I don't doubt that statement, but to me, subscriptions have the complete opposite effects. I love 'em but I won't buy a single game that's on there and it makes me way more wary to buy indies in general.
Great news that something disruptive and great for consumers is working out. Did they tell you why they love it?
Aren't they worried about the imminent collapse of the gaming market because of it?
Great, thanks for the insight.The points I heard the most.
- you can potentially strike day one deal where you receive extra exposure, due to free marketing from the gamepass program. Word of mouth then drives further interest.
- once initial sales have tapered entering gamepass allows for a a new lease of life. A boost of engagement from a new player base, driving further revenue opportunities.
- people try your game who may not have. Which is what's reflected here.
Evidence they have gathered through poles etc and direct contact with their player base, is that customers are trying the games who normally wouldn't. This is great overall as players who didn't think they would be fans of a genre, find out they are. The risk of exposure to the customer is reduced greatly. They dont have to spend big money to see if they like a type of game.
Everyone I spoke to believed that the industry is heading this way, and was going to be no matter what. Mirroring netflix etc.
The thing is, I used to buy TV series on DVD and music on CD/digital, but ever since Netflix and Spotify became a thing I have not purchased a single one of those. Which makes me doubt Game Pass users are really buying more games than before.The points I heard the most.
- you can potentially strike day one deal where you receive extra exposure, due to free marketing from the gamepass program. Word of mouth then drives further interest.
- once initial sales have tapered entering gamepass allows for a a new lease of life. A boost of engagement from a new player base, driving further revenue opportunities.
- people try your game who may not have. Which is what's reflected here.
Evidence they have gathered through poles etc and direct contact with their player base, is that customers are trying the games who normally wouldn't. This is great overall as players who didn't think they would be fans of a genre, find out they are. The risk of exposure to the customer is reduced greatly. They dont have to spend big money to see if they like a type of game.
Everyone I spoke to believed that the industry is heading this way, and was going to be no matter what. Mirroring netflix etc.
The thing is, I used to buy TV series on DVD and music on CD/digital, but ever since Netflix and Spotify became a thing I have not purchased a single one of those. Which makes me doubt Game Pass users are really buying more games than before.
I think a difference is that (more for spotify) that things are not going away from these services.The thing is, I used to buy TV series on DVD and music on CD/digital, but ever since Netflix and Spotify became a thing I have not purchased a single one of those. Which makes me doubt Game Pass users are really buying more games than before.
What's funny is ppl did the exact game thing with PS Plus IGC. Probably with Games with Gold too. I just don't think there were any articles about it. So it makes sense.
Games I normally wouldn't have tried I did because of the service. And it made me start looking at types of games I normally would skip over. This seems like a no brainer.
There are games I paid $60 and never finished them. If you don't like something you just don't bother with it.I wonder how many of those new games/genres that these people tried ended in them actually completing them? Was it just a matter of trying a few things and then going back to the same old games or did they complete and try others of the same genre?
Cool story. Apples and orangesThere are games I paid $60 and never finished them. If you don't like something you just don't bother with it.
The thing is, I used to buy TV series on DVD and music on CD/digital, but ever since Netflix and Spotify became a thing I have not purchased a single one of those. Which makes me doubt Game Pass users are really buying more games than before.
The reason Spotify and Netflix are so convenient to me is because they allowed me to stop buying that media. With Gamepass is a bit more tricky since, at least for now, even though they have some titles I could be interested in, there's still a lot of stuff I'd need to buy regardless, which makes it not as convenient.It sounds like you prefer a subscription model, but you are currently forced to buy video games when you would prefer to receive your entertainment through a service like gamepass?
I haven't finished a majority of $60 games I purchased because they are usually not that enjoyable enough all the way through the single player.I wonder how many of those new games/genres that these people tried ended in them actually completing them? Was it just a matter of trying a few things and then going back to the same old games or did they complete and try others of the same genre?
Also I wonder how many of the $1 subs were just trying as much as they could before it expires?
Its easy to pull stats that reflect well if you dont dig too deep.
But hey I could be completely wrong. I guess we'll see over the coming months (unless they do another cheap offer).
Yep. Like, I try out far more games thanks to PS+ but a good majority of them get uninstalled after that, and several I never even add to my "collection".This information doesn't mean a lot to me without retention rates/average time played or something like that.