Woah it’s like the general billions of consumers are used to new products coming every year!OH MAN I just bought my iPhone 12 last year
I can’t believe there’s a 13 coming!
I agree I primarily play on my XSX but I've had my switch since 2017 and the reason I love it is because 1) nintendo games 2) portable games and 3)nintendo games :) I have my XSX for major 3rd party games and now xCloud to play them on the go but i still use my switch because no other place to play mario, zelda, etc. I don't think nintendo needs to go all out for power. Sure they can improve but I dont expect some psp vita type of all out tech since I believe nintendo knows they dont need to. As long it can put their 1st party games in higher res thats all they need. They dont need to try to get every 3rd party game to be made for it
It will when it comes to Nintendo first party titles having IQ and performance more in line with their tastes and expectations.
OH MAN I just bought my iPhone 12 last year
I can’t believe there’s a 13 coming!
if that were the case, Nintendo should not bother with dlssNintendo is very concerned about power consumption and heat, so they might try to keep it portable 720p.
Not sure if they will allow DLSS on portable.
Even if DLSS is possible in the first place, most third parties will abandon DLSS support because they don't want the hassle.
With that in mind, it seems to make sense to maintain a resolution of around 720p that can be displayed natively even on a portable with a limited clock.
That would be assuming that the exclusives come out at lunch of the system, right? In the case that it offers a smoother experience than the current platform but no exclusives at launch, how would that make it differ? Most developers would target the base model, correct?Again, this is absolutely a false dichotomy when the "better console experience" means hardware that is significantly more powerful, presumably runs games a lot better when undocked and has exclusive software.
It's adorable that you think giving the vastly superior model the same launch price as the model released just over a year ago would make people less infuriated, not more.Dane Switch coming holiday 2022, and not much more than Switch OLED (or even $350 while OLED drops), would be more easily swallowable when most of the games are still playable on the base Switch. easy not to be mad when you can still play the majority of 2023 games on the base switch. even if it's a subpar experience
I cannot emphasize how vehemently I disagree with this. Just because you have access to a dev box doesn’t mean fuck all when it comes to knowing how Nintendo plans to market the device - especially when you’d likely have no idea what Nintendo themselves plans to release at or near launch.Of the two, one has a new dev kit that has been in hands for several months vs one that doesn't even require a new dev kit. Most with the former would have a general idea of positioning of the platform. Could Nintendo change that? Of course.
I cannot emphasize how vehemently I disagree with this. Just because you have access to a dev box doesn’t mean fuck all when it comes to knowing how Nintendo plans to market the device - especially when you’d likely have no idea what Nintendo themselves plans to release at or near launch.
that's what I said. it would piss people off, but at least they can play new games for another year before being dropped like a hot potatoIt's adorable that you think giving the vastly superior model the same launch price as the model released just over a year ago would make people less infuriated, not more.
I cannot emphasize how vehemently I disagree with this. Just because you have access to a dev box doesn’t mean fuck all when it comes to knowing how Nintendo plans to market the device - especially when you’d likely have no idea what Nintendo themselves plans to release at or near launch.
Sure, but considering I’m quoting Nate who said he knows of 3rd party exclusives, I can assume he thinks it doesn’t need to run on the base model. And release date doesn’t tell you anything about how it will be marketed. I’m not saying you’d have no info whatsoever.You'd know whether or not your game will have to run on the base model in addition to the enhanced one, which tells you quite a lot.
You'd also have a good idea of when it is planned to be released.
I mean as far as I know the soc hasn't even been taped out yet, so they can't be anything more than target kits.Sure, but considering I’m quoting Nate who said he knows of 3rd party exclusives, I can assume he thinks it doesn’t need to run on the base model. And release date doesn’t tell you anything about how it will be marketed. I’m not saying you’d have no info whatsoever.
But I could tell stories of how Microsoft was presenting the Xbox One to some companies and how none of what they presented came to pass….but that also ended up being true about a lot of what they publicly presented!
And the dev kits don’t appear to be final and things change. There’s literally no reason to assume that what devs have now are the final specs.
I think the general consensus is that Nintendo doesn't have final specs.There’s literally no reason to assume that what devs have now are the final specs.
it's probably possible to do a small scale run on preliminary tapes for testing and super early kitsI mean as far as I know the soc hasn't even been taped out yet, so they can't be anything more than target kits.
