Taken out from this extensive Polygon article on Kowloon Nights:
Main excerpt:
Someone quickly call Ueda with bags of money.
Main excerpt:
The Last Guardian designer Fumito Ueda and his studio, GenDesign, are an example of the latter. The partnership is unique: Kowloon Nights has funded the initial development of the unannounced game, and as that phase has been wrapping up, Ueda and team have been looking to sign with a larger publisher.
"We're providing funding to help developers create their games in order to help them get up to a point where they are ready to establish new partnerships beyond what Kowloon Nights can offer," Payton says. "We provide funding for teams to allow them to just focus on the game they want to make. When the timing's right, we help them find that perfect partner if they want to go beyond self-publishing."
In Ueda's case, the team "made no promises of an actual game that would be commercially released," Ueda tells Polygon. The arrangement let the team focus on the game's design, research, and development.
"They're able to grasp the idea by just showing them a gray-box level, which eliminates the need for us to prepare an extensive presentation," Ueda says. "That valuable time is spent working on the actual game instead. When the partner isn't as familiar with production and the steps of creating a game, there is a tendency to care more about the visuals, thus spending extra time perfecting that aspect rather than the core of the game's design."
And it's worked, at least so far. Ueda says GenDesign spent the last year prototyping a few different ideas before moving forward with one of them. "The extensive prototyping period was worthwhile and we are making very good progress," Ueda says. "I believe this project will showcase both unexpected and familiar elements in one."
Someone quickly call Ueda with bags of money.