Why shouldn't there be a PvP locked car? It took me about five tries but I got it tonight.They're trolling us with a drag seasonal. Car locked behind PVP as well, just why Playground? I'm ashamed to admit I abused the shit out of rewind to win the Track Toys championship, those S class cars are impossible to control.
Why shouldn't there be a PvP locked car? It took me about five tries but I got it tonight.
After all the complaints that were raised about there being no reward for "winning", they finally add something that needs to be earned by winning and people are up in arms.
Well, devil's advocate would suggest that they (PG) would hope that plenty of people would want to deal with multiplayer and PvP. I'm not going to claim that the drag races are my favourite, but it was a nice change of pace and I didn't find the PvP to be all that frustrating. I finished second twice in a row before winning but with the races being less than 20 seconds (besides the last one), it really doesn't take that long.When people say winning they're talking about the singleplayer campaign. Who wants to deal with multiplayer and PVP in this game? I don't want the car so it doesn't really bother me.
It's striking how even the menus don't move as smoothly, I started out with 4K30 and after switching to performance mode the difference was insaneWas messing around with the 4K30 mode last night and holy crap are the menus extremely laggy. That was honestly a bigger annoyance to me than the actual gameplay.
It's striking how even the menus don't move as smoothly, I started out with 4K30 and after switching to performance mode the difference was insane
I guess no one really liked Fortune Island huh?
This is all anecdotal but I really took my time playing through it, there were other games to play so I just kept coming back to FH4 whenever I just wanted to unwind and have some fun. So I literally just finally did the Leviathan & Kraken events on Fortune Island.
I was shocked when the achievement popped up and said under 3% of gamers unlocked it. I actually had to go double check, and sure enough for The Island Conqueror! achievement, only 2.33% of gamers unlocked it.
I am hardly an expert Forza Horizon 4 driver. Far from it. I just really enjoy the events themselves. So if I can do a Leviathan or Kraken, I will, as they are usually fun.
Is it people are just not doing the premade events and just doing free roam stuff? Etc? Or did hardly anyone play Fortune Island? That number just seems really low to me.
I wonder if for some strange reason it only counts people who purchased the game and who are not playing it via GamePass. That could explain the low numbers, as now that you mention it I recall thinking one of the achievements I saw seemed really low for the base game as well.Alot of the achievements for the base game seem pretty low too. Every achievment I unlock in FH4 seems to be a rare one, so I don't know what the deal is.
I guess no one really liked Fortune Island huh?
This is all anecdotal but I really took my time playing through it, there were other games to play so I just kept coming back to FH4 whenever I just wanted to unwind and have some fun. So I literally just finally did the Leviathan & Kraken events on Fortune Island.
I was shocked when the achievement popped up and said under 3% of gamers unlocked it. I actually had to go double check, and sure enough for The Island Conqueror! achievement, only 2.33% of gamers unlocked it.
I am hardly an expert Forza Horizon 4 driver. Far from it. I just really enjoy the events themselves. So if I can do a Leviathan or Kraken, I will, as they are usually fun.
Is it people are just not doing the premade events and just doing free roam stuff? Etc? Or did hardly anyone play Fortune Island? That number just seems really low to me.
Lightening doesn't affect the race, which is a real bummer because it does it in the gameplay intro race to the DLC. The Aurora Boralis is beautiful but that's about it. The offroading dirt trails/cross country and that one drift road are very good. That's about it. (It's also very easy to 3 star everything quickly)I bought Blizzard Mountain day one but this doesn't look anywhere near as meaty so I'm waiting for a sale. I'm sure it's a fun expansion but from what I've seen nothing about it really strikes me as something I need to get now. There wasn't a massive amount of fanfare around it when it released and it seems to have way less content than Blizzard Mountain. The most interesting part of it to me was the weather but from what I've read it's not even that great either.
After playing a lot of Wreckfest, i think the multiplayer in this game really needs damage turned even if it's just in Ranked mode. This would stop rammers and wall riders in their tracks and actually force people to race.
Or some mode where it's turned on, even if it's at a low level.
For my part, I'd just say that if the MP *predominated* in terms of focus for the ongoing service, I'd be super bummed out, because MP is a tiny, *tiny*, TINY component of my time with the game, and of what I want from it. Of 300+ hours, maybe... 5 or 6 hours have been spent in the active MP. The online world stuff doesn't count, since I'm just mooching around doing my own thing, same as if I were playing wholly offline. By 'active MP' I mean team adventure, and the ad hoc events players can set up.
What do you do most of the time then? My typical play session is mostly me doing the Forzathon challenges and then going to the MP since I've already done every race, danger sign and other stuff.
I bought Blizzard Mountain day one but this doesn't look anywhere near as meaty so I'm waiting for a sale. I'm sure it's a fun expansion but from what I've seen nothing about it really strikes me as something I need to get now. There wasn't a massive amount of fanfare around it when it released and it seems to have way less content than Blizzard Mountain. The most interesting part of it to me was the weather but from what I've read it's not even that great either.
