Game Informer | Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates

Arih

Member
Jan 19, 2018
400
Man early 2019 is looking so good personally. First RE2, then Anthem and then Sekiro. All spaced out. Amazing!
 

Metroidfan09

Member
Jan 10, 2019
276
England
reason for not completing? I'm thinking of jumping in sometime.
There is always a point where it just gets too difficult got mighty far in Bloodborne like near enough done but i left it too long and when i returned forgot wtf I was doing and couldn't be arsed anymore , atm i am trying to get through DSremastered on switch but some bits make me wanna snap my switch on my leg haha
 

Neonep

Member
Oct 25, 2017
2,192
Interesting, yeah sounds like Sekiro was made for you then. I’m also really excited for the setting — I enjoyed Miyazaki’s take on Medieval Europe and Victorian England well enough, but neither of those setting archetypes speak to me the way Feudal Japan does so I’m really excited to see what he does with that.

Then after that, I’m still waiting on my From Soft soulshadowborne mecha game. Miyazaki pls.
I'd prefer an Armored Core.
 

BIGMEANCHIEF

Member
Nov 1, 2017
488
Indiana
There is always a point where it just gets too difficult got mighty far in Bloodborne like near enough done but i left it too long and when i returned forgot wtf I was doing and couldn't be arsed anymore , atm i am trying to get through DSremastered on switch but some bits make me wanna snap my switch on my leg haha
I can understand that. I'm interested in playing the remastered on the switch as well. any chance you've got to find your flow again or will it be completely lost on you by this point? Good luck and backstab!
 

deadfolk

Member
Oct 25, 2017
1,917
I really suck at hard games.

I'm going to hate this, aren't I?

But I absolutely adore the setting...
 
Dec 6, 2017
3,513
US
They said she's getting an article this week in the podcast I think.

Assuming this is a pretty recent build, it's a shame they never polished up the HUD and especially those nasty green markers for grappling spots. I would've thought especially FROM would've figured out a more subtle approach to that. Maybe making grappling spots a universal, distinct color of sorts in the environment or something along the lines instead of just a fat green circle.

Between this and the RE2 HUD, I'm really hoping these games provide more HUD options than just "turn it all off" in their final releases.

Edit: And to clarify, it's definitely a nitpick as this is my most anticipated game of the year hands down. Cannot fucking wait.
 

Mifec

Member
Oct 25, 2017
6,598
Assuming this is a pretty recent build, it's a shame they never polished up the HUD and especially those nasty green markers for grappling spots. I would've thought especially FROM would've figured out a more subtle approach to that. Maybe making grappling spots a universal, distinct color of sorts in the environment or something along the lines instead of just a fat green circle.

Between this and the RE2 HUD, I'm really hoping these games provide more HUD options than just "turn it all off" in their final releases.

Edit: And to clarify, it's definitely a nitpick as this is my most anticipated game of the year hands down. Cannot fucking wait.
They showed gameplay without them so I assume they're a toggle.
 

Svejk

Member
Oct 27, 2017
225
I hope there's a steady flow of BGM, a la Tenchu.... Not just music queuing up for boss fights only.
 

finalflame

Member
Oct 27, 2017
1,854
The Spider-Man indicators for spots were far bigger and uglier, IMO. I don't mind the green spots at all, they're much smaller, if that's what they end up going with. I'd be happy with a different design, too.