One thing I want to have cleared up if I can, if you know
Omnipotent just because I keep seeing this running around. That initial trailer that first leaked at 6 seconds and whatever else. I keep seeing it just shared around that that build is from a year ago. But I don't know what leak that's from.
I feel like that's probably a reasonable guess, but I'm wondering if it's just a guess that's getting shared around.
I know that it's an older build, how old I don't know exactly, but making an educated guess, a year doesn't seem unreasonable.
Omnipotent when the official trailer will be released what points FromSoftware do you think will be aiming to avoid a Dark Souls 4 moment?
I mean, its going to be a tough line to walk. Ultimately, as you now can all see, the game is going to look a lot like Dark Souls. It's a spiritual successor in the vein of Demon's Souls > Dark Souls but I'd argue that the jump between ER and DS is bigger than DaS and DeS. It was never going to be From flipping the board over. I think a lot of people are getting too hung up on the visual similarities between ER and DS3 and not spending enough time thinking about the actual differences in game design that ER brings to the table (Though to be fair, the leaked trailer doesn't showcase much of it, but once again, not meant for public consumption). But that's going to have to be something that From and Bandai spend a lot of time hammering home. I don't expect them to shy away from Dark Souls comparisons, they're well aware of what they made but I imagine it'll be more along the lines of "Yes, its a lot like Dark Souls
but with this, this, this and this". While each of these changes may seem incremental or small on their own, together they add up.
For example we have Dark Souls,
but it's Dark Souls with:
-A dedicated jump button
-An open world
-Horseriding and mounted combat
-A stealth system
-A weather system
-A day night cycle
-Roaming enemies and monsters
Then all of these things have their own intricacies and interactions. I mentioned the stealth system being similar to Sekiro's system, where there is a visibility mechanic but now it interacts with the weather and day/night system where you're harder to detect at night and in fog, giving you a whole new dimension of gameplay and options on how to approach a situation. You have tougher enemies moving into locations when night falls as well as the day/night/weather systems changing the mood and atmospheres of various locations. You have a world filled with spaces big enough for you to traverse on a mount and situations that will make that mount exceedingly useful, such as running away from those tougher enemies or other roaming monstrosities or going up against mounted assailants. Hell even a dedicated jump button adds more options in terms of level design and traversal.
And all of a sudden it's no longer "just Dark Souls 4". But it will be up to the marketing team to really showcase these aspects of the game and drive that point into peoples heads. At it's core it's still very much "souls" and that's always what it was going to be, not really sure where people got the idea that it would be otherwise, but there's a lot more to it than that as well.
Did Omni say anything about 2 different builds of the leaks? Because the moonlight eastern boss scene looks much better graphically than the other videos
That does seem to be the case but I won't discuss it any further than that.