EDIT: First let me get this straight: I am not saying having difficulty settings is bad. I'm just saying that it takes something meaningful away.
To people like us, Bloodborne and Sekiro are the absolute best gaming experience one could have in this console generation.
Not just because they are well designed and well made, many other games are well designed and well made as well.
Not just because they are responsive and fun, many other games are responsive and fun as well.
Not just because they are difficult, many other games can be just as difficult on harder difficulties.
The reason why they are such amazing and unique experiences is because they don't have easy mode.
Yes, that means some people won't be able to finish or even enjoy these games, and that might be okay or not okay to you.
On the other hand, because these games aren't made for everyone, it makes them truly meaningful to play from a gameplay standpoint.
This isn't about ''gamer's pride'', it's about sense of accomplishment.
No one gives a shit if you beat Dark Souls, but you do.
In some ways, beating Dark Souls means you beat yourself, you did something that you previously didn't think was possible. You conquered something.
There're moments where you get angry, sad and frustrated. There're moments where you wish there's an Easy mode. There're moments where you would switch to Easy mode without a question if there's one. But there's no Easy mode, either you do it or you give up. Some people give up, but you are not one of them. Despite anger and frustration, you still keep going forward. Some people freak out when they die, but you just took it like a fucking champion. Sometimes you question yourself if you can even do it, yet you still keep trying. Eventually you did it and it's the most satisfying and liberating feeling you've experienced. Here's the thing, had there been an Easy mode, you would've switched to it a long time ago, and you won't get that same feeling of accomplishment.
It's not the same thing if you have the option to switch to Easy. It's just not the same thing.
Imagine if there's a test, and you have the option to cheat without any consequence.
Even if you didn't cheat and got an A+ out of it, it still won't feel as good as getting A+ without the option to cheat.
I am not a skilled gamer, I am the kind of person that always plays on Normal in most other games, and that is exactly why I value these games so much.
These games forces me to face the challenges that I would otherwise tone down had I been given the choice.
These games forces me to face myself, they make me commit, they make me learn, they make me grow.
More choice isn't always better, sometimes it's meaningful to face something scary, and to some it can be a very powerful experience.
EDIT:
To people like us, Bloodborne and Sekiro are the absolute best gaming experience one could have in this console generation.
Not just because they are well designed and well made, many other games are well designed and well made as well.
Not just because they are responsive and fun, many other games are responsive and fun as well.
Not just because they are difficult, many other games can be just as difficult on harder difficulties.
The reason why they are such amazing and unique experiences is because they don't have easy mode.
Yes, that means some people won't be able to finish or even enjoy these games, and that might be okay or not okay to you.
On the other hand, because these games aren't made for everyone, it makes them truly meaningful to play from a gameplay standpoint.
This isn't about ''gamer's pride'', it's about sense of accomplishment.
No one gives a shit if you beat Dark Souls, but you do.
In some ways, beating Dark Souls means you beat yourself, you did something that you previously didn't think was possible. You conquered something.
There're moments where you get angry, sad and frustrated. There're moments where you wish there's an Easy mode. There're moments where you would switch to Easy mode without a question if there's one. But there's no Easy mode, either you do it or you give up. Some people give up, but you are not one of them. Despite anger and frustration, you still keep going forward. Some people freak out when they die, but you just took it like a fucking champion. Sometimes you question yourself if you can even do it, yet you still keep trying. Eventually you did it and it's the most satisfying and liberating feeling you've experienced. Here's the thing, had there been an Easy mode, you would've switched to it a long time ago, and you won't get that same feeling of accomplishment.
It's not the same thing if you have the option to switch to Easy. It's just not the same thing.
Imagine if there's a test, and you have the option to cheat without any consequence.
Even if you didn't cheat and got an A+ out of it, it still won't feel as good as getting A+ without the option to cheat.
I am not a skilled gamer, I am the kind of person that always plays on Normal in most other games, and that is exactly why I value these games so much.
These games forces me to face the challenges that I would otherwise tone down had I been given the choice.
These games forces me to face myself, they make me commit, they make me learn, they make me grow.
More choice isn't always better, sometimes it's meaningful to face something scary, and to some it can be a very powerful experience.
EDIT:
I don't think you understand my post.
I am not saying that I don't want others to play on easy mode, I am saying that I don't want myself to play on easy mode. Because I absolutely will if given the choice.
Here's my point, for those who don't get it:
If Sekiro had an Easy mode I would switch to it in a heartbeat, but the experience wouldn't be the same.
It is precisely the fact that it doesn't allow me to do that that makes the experience so much more meaningful.
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