From talking about how
Ico came about to the fact that music influences a lot of Ueda’s work, the really interesting comments came about when discussing his next game.
I created the more open world of
Shadow because
Icowas an adventure game set in such a small space - and I spent four years in that closed space, so I wanted to go out into something more open.
I cannot talk about the details [of my next project] but...
Shadow came out of the experience with
Ico, [going] from a closed world to open world. When I completed
Shadow, there was a moment where I wondered if I wanted to go around an open world again, and maybe I should go back to a more closed space, spending a more intimate time with something in that space. That became the starting point for
The Last Guardian.
Now I've completed
The Last Guardian and spent so many years in that game, maybe I may go back to the
Shadow-type environment.