Sure, but considering I’m quoting Nate who said he knows of 3rd party exclusives, I can assume he thinks it doesn’t need to run on the base model. And release date doesn’t tell you anything about how it will be marketed. I’m not saying you’d have no info whatsoever.
But I could tell stories of how Microsoft was presenting the Xbox One to some companies and how none of what they presented came to pass….but that also ended up being true about a lot of what they publicly presented!
And the dev kits don’t appear to be final and things change. There’s literally no reason to assume that what devs have now are the final specs.
Isn't that a very tiny niche of people who would be swayed by Nintendo games, care about resolution(and to a lesser extent framerate) but evidently don't care about the rest of the graphical package?(especially if the OG Switch is still the base)
the usual companies, Capcom, Square Enix, Ubisoft, Bandai Namco, but I'm hoping companies like Saber, Iron Galaxy, and Panic Button were in on it too. they make the "impossible ports" happen, so they damn well know what's best neededThe devs receiving devkits that early from Nintendo are very close partners, they are the ones that could have an impact on hardware decisions, like Capcom did with the RAM.
They would have totally been briefed on whether it is a revision or a successor. The stakes are not the same from a publisher's perspective.
I mean they are setting this up as a premium model which a year later they will launch a new premium model that will cost $399 with much beefier specs.
they're pushing this as the flagship model of the line, a line you're all suggesting they'll kill in a year
I don't know if the majority of OLED owners would be upset for a new 4K model within a year, but I agree that some could be. On the macro level Nintendo might decide that the tradeoff is warranted, but it'd still benefit their customer relationship to avoid arousing too much discontent. Obviously they cannot disclose their future product roadmap, but IMHO they are giving hints of the interim nature of the OLED model:I get the sentiment here, and perhaps you’re right for the non-gaming crowd, but the difference here is that I know when I buy the iPhone 12 that there’ll be a 13 next November. I know at that point in time the 12 will be discounted as well. These patterns don’t exist in gaming consoles.
Ah; misread what you said, but that's at least a little bit more reasonable.that's what I said. it would piss people off, but at least they can play new games for another year before being dropped like a hot potato
I don't think the marketing focus of a DLSS Model was ever in question here, though. Should be quite obvious to everyone that the main appeal would be the 4K docked resolution, just as the main appeal of the OLED Model is the titular OLED screen. The marketing focus isn't really relevant to the discussion as I understand it though; we're talking about the actual utlity of these devices. Following the common speculation here; they'd both be hybrid models, launching at a premium price point compared to the base model, within a year of each other. I say any frustration about upgrading to the OLED Model this year only to be met by an objectively superior model a year later is entirely justified; and you'd see both hardcore and casual OLED owners alike upset or confused in that scenario.the 4k model will not be marketed to handheld players like this OLED one has been. Nintendo is not going to say "play all of your favorite Switch games on the go, now hitting their target framerates and at native resolution!" The benefits of handheld play on the new model will not be readily apparent like they are on the OLED model, or like the 4k aspect will be for TV play with that new model.
The DLSS Model (as people here imagine it, launching next year) would have an OLED display too, no? That's the whole point of this discussion; any enhancement the OLED Model has, even the titular one, becoming immediately redundant in the face of a new hybrid model a year later is a displeasing concept to some.
I don't think the marketing focus of a DLSS Model was ever in question here, though. Should be quite obvious to everyone that the main appeal would be the 4K docked resolution, just as the main appeal of the OLED Model is the titular OLED screen. The marketing focus isn't really relevant to the discussion as I understand it though; we're talking about the actual utlity of these devices. Following the common speculation here; they'd both be hybrid models, launching at a premium price point compared to the base model, within a year of each other. I say any frustration about upgrading to the OLED Model this year only to be met by an objectively superior model a year later is entirely justified; and you'd see both hardcore and casual OLED owners alike upset or confused in that scenario.
Even if we play this by marketing, i'd argue the OLED Model is already being pushed as the defacto best of both worlds model in spite of the real lack of enhancements for docked play. The LAN Port isn't being viewed as a huge deal to enthusiasts (who likely already own a USB to LAN adaptor for online play), but it's one of the key enhancements being marketed. They showcase it (alongside an upcoming 2022 release, Splatoon 3) in the trailer, on the official sites in all regions, and on the box itself (the way many will have this model advertised to them, seeing it in-stores). It's supposed to be the big difference for docked play, even if it isn't a new feature at all really.
