In a recent interview with Quantic Dream's David Cage, DualShockers learned just how major of a shift this actually is for the developer. It became clear that Quantic Dream was "thinking about where we wanted to go with the company for quite some time" and that breaking away from releasing games solely on PlayStation platforms would allow them to "work on different platforms and reach players all around the world" and become a "boutique publisher."
David Cage confirmed that Quantic Dream had actually been looking to expand and break free of PlayStation exclusivity since "around two years before the release of Detroit," and that "after having worked exclusively with PlayStation for 12 years, we thought it was the right time for us to put our money where our mouth is." He gave multiple reasons for Quantic Dream wanting to become more independent with what they develop and what platforms they release for "We also felt that the landscape would change in the coming years, with the emergence of new platforms, 5G and Cloud Play."
While Quantic Dream decided to split off from relying on Sony and has brought previously PlayStation exclusive games to another platform, there does not seem to be any bad blood. "We always had a great relationship with Sony PlayStation. They have always been very supportive of my work and we have always been very loyal to them in return. So we had a very open talk about all this, and they allowed us to release our catalog of titles on PC," David Cage confirmed. After all of these talks and partnerships were in place, the PC porting process could finally begin, though it was not all smooth sailing.
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