do it out way. Use mod cards, open lootboxes".
Funny, even though I own the game I was under the impression there was a way to buy the crates, had no idea they were never purchasable with real money.
Am i right in thinking some cars in FM7 can only be rewarded via a Loot Crate? I'm sure there's several i haven't got that can't be purchased. If this change does away with that then hoo-bloody-ra!
No idea what that has to do with the misconception arround release.
Some people were very keen for people to think this and the there was definitely a narrative of 'greedy lootboxes ruining Forza'. There aren't any microtransactions in Forza 7.