That pretty f***ing impressive considering DS3 had about 100+ spell in total with all 3 schools and DLCs included.
Horse-only run sounds like funSO much to unpack here, things really just keep getting better and better as we get more info. A few random thoughts:
- Skills being discoverable reinforces Omni's "the game rewards you for going further into the map." Holy re-playability Batman. For those complaining about Sekiro's lack of builds.....here you go.
- I think Arm Man is the only Demi-God we've seen (look at how much gold is on him) because he actually has dialogue. Although it's possible we've seen 0. The fact that they are real characters with background/motivation will bring so much more weight and power to these battles vs "kill evil monster"
- 6 kingdoms confirmed. I'm guessing there's fire/swamp zone with the weird crater and maybe lighting dragon? Then blue castle and kingdom of snows. That's 3 unless the first is part of the open field.
- Map & fast travel. I will likely be traveling on horse only first run.
- Some Metroid-Vania restrictions throughout the game, but kingdoms can be tackled in any order.
*edit* nah you guys are right it's definitely those carriages. Btw, is that a 3rd emblem on dudes shield? Serpent?Yep, same patterns. That means there's more than one and there's even two right next to each other near the dragon
I hope we can only fast travel from very specific spots so we get the feeling of going too far deep into an area and getting to the point where the path back to nicer places seems just as difficult as the path deeper into uncharted territory.Omni hinted at some spelunking fun IIRC. Can't wait to dig deep into the bowels of the Lands Between. I hope we get this sort of "slowly descend into hell" feeling that we got with the path to Depths > Blighttown > Demon Ruins > Izalith
I think the approach to difficulty is really interesting. I've already seen a couple of offhand complaints from people saying that Miyzaki's comments and the build varieties mean the game is going to be easier but I don't agree with that at all.
The open-world formula seems to make it more accessible to players in that no one needs to be hard stuck. If you struggle with a boss you can go somewhere else and try another area. But I feel like this also allows them to make some enemies and bosses even harder than before, particularly with the freedom given to the player as it seems like a considerable amount of areas/bosses can simply be avoided.
Really feels like they're doing all they can to make the game approachable to as many people as possible without losing the difficulty that they're known for.
Hear hear!I hope we can only fast travel from very specific spots so we get the feeling of going too far deep into an area and getting to the point where the path back to nicer places seems just as difficult as the path deeper into uncharted territory.
Less punishing?Agreed. The hardest content is always optional/DLC anyway (Sekiro being the exception).
On that note, I do wonder what the penalty for dying will be in Elden Ring. Miyazaki mentions "retaining a sense of progression" and "keeping you encouraged to explore further", so maybe there won't be one, or business as usual except less punishing?
The Lands Between [The Sea of Fog]?Has anyone else noticed that "Lands Between" is deeply similar to "Middle Earth?"
Yeah, I have not come across anything regarding PVP, I think Omni hinted about it a long time ago but I'm not sureExcellent. Has pvp been mentioned at all? I've read the interviews and only co-op is mentioned
I mean he literally confirmed it in a chat with Lore some months ago. I doubt they'd've cut it since.Yeah, I have not come across anything regarding PVP, I think Omni hinted about it a long time ago but I'm not sure
Welcome, Tarnished One!Hey guys! Finally I get the opportunity to enter this beautiful forum! It's been like two years of lurking, now I'm finally able to take part to the conversation. I wanted to thank you all for entertaining me every day or so, with all the lore speculations and such. And of course, thanks to Omni, which has been doing God's work all this time.
Collecting over 100 techniques sounds like a lenghty adventure in itself, of course there must be spells and loot and armour. People who eat up every detail of the world will be riding their magic horse around for longer than is necessary.Yeah I guess so, we've seen only one area if I'm correct and that already looks like a few dozen hours to me (with my pace anyway). Plus dungeoneering...
"You've crossed the sea of fog all the way to SoulsERA.Hey guys! Finally I get the opportunity to enter this beautiful forum! It's been like two years of lurking, now I'm finally able to take part to the conversation. I wanted to thank you all for entertaining me every day or so, with all the lore speculations and such. And of course, thanks to Omni, which has been doing God's work all this time.
Collecting over 100 techniques sounds like a lenghty adventure in itself, of course there must be spells and loot and armour. People who eat up every detail of the world will be riding their magic horse around for longer than is necessary.
Less punishing?
