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Nightengale

Member
Oct 26, 2017
5,708
Malaysia
Taken out from this extensive Polygon article on Kowloon Nights:

Main excerpt:
The Last Guardian designer Fumito Ueda and his studio, GenDesign, are an example of the latter. The partnership is unique: Kowloon Nights has funded the initial development of the unannounced game, and as that phase has been wrapping up, Ueda and team have been looking to sign with a larger publisher.
"We're providing funding to help developers create their games in order to help them get up to a point where they are ready to establish new partnerships beyond what Kowloon Nights can offer," Payton says. "We provide funding for teams to allow them to just focus on the game they want to make. When the timing's right, we help them find that perfect partner if they want to go beyond self-publishing."

In Ueda's case, the team "made no promises of an actual game that would be commercially released," Ueda tells Polygon. The arrangement let the team focus on the game's design, research, and development.

"They're able to grasp the idea by just showing them a gray-box level, which eliminates the need for us to prepare an extensive presentation," Ueda says. "That valuable time is spent working on the actual game instead. When the partner isn't as familiar with production and the steps of creating a game, there is a tendency to care more about the visuals, thus spending extra time perfecting that aspect rather than the core of the game's design."
And it's worked, at least so far. Ueda says GenDesign spent the last year prototyping a few different ideas before moving forward with one of them. "The extensive prototyping period was worthwhile and we are making very good progress," Ueda says. "I believe this project will showcase both unexpected and familiar elements in one."

Someone quickly call Ueda with bags of money.
 

logash

Member
Oct 27, 2017
4,723
Why did he leave Sony??
I don't think anyone really knows but creatively Japan Studios took a back seat while Sony's western studios were going through a period of creative growth. My guess is he felt like he couldn't do much in that environment at the time so he left and contracted to finish Last Guardian.

I personally don't care if it releases on all consoles but I do hope it comes out on PS4/5. Don't get me wrong, I'd get it on Xbox but I mostly play on my PS4 so if it''s on there that is where I will get it.
 

Keym

The Fallen
Oct 26, 2017
9,191
They took a billion years to make TLG and I don't even know if it was commercially successful. With that in mind, I don't know what publishers would want to give them any money.
 

Franco_Tech

Member
Oct 30, 2017
1,742
I don't think Sony will invest in that, I think He left Sony because of problems with the Last Guardian do not remember well.
 

above average

Banned
Apr 4, 2018
359
I didn't know that, details?
In that case Microsoft should give him all the money. Someone give him all the money.

(I can imagine 505 jumping in here)

Because he takes forever to finish games and when he finally does, they don't make enough money to cover the costs. But if MS is interested in a funding sink they can have at er.
 

dude

Member
Oct 25, 2017
4,634
Tel Aviv
It would be cool if it wasn't a platform holder so everyone could enjoy his new game.
I believe Ueda has a big enough name and prestige associate with him that he'll be safe from "meddling" (like FROM with Activision.)
 

Alienhated

Member
Oct 25, 2017
3,527
Lmao if you think Sony is ever going to fund anything Japanese that isn't Kojima/From/low budget/VR
 
Oct 25, 2017
14,741
Good to know things are going smoothly. I have no reason to believe it'll be anything less than another masterpiece. And somehow, despite each game being incredible, they only seem to get better (at least in my opinion).

Day one, whatever it is.
 

Kaguya

Member
Jun 19, 2018
6,404
Lmao if you think Sony is ever going to fund anything Japanese that isn't Kojima/From/low budget/VR
It doesn't look like he's making a big budget game, he specifically mentioned not liking it when TLG team got way bigger than ICO/SotC team. He isn't going to leave just to make his own big production team after TLG.
 

Fisty

Member
Oct 25, 2017
20,213
Why did he leave Sony??

TLG was in development for 9 years. I would assume there was a lot of stress, frustration, and pressure working at SCEJ during Sony's roughest years while breaking his back trying to figure out how to use Cell and make a game that lives up to SotC. I think most people would have peaced out of that
 

Deleted member 21709

User requested account closure
Banned
Oct 28, 2017
23,310
Because he takes forever to finish games and when he finally does, they don't make enough money to cover the costs. But if MS is interested in a funding sink they can have at er.

That's why this is a good get for Sony or Microsoft (not so much smaller publishers like 505). Not all projects they back should be initiated with profit in mind, in this case Ueda's games bring value to the platform and brand as a whole.
 

StrayDog

Avenger
Jul 14, 2018
2,611
Sony probable wont fund it without external oversight because of previous mismanagement
 

HStallion

Banned
Oct 25, 2017
62,262
Because he takes forever to finish games and when he finally does, they don't make enough money to cover the costs. But if MS is interested in a funding sink they can have at er.

TLG was a success for Sony even after the years of delays and development issues. Ueda wasn't actively developing the game with a full team the entire time. In the first month alone TLG sold more than the entire lifetime sales of Ico + the first 8 months of sales for SotC which was a $40 game at launch.
 

jett

Community Resettler
Member
Oct 25, 2017
44,653
That is a long-ass prototype period, it will be almost three years since TLG came out.

I hope a third party gets this game so that I can play it on PC. I'm not interested in suffering any more performance issues in a Fumito Ueda game.
 

AegonSnake

Banned
Oct 25, 2017
9,566
TLG was in development for 9 years. I would assume there was a lot of stress, frustration, and pressure working at SCEJ during Sony's roughest years while breaking his back trying to figure out how to use Cell and make a game that lives up to SotC. I think most people would have peaced out of that
11. SOTC came out in 2005.
 

Lionheart

Member
Oct 26, 2017
2,840
Ueda may be a good game designer but he isn't a good business man. He definitely wants the freedom and infinite money to create his projects, I guess good luck finding a publisher that will meet your demands.
 

Henrik

Member
Jan 3, 2018
1,607
TLG was in development for 9 years. I would assume there was a lot of stress, frustration, and pressure working at SCEJ during Sony's roughest years while breaking his back trying to figure out how to use Cell and make a game that lives up to SotC. I think most people would have peaced out of that
You can thank Ken Kutaragi for that who didn't care about game developers more than his future vision.
 

Lua

Member
Aug 9, 2018
1,948
Unrelated, but I remember aonuma saying him and ueda are friends. I'd like to see if he can do something weird and original with nintendo.
 

Dan Thunder

Member
Nov 2, 2017
14,020

TLG wasn't a huge commercial success. I think it only sold around 1.5m units worldwide.

Given a 10+ year development I can't imagine that Sony will be in a particular hurry to finance another game without some strong assurances that it can be done in a reasonable timescale.