I want help eliminating Aula as a legit option. Lets assume for a second, i know against what most of you think, that Bloomberg is the same machine as Aula (Mariko + new oled screen + new hdmi output chipset), and that DLSS and new SOC isn't happening for this unit (maybe a future one?..but let's leave that to the side for this thought experiment). The Aula firmware and the bloomberg reporting are lining up in general, minus one big thing.
That one big piece needed to be answered for Bloombergs reporting to add up, is 4k:
1. How to get to 4k when docked?
The assumption everyone has around this is that the Mariko will see some significant improvements with removing (reducing) the underclock but not enough to get to 4k, but theres no actual evidence of any change in clock speed right? Its just a pure assumption based on the fact that the X1+ cannot do 4k today and that we know its significantly underclocked, so thats the only place "new power" could come from in the absense of a new SOC. Nothing in Aula's firmware discussion was there talk of new performance profiles that i could find. Nintendo might leave off the new profiles until closer as to not let the cat out of the bag, but it seems like that would be the main thing developers would need, but thats the big hole in Aula being the next release. Even with a new profile and unlocked chipset, it doesn't seem possible to reach 4k rendering even known software reconstructions (checkboard, etc); and Bloomberg is reporting that developers are being told be be 4k ready. Which leads into the next question:
2. What does 4k ready mean?
Nintendo could still make that claim if they can output 4k in a theoretical sense (even just video or in via cloud streaming)...this seems unlikely cause everyone would feel this is cheap (didnt stop the 8k logo being on the PS5 box though); and doesnt require developers to do anything. So with the Bloomberg report, it means there's gonna be some sort of gaming angle...but it seems highly unlikely that removing the underclock will get any AAA games running at 4k...even with a checkboard type of non-dlss reconstruction. So triple AAA gaming in reconstructed 4k isnt possible with Aula. The other option is a post-output upscaler, but even that doesnt seem to fit here either, cause developers wouldn't need to be 4k ready if it was just upscaling 1080p video. Could simple indie games or remade classics tetris or a very simple 2-d platformer work at 4k? Again, this would be 4k in name only. But that leads into the final question:
3. What other bottlenecks are there for 4k besides the SOC?
Even if they could push out a non-3d 4k game, is the memory bandwidth fast enough to handle these bigger assets/loads? The Aula firmware has the same 4GB of LPDDR4X ram, but shrunk down to a 10nm process, which could mean it gets some gains at least in power efficiency (
this says a 10% less power on a similar chip); but 4k assets take up more memory...and 4gb isn't a ton. Another factor would be game cart's, we already have developers cheaping out on physical cart sizes and requiring downloads for the full game. 4k assets would balloon the size needed on the carts additional and theres no mention of increasing the built in 32gb of storage in the Aula firmware. What other factors would limit 4k rendering other than SOC and memory?
Everything else about the Bloomberg/Aula line up and seems completely feasible for Nintendo to actually produce/release this year. Certainly is more an XL than a pro, and would be disappointing to many expecting something more significant, but technically makes sense with the exception of the 4k, which seems like they could say in only the most basic of sense. So outside of other peoples unconfirmed info, I was hoping you could help me knock this theory down on why this isn't feasible or even likely. The only holes I can find are the 4k parts, which we dont even know what it means...why wouldn't Aula be the same unit as Bloomberg other than it doesnt fit the conflicting DLSS narrative?