What do you think about the posibility of a 2022 DLSS-compatible model being a TV-only Switch, then? In that case the OLED Model wouldn't immediately be made redundant around a year after launch, and you'll still get a more powerful Switch in a form factor enthusiasts and PS/Xbox fans (the audience you believe this model will appeal to most, right?) would by and large still be willing to invest in. I've argued before that a TV-only Switch would be positioned as the cheapest option in the Switch family before, but its really the only way for me to rationalise the 4K/DLSS Model releasing in 2022.
There are games being made for Switch and also with these new dev-kits. Could they be cross-gen? Maybe. But no one I've talked with is under the impression they are working on next-gen hardware. Could it change? Of course. Anything can change & Nintendo can pivot at any given moment; but at this moment: it remains a revision concept.I cannot emphasize how vehemently I disagree with this. Just because you have access to a dev box doesn’t mean fuck all when it comes to knowing how Nintendo plans to market the device - especially when you’d likely have no idea what Nintendo themselves plans to release at or near launch.
just to be certain, these dev kits are different from the new Mariko-based kits with 8GB of memory? obviously, they have to be if these are for Dane SwitchesThere are games being made for Switch and also with these new dev-kits. Could they be cross-gen? Maybe. But no one I've talked with is under the impression they are working on next-gen hardware. Could it change? Of course. Anything can change & Nintendo can pivot at any given moment; but at this moment: it remains a revision concept.
These kits have DLSS... so they aren't the ADEV kits. ADEV aren't required for any development. They will likely serve the role of phasing out prior kits due to the extra RAM that could be used to debug & process development more efficiently.just to be certain, these dev kits are different from the new Mariko-based kits with 8GB of memory? obviously, they have to be if these are for Dane Switches
To be clear, is that due to the hardware itself, or by what N briefed them about with respect to the hardware?There are games being made for Switch and also with these new dev-kits. Could they be cross-gen? Maybe. But no one I've talked with is under the impression they are working on next-gen hardware. Could it change? Of course. Anything can change & Nintendo can pivot at any given moment; but at this moment: it remains a revision concept.
I'm not certain.To be clear, is that due to the hardware itself, or by what N briefed them about with respect to the hardware?
Thanks for sharing these nuggets of knowledge. It makes sense that compared to PC and mobile games, console titles are more prone to going out of spec to exploit the quirks of a homogenous hardware. It reminds me of the story of Mel. because that's what real programmers™ do. Let's say if the 4K model comes out and it indeed follows the iterative hardware model, do you think that it'd force the developers to adjust how they develop for Switch to be more like for PC/mobile?It's still quite common to intentionally go out of spec, especially for consoles exclusives.
Of course it's not gonna be a transformative change opening up completely new possibilities like in the old days (in this sense the last big platform hack/creative use of the hw probably was software rasterization on the PS3 SPUs), but it can still be the difference between a feature making it in or being cut.
On PC or mobile phones is a lot rarer but it can still happen from time to time (and it usually bites you in the ass later on tho lol).
I don't disagree. My point, however, wasn't that sweeping. It is my thesis that a 4K model might be coming in 2022 and Nintendo's conservative messaging around OLED is carefully calibrated to hopefully (they may yet fail to) prevent the "displeasing" situation of misaligned expectations. I did not and do not suggest everyone to wait, but only if you have an inkling of yourself being displeased by an advanced Switch. Personally I'm going to get the OLED model to replace my OG hackable, but have prepared myself to accept an eventual 4K usurper.[...] becoming immediately redundant in the face of a new hybrid model a year later is a displeasing concept to some. I'll add that suggesting people sit out and wait for the Real revision to come along is what this forum has been saying since rumors of a preimum model first popped up. Think it's about time to give that one a rest.
Ah, thanks at least for replying.
I can’t remember which one but I think either the PS4 Pro or the XB1X devkits were in dev hands by February of the year they released.How far in advance are dev kits sent out for revisions of existing platforms typically? I understand the chip shortage could be a factor but would this thing come out next year assuming kits are already in the hands of certain devs?
Switch OLED in OctoberAh, thanks at least for replying.
I can’t remember which one but I think either the PS4 Pro or the XB1X devkits were in dev hands by February of the year they released.
A disappointment.The 2022 Switch hardware, assuming it exists as rumored, will be a TV only, stationary device.
the gamers, however, will be satisfiedA disappointment.
