Wow.
Keep fighting to keep these Soulsborne games sacred experiences only for true games and the last existing true artistic expressions of merit in gaming then.
They're not that, though.
I remember an insightful Twitter thread about how good Dark Souls was for them from an accessibility standpoint. And I mean accessibility not in terms of streamlining, simplification, or ease of use, but in terms of jiving with specific needs this person has as someone with disabilities.
Dark Souls, in many ways, is supremely approachable. In the moment to moment gameplay, you're asked to have a sense of curiosity, to be cautious, to pay attention to details. You do that with a set of controls that actually isn't particularly complicated. You have the ability to significantly customize the experience to suit your gameplay preferences.
Most of all, there's a sense of accomplishment around every corner, with multiple outlets for progression.
Dark Souls is relatively niche, but I strongly suspect that audience is surprisingly diverse - that it's niche but not necessarily specialized. You see all sorts of people, people with a variety of gaming preferences, fall for it. The Argument that it needs an easy mode to have broad appeal falls across some simplistic assumptions, imo.
(Now, I feel conflicted on whether it
should have an easy mode. I'm very open to that possibility. I just don't think the idea that this discussion is about whether Dark Souls should remain Sacred holds much water.)