He said BCIs will lead to gaming experiences far better than a player could get through their "meat peripherals" — as in, their eyes and ears.
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You're used to experiencing the world through eyes, but eyes were created by this low-cost bidder that didn't care about failure rates and RMAs, and if it got broken there was no way to repair anything effectively, which totally makes sense from an evolutionary perspective, but is not at all reflective of consumer preferences.
So the visual experience, the visual fidelity we'll be able to create — the real world will stop being the metric that we apply to the best possible visual fidelity.
It turns out game engines are really useful because they simulate a lot of the information you need in order to create a simulated hand for people. You can iterate software faster than you can iterate a prosthetic, so we give them a framework in which they can do research and work with patients.
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One of the early applications I expect we'll see is improved sleep — sleep will become an app that you run where you say, 'Oh, I need this much sleep, I need this much REM