Appeal already knocked down tenfold.
personally speaking
It basically appeals to the group that only plays docked and not the ones who alternate, and even then, the performance should be much higher considering it isn’t constrained by battery life and have better cooling.the gamers, however, will be satisfied
As skittzo has already argued, the OLED model is marketed as a vast improvement and reinforcement of the portable half of the switch. Why create such a device? Because the TV equivalent to the Switch Lite is the only current path forward for their new technology.
I've been thinking about it some more, and I think I've figured out the missing piece to this incredibly complicated puzzle.
The 2022 Switch hardware, assuming it exists as rumored, will be a TV only, stationary device.
This conclusion reconciles a lot of conflicting information, and while I still think it's more likely we get nothing in 2022, if we do get hardware I think it will be this.
The "Switch Pro" being a "Switch Home" better justifies the short replacement period and the existence of the OLED model. A handheld upgrade can exist in this off year to drive sales in anticipation for the third pillar.
The conflicting information about the status of the device, whether dev kits exist or if the chips aren't even taped out yet (which I recognize aren't mutually exclusive but they are odd) could be imagined as follows. Obviously this is fanfiction, but I'm of the opinion that any 2022 hardware is outlandish so I'll speculate accordingly.
Consider the possibility that presently power draw is the specification that Nintendo is woefully dissatisfied with. Rather than abandoning the hardware and the third party ports that DFG has alluded to, it is decided that the power hungry chips, currently not satisfactory for a mobile device, is to be used for a stationary model and pushed for enthusiasts alongside the core gamer title of BOTW2 in fall 2022. The hybrid design upgrades, already planned for the hypothetical failed 2022 hybrid, are instead incorporated into a Switch OLED model meant to push hardware sales while giving the portable "half" of the market its upgrade prior to what would otherwise be seen as abandonment of that sector. Once a die shrink is possible, akin to the 2019 model, a hybrid Switch is sold with the benefits of the OLED model (2021) and the TV-only DLSS model (2022).
This is wild speculation, but I think that the notion of a power hungry design being sold early as a stationary device while being optimized for a hybrid model later is the only way to justify the OLED model and the 2022 DLSS model's coexistence that doesn't fall back on "Nintendo is just insanely greedy, enough so to replace a premium model a year after its launch."
I think we either see that scenario or the hardware comes later. Why make an OLED model if something that undeniably replaces it is coming?
I would have to assume that it is due to the marketing they were briefed on since the system is apparently powerful enough for developers to make exclusives.
the Switch TV is the gamer deviceInteresting theory I guess. Don't think there would be a huge market for this though. It would be still limited to playing the same games as the hybrid Switch just at a higher resolution I guess? Neat, but I don't think they could charge less than $250 for that and I don't know how many people would be interested at that price.
It's be a no brainer purchase for me at $199, an easy buy at $249, and a strong consideration at $300Interesting theory I guess. Don't think there would be a huge market for this though. It would be still limited to playing the same games as the hybrid Switch just at a higher resolution I guess? Neat, but I don't think they could charge less than $250 for that and I don't know how many people would be interested at that price.
the Switch TV is the gamer device
BOTW2 around the same time would push it hard imo
and it's our best conclusion imo given the existence of the oled model
Switch 1 isn't going to be dropped completely for a while, but you're definitely not going to be playing every major release on it for that whole period of time. By the time the thing's been on the market for a couple years, the install base should be more than sufficient to sustain exclusive titles, and even Nintendo is probably going to want to get in on some of that action with a few of their higher budget games as a way to encourage upgrades. Combine that with the large number of titles that are never going to be ported to Switch 1, but might come over to Switch 2, and Switch 1-only owners will definitely be missing out on some things, even if they'll still be getting a fair amount of releases.Ah; misread what you said, but that's at least a little bit more reasonable.
I don't believe for a second that the base Switch model (and the Lite / OLED by extention) will be dropped by the end of 2023 though. Enthusiasts (AKA regulars of this thread) will hate it, but i'm certain most devs (Nintendo especially) will keep their new releases compatible with those models well into 2024 and beyond. EoL (or more accurately as I see it, end of first-party support) for the base Switch may very well be 2026 or 2027, close enough to or reaching a decade life span. You'll see complaints here and around the internet about those older models continuing to hold Nintendo back; hell, that's been the basis of many discussions about a more powerful revision / successor for years; but in the end the existing audience of 80+ Switch owners speaks for itself. This year is still considered the halfway point of the Switch's lifespan by Furukawa after all.
