Idk, the MUA/XML series is easily my favorite game series of all time. I've sunk countless hours into this series, across multiple platforms, and multiple versions (MUA1 Wii, MUA1 Steam, MUA1 PC with mods, MUA2 PS3/360, MUA2 Steam, and MUA2 Wii, as well as the X-Men Legends games on Gamecube) and after seeing more gameplay of this, I'm not sure about it. I think it will be fun, but to me it doesn't really feel like MUA as much. It looks like a more musou-y version of MUA, or like a toned down version of Marvel Heroes 2015/2016/Omega.
Three things in particular stick out to me that feel very un-MUA (to me, at least):
1). Number of enemies.
Here there seem to be hordes and hordes of enemies that go down in only a few hits. This reminds me of how Marvel Heroes was, in that you had a bunch of small weaklings being thrown at you and then the tougher elite enemies. MUA never really had that approach to enemies. With MUA (and the earlier XML games), it was more about smaller groups of tougher enemies, with there being slightly tougher elites that buffed the other enemies. Not really seeing that here. Enemies seem pretty weak. This is the easier difficulty though, so it could be different on higher difficulties.
2). Lack of impact on hits.
While this game has a lot of flashy effects that clearly try to sell the impact of the various hits, I feel like things feel a lot 'floatier' than MUA/XML ever did. Things just seem to lack impact overall. Not a huge deal, but still something that, to me, sticks out.
3). Lack of the interaction with enemies/environment.
This to me is a huge one, even if it seems small. Being able to grab and throw enemies off ledges, or into each other, or into your teammates (which in the X-Men Legends games got you a special combo called 'Batter Up') was kind of a big part of the gameplay, or at the very least was another option at your disposal. It also added a bit more flair to the characters in that in MUA1, every character had a special and unique 'super' grab move they could perform on the enemy (Luke Cage, Sabertooth, Hulk, and Colossus were the only ones with overlap in their special grabs. Everyone else's was unique; Speaking of Colossus and Hulk, they could pick up other enemies and use them as a weapon, which was awesome). While the PS3/360/PC version of MUA2 dropped the special grabs (though still enabled you to grab and throw enemies), the Wii/PS2/PSP version kept it, which was nice. This interaction with enemies also extended to certain powers, such as Nick Fury's 'Furious' power, where he could grab an enemy and slam them into the ground doing AOE damage, or Doctor Strange's 'Black Magic' power, where he could turn an enemy into a box and throw it at people. There were also the various lunge/tackle powers that Wolverine, Black Panther, Colossus, Hulk, and Venom (in PS3/360/PC MUA2) had, where you could pin enemies to the ground and wail on them.
And of course, let's remember, grabbing and throwing didn't just extend to enemies- it also extended to objects. Being able to throw a car in MUA2 or a giant boulder in MUA1 was incredibly fun, and the less strong characters could still throw crates, boxes, trash cans, barrels, and so forth at enemies, and doing so would cause the enemy to be stunned. Again, it was another option at your disposal.
Then there were the weapons you could grab off of the ground/walls/enemies. Silly though it was, lore-wise, to have Silver Surfer wielding a mace or a sword or, yes, even something as mundane as a steel pipe, it was still a fun thing you could do, and added to the overall craziness/fun of the game. Captain America with sword/shield or mace/shield or spear/shield looked especially badass. PS3/360/Steam MUA2 toned this down a bit, in that you could no longer wield swords/spears/axes/halberds/steel pipes/hammers, but you could still throw enemy grenades, missiles, and debris at people. MUA2 Wii/PS2/PSP did retain the weapons from MUA1 however, and added some new ones like dual swords.
While extra weapons aren't confirmed to not be in the game, I think we would've heard if it was, and there's no indication there's that level of interaction with the environment.
The overall lack of environment interaction and grabbing/throwing in general has me really bummed out, as does only four powers.
And yes, before someone says it, I know there's an Xtreme and a synergy, that still doesn't change the fact that in the original MUA everyone got 4-5 offensive powers, 2-3 boosts, and one extreme, and that in the earlier X-Men Legends 2 they had (around) 4-7 offensive powers, 3 boosts, and two Xtremes (one boost and one offensive), and that this is a step down from that. It's even more frustrating that there are duplicate powers (Iron Man and Captain Marvel's beam moves), given that there are only four.
The game still looks fun, but it looks like it will be more of a mix of a musou game and a toned down Marvel Heroes with some MUA-like elements (four person team, light and heavy attacks, team bonuses). Kinda disappointed, but still holding out hope that it will at least be better than MUA2. It won't beat MUA1 or XML2 I think, but it still has the potential to be pretty good. Seeing the HUD would really make it feel a bit more like an MUA game to me, as the glimpse we got in the Direct made it seem a bit more MUA-like.