We are constantly looking into the feedback on MP and how to improve it. Unfortunately it's not the easiest 'overnight fix' and requires a lot of testing every time we consider implementing or changing something.I think in general Playground has been far too conservative with their GaaS model. It's great they're adding new cars and singleplayer stories, but the things that get played the most, like the multiplayer, are shafted in favor of their DLCs that are cumbersome to play because they're behind a seperate loading screen.
Some MP events, new race and music tracks, more danger signs and the like would really do a lot to elevate the experience. It would even be enough for me if they take some of the player made race tracks and made them official so they can be driven in MP.
All the free roam MP stuff needs an overhaul as well. It just doesn't work because it's only in the Horizon Life session instead of server wide and the Life sessions are mostly half filled at best for some reason.
We are constantly looking into the feedback on MP and how to improve it. Unfortunately it's not the easiest 'overnight fix' and requires a lot of testing every time we consider implementing or changing something.
The audio one I've had a few times when resuming from sleep, but I've never heard of the map/menu screen problem.When are Playground games going to sort out the bug where you literally cant view your map or any menu screen for like the first 5 minutes or so when you start playing the game and the damn audio freezing/repeating issue as well!!???
When are Playground games going to sort out the bug where you literally cant view your map or any menu screen for like the first 5 minutes or so when you start playing the game and the damn audio freezing/repeating issue as well!!???
Xbox or PC?I seem to get it fairly often, id start the game up and for like the first 5 minutes i cant access the map or the menu and in that time the sound keeps freezing, i should note i never resume from sleep also
Strange, I've never seen that. Does the map/menu just not load at all?
Did they increase the amount of credits and influence you get after a race? I did a cross-country last night and seemed to get more influence and credits than I usually get. (And I didn't change any assists or difficulty).
I'm not aware of any changes there. Did you happen to use a more perked up car than normal? Perhaps you had an especially good race in terms of skill-score? Car perks and in-event skill score can can make some meaty contributions to race rewards, and in a manner that isn't necessarily as consistent as the boost from difficulty settings, depending on thr vehicles one tends to use, and the plain fact of how any given race play out.
It's based on how long the race is. Some longer ones can get you 20k credits.
I don't think differed enough from the mainland in terms of locale. It's a letdown after FH3's Snow Mountain and Hotwheels expansion.I guess no one really liked Fortune Island huh?
This is all anecdotal but I really took my time playing through it, there were other games to play so I just kept coming back to FH4 whenever I just wanted to unwind and have some fun. So I literally just finally did the Leviathan & Kraken events on Fortune Island.
I was shocked when the achievement popped up and said under 3% of gamers unlocked it. I actually had to go double check, and sure enough for The Island Conqueror! achievement, only 2.33% of gamers unlocked it.
I am hardly an expert Forza Horizon 4 driver. Far from it. I just really enjoy the events themselves. So if I can do a Leviathan or Kraken, I will, as they are usually fun.
Is it people are just not doing the premade events and just doing free roam stuff? Etc? Or did hardly anyone play Fortune Island? That number just seems really low to me.
I don't think differed enough from the mainland in terms of locale. It's a letdown after FH3's Snow Mountain and Hotwheels expansion.
The most I like about Fortune Island is being showered with credits. I finally got to buy the super expensive Edinburgh Castle.
Yeah, it definitely was not the spectacle that either of the DLC's were in FH3, but I actually think it is pretty decent stuff. Lot's of drift related stuff, so much so as I am sure you know they have another Drift Club stories. They also have some pretty damn good off road events, which are my personal favorites. So I actually dug it.I don't think differed enough from the mainland in terms of locale. It's a letdown after FH3's Snow Mountain and Hotwheels expansion.
The most I like about Fortune Island is being showered with credits. I finally got to buy the super expensive Edinburgh Castle.
I am sitting on an insane amount right now. With that said I guess I got lucky in the main game with the wheel spins as well, as I always have had a pretty decent amount in my bank. Now I have a pretty insane amount though. It has been nice as I have just purchased whatever I wanted without thinking about it.To be honest that's the only constant positive feedback I get about Fortune Island. Cynical me makes it seem ever worse. It's like they heard all the complaints about long to it took to earn credits in the base game and made the paid expansion shower you with millions 10 times as fast.
I have a ton of credits as well but I've barely done any of the Fortune Island stuff yet (I think I'm on the second chapter). I have one of the castles (not Edinburgh yet though) and just about every car I would want and still have around 7 million credits last I checked.I am sitting on an insane amount right now. With that said I guess I got lucky in the main game with the wheel spins as well, as I always have had a pretty decent amount in my bank. Now I have a pretty insane amount though. It has been nice as I have just purchased whatever I wanted without thinking about it.
Get ready to get some bank if you keep playing.I have a ton of credits as well but I've barely done any of the Fortune Island stuff yet (I think I'm on the second chapter). I have one of the castles (not Edinburgh yet though) and just about every car I would want and still have around 7 million credits last I checked.