I don't think the marketing focus of a DLSS Model was ever in question here, though. Should be quite obvious to everyone that the main appeal would be the 4K docked resolution, just as the main appeal of the OLED Model is the titular OLED screen. The marketing focus isn't really relevant to the discussion as I understand it though; we're talking about the actual utlity of these devices. Following the common speculation here; they'd both be hybrid models, launching at a premium price point compared to the base model, within a year of each other. I say any frustration about upgrading to the OLED Model this year only to be met by an objectively superior model a year later is entirely justified; and you'd see both hardcore and casual OLED owners alike upset or confused in that scenario.
Even if we play this by marketing, i'd argue the OLED Model is already being pushed as the defacto best of both worlds model in spite of the real lack of enhancements for docked play. The LAN Port isn't being viewed as a huge deal to enthusiasts (who likely already own a USB to LAN adaptor for online play), but it's one of the key enhancements being marketed. They showcase it (alongside an upcoming 2022 release, Splatoon 3) in the trailer, on the official sites in all regions, and on the box itself (the way many will have this model advertised to them, seeing it in-stores). It's supposed to be the big difference for docked play, even if it isn't a new feature at all really.
What do you think about the posibility of a 2022 DLSS-compatible model being a TV-only Switch, then? In that case the OLED Model wouldn't immediately be made redundant around a year after launch, and you'll still get a more powerful Switch in a form factor enthusiasts and PS/Xbox fans (the audience you believe this model will appeal to most, right?) would by and large still be willing to invest in. I've argued before that a TV-only Switch would be positioned as the cheapest option in the Switch family before, but its really the only way for me to rationalise the 4K/DLSS Model releasing in 2022.
There's been a lot of talk about Nintendo potentially "fragmenting" their platform, but introducing features in a TV-only Switch before the hybrid model would be one of the few things could do that could actually cause that problem to a meaningful degree. The second you need to buy two devices to get the best experience docked and handheld, it undermines the nature of the platform as a handheld/console hybrid. Also frankly, a TV-only version of the Dane Switch is not going to be a very competitive console as a standalone device.I've been thinking about it some more, and I think I've figured out the missing piece to this incredibly complicated puzzle.
The 2022 Switch hardware, assuming it exists as rumored, will be a TV only, stationary device.
This conclusion reconciles a lot of conflicting information, and while I still think it's more likely we get nothing in 2022, if we do get hardware I think it will be this.
The "Switch Pro" being a "Switch Home" better justifies the short replacement period and the existence of the OLED model. A handheld upgrade can exist in this off year to drive sales in anticipation for the third pillar.
The conflicting information about the status of the device, whether dev kits exist or if the chips aren't even taped out yet (which I recognize aren't mutually exclusive but they are odd) could be imagined as follows. Obviously this is fanfiction, but I'm of the opinion that any 2022 hardware is outlandish so I'll speculate accordingly.
Consider the possibility that presently power draw is the specification that Nintendo is woefully dissatisfied with. Rather than abandoning the hardware and the third party ports that DFG has alluded to, it is decided that the power hungry chips, currently not satisfactory for a mobile device, is to be used for a stationary model and pushed for enthusiasts alongside the core gamer title of BOTW2 in fall 2022. The hybrid design upgrades, already planned for the hypothetical failed 2022 hybrid, are instead incorporated into a Switch OLED model meant to push hardware sales while giving the portable "half" of the market its upgrade prior to what would otherwise be seen as abandonment of that sector. Once a die shrink is possible, akin to the 2019 model, a hybrid Switch is sold with the benefits of the OLED model (2021) and the TV-only DLSS model (2022).
This is wild speculation, but I think that the notion of a power hungry design being sold early as a stationary device while being optimized for a hybrid model later is the only way to justify the OLED model and the 2022 DLSS model's coexistence that doesn't fall back on "Nintendo is just insanely greedy, enough so to replace a premium model a year after its launch."
I think we either see that scenario or the hardware comes later. Why make an OLED model if something that undeniably replaces it is coming?
the Switch TV is the gamer device
BOTW2 around the same time would push it hard imo
and it's our best conclusion imo given the existence of the oled model
I have to agree with the first part of this. A Switch TV will match the docked profile of a hybrid Switch just like how the Switch Lite matches the undocked of a hybrid Switch.They’ll never release a TV Only Switch that is superior to what’s available in the hybrid form factor. Full stop. It actively discourages consumers who value TV play from ever considering trying to the full product.
If it ever exists, it releases either 1. As an analog to Lite; Cheap, and with around the power of the current docked Switch. Or 2. Years after a hybrid device with DLSS hits the market.