DS3 and Sekiro was a pinprick. I'd say only DeS was actually punishing out of all 6 games.
You're weird if you don't see Sekiro as punishing! Also, DeS is the easiest! 😂Less punishing?
DS3 and Sekiro was a pinprick. I'd say only DeS was actually punishing out of all 6 games.
Best Fromsoft bestiary. We have potentially seen 2 or 3 of the six areas at most with almost every enemy shown being from the first area. No way they're going to recycle the enemies for the rest of the game. There's going to be so many moreHey Omnipotent I ' ve counted like 30 + unique enemies in the trailer / screenshots. Are we in for the biggest Fromsoftware bestiary ever or did they already spoiled half of the fun ?
That pretty f***ing impressive considering DS3 had about 100+ spell in total with all 3 schools and DLCs included.
I mean the long-term punishment, Sekiro's dragonrot and DS3's un-kindling.DS1 hollowing was also nothing, BB had literally no punishment and DS2 was manageable with human effigies so easily accessible.You're weird if you don't see Sekiro as punishing! Also, DeS is the easiest! 😂
Or are you just talking about what happens upon death?
Best Fromsoft bestiary. We have potentially seen 2 or 3 of the six areas at most with almost every enemy shown being from the first area. No way they're going to recycle the enemies for the rest of the game. There's going to be so many more
Something that's going unnoticed right now is that apparently we cannot ride when in co-op. So bloodborne kart de-confirmed ;_;
I think they'll show games that are closer to release: Scarlet nexus and tales. Hopefully I'm wrong
In the trailer we saw the PC resting at a campfire, so maybe you can set a limited number down as you explore and they act as temporary respawn points?Agreed. The hardest content is always optional/DLC anyway (Sekiro being the exception).
On that note, I do wonder what the penalty for dying will be in Elden Ring. Miyazaki mentions "retaining a sense of progression" and "keeping you encouraged to explore further", so maybe there won't be one, or business as usual except less punishing?
Same. Been getting more exercise lately no lie. (=
There will be a Poison swamp in ER (I just read it in another interview (Russian website)
There are also some interesting things about multiplayer, covenants etc.Поговорили с Хидетакой Миядзаки об Elden Ring. Открытый мир, мультиплеер и ядовитые болота — Игромания
Народная любовь к серии Dark Souls не угасает уже многие годы. Неудивительно, что Elden Ring, её духовная наследница, предысторию к которой написал сам Дж.Р.Р. Мартин, безоговорочно входит в список самых горячо ожидаемых игр последних лет. Долгое...|Игроманияwww.google.ru
It's probably the final area, you climb it from the inside would be my guess. Like the Kiln of The First Flame.
Yeah (I am Russian and I'm bad at translating info into English, sorry). But I think we'll hear about all these things in many many other interviewsI assume you are just reading it in Russian and there is no translation out yet?
As if there was any doubt!There will be a Poison swamp in ER (I just read it in another interview (Russian website)
I assume you are just reading it in Russian and there is no translation out yet?
Relevant portion regarding PvP:
Yeah, will there still be PvP in Elden Ring ?
(Miyazaki brightens up noticeably) Yes, there will be invasions and, let's say, optional PvP. Throughout development, we tried very hard to make this aspect of the game as less annoying for both players as possible - we are still working on it.
Yeah, and personally there is a learning curve, sense of caution, and excess of death with each new game that adds significant time to the first playthrough(s). I'm not worried about it at all.For me, who beat DS1 in 60+ hours (w/o DLC) and Sekiro in 40+, I'd expect at least 80-100 hours exploring all or most of the stuff. Or probably much more if I stop to read every item description and observe every visual detail to try to piece the lore together.
This is pretty awesome. The potential for selective summoning being a part of your strategy is cool, but more importantly it will likely add longevity to the game, and could be a dependable 'easy mode' for gamers that complain about difficulty.HM: Yes. Those ones you saw in the trailer, those were the spirit summons we mentioned earlier. Usually they're enemy characters, but you can summon them as allies to assist you in battle. So those were the local offline summons.
Yeah (I am Russian and I'm bad at translating info into English, sorry). But I think we'll hear about all these things in many many other interviews
Relevant portion regarding PvP:
Yeah, will there still be PvP in Elden Ring ?
(Miyazaki brightens up noticeably) Yes, there will be invasions and, let's say, optional PvP. Throughout development, we tried very hard to make this aspect of the game as less annoying for both players as possible - we are still working on it.