I thought this horse was already buried but here we are. Regardless, I agree with everything Joe says here. His stance reflects mine exactly.
TL;DW: Cheating [in single player games] and rewinding shouldn't bother you.
It never ends, it just lays dormant for a while before the ghost of Mike Matai reminds people you didn't by any stretch of the imagination beat that one game you did that one thing on.
It never ends, it just lays dormant for a while before the ghost of Mike Matai reminds people you didn't by any stretch of the imagination beat that one game you did that one thing on.
Man when it comes to Lost Levels I don't think anyone's gonna give you shit about that. The game really is evil.It's funny that Mario is used on the thumbnail, I had to cheat an absurd amount of times to even have a chance of beating The Lost Levels a few months back, because the game is that evil.
Basically its only "cheating" if there is no other way to earn the trophy besides hacking/cfw, everything else (glitches, exploits, http proxy for old patches, etc) are fair game. Also I think people are banned if they are reported and have tons of trophies unlocked at impossible times or all at once or hundreds of "hidden" trophies, a sign of a trophy hacker.
Beyond stuff like using cheats/hacks in competitive multi and/or doing it in ways that negatively impact others' experiences (very clearly not okay), I would say I loved all the hacking and glitching that was prevalent in early GTA: Online.
Because of how restrictive and grindy GTA:O was, and the general GTA concept of breaking the law, I didn't mind people making fighter jets and buses their personal vehicles, and the billon dollar bounties on other players since it just made the game more exciting and fun.
I consider that kind of multiplayer a grey area when it comes to cheating—it could of course be abused to negatively affect others' experiences, but it was mostly just fun chaos.
I cheated my way through Sekiro with a trainer and enjoyed every second of it.
Yeah, I pretty much 100% agree with the video.
Anything that is built into the game itself (outside of cheat codes and using other people's passwords), or built into the console (like the TG16 turbo switches) doesn't count as cheating. Any sort of external mod, use of cheat codes, save states etc; counts as pure cheating.
Ultimately it doesn't matter if you beat the game legit or not, as long as you enjoy it (at least for offline games; doing it online just means that you're ruining the game for other people). But you're also not really getting the intended experience if you're cheating to beat a game.
I wouldn't begrudge anyone for cheating to beat a game, but I also think that if you're using rewinding and save states to beat Super Mario Bros, or The Legend of Zelda on NES? You're not really gonna get the sense of satisfaction from conquering the challenge that makes these games so satisfying and fun to complete; ultimately, it is gonna cheapen the experience overall for you, and it is a bit of a shame (especially if you never even attempt to beat them legitimately).
One and done.It's fine on singleplayer because it affects no one but you. It's not on multiplayer because it affects the enjoyment of others.
I don't understand why people try to hack achievements. It's generally super obvious that it happened (impossible timestamps etc.) and the community sites are going to detect it and ban you anyway. So what's the point.
And yet some people will have the audacity to gatekeep and say you "didn't play Sekiro".I cheated my way through Sekiro with a trainer and enjoyed every second of it.
And yet some people will have the audacity to gatekeep and say you "didn't play Sekiro".
Dave left for time constraint reasons. He has made a cameo appearance since. He just doesn't have the time right now for it.Gamesack used to be presented by two dudes, but in the last months only one appears.
Anyone knows what happened?
A soon others are impacted by said cheating. Its really not that hard a line to draw.
I cheated my way through Sekiro with a trainer and enjoyed every second of it.
I meant to quote this because I'm part of the community as well. At least in the Steam community (can't speak for PSN personally, though I do hunt there), there's one tracker I'm a part of in Discord that gets at least 10 reports a day of hackers and that's just maybe 3-4 users reporting on one Discord. So you're definitely going to get outted. It just isn't worth it. Yeah, it looks nice I guess but kind of takes away the whole purpose of achievements. Plus, why join a tracker in the first place knowing full well you're fucking up leaderboards? Really annoying. Oh and it also bugs me that across all platforms that encounter hacked achievements it's going to mess up the global rarity of it all.I believe in the trophy/achievement community, the line is drawn at obtaining a trophy you would have no physical way of obtaining besides hacking the console/game itself and triggering the trophies.
For instance, if you were to earn a trophy from Uncharted 3's multiplayer mode today, you would probably be removed from the leaderboards of the major sites. But if you were to earn a trophy from something today like the Comrades multiplayer DLC portion of FFXV or some other delisted/offline game, it's possible for you to still have legitimately earned that (through luck or extra work) so they dont result in a ban.
Basically its only "cheating" if there is no other way to earn the trophy besides hacking/cfw, everything else (glitches, exploits, http proxy for old patches, etc) are fair game. Also I think people are banned if they are reported and have tons of trophies unlocked at impossible times or all at once or hundreds of "hidden" trophies, a sign of a trophy hacker.
I actually like that for some console games (like the LEGO games and GTA 3) cheats don't disable trophies/achievements. It's way faster to plow through when you got a ton of games looking you in the face and you wanna get them out the way real quick. Plus LEGO games are silly, anyway, the cheats just add to that ridiculousness imo. At any rate, you may have made the achievement easier to get, but you're still doing the leg work. It isn't like the Fallout 3 example where it just automatically unlocks. Sometimes it can still be a grind and take a while.I wish console games had cheats. Disable online and trophies/achievements and let people play how they want.
It would probably be way more effort than it's worth thesedays but I loved the silly cheats games in the 90s had like TOCA Touring Cars where you could unlock a tank.
Ditto.I cheated my way through Sekiro with a trainer and enjoyed every second of it.
100% this. I love messing around with codes but I would never use them for an unfair advantage while playing against others.It's fine on singleplayer because it affects no one but you. It's not on multiplayer because it affects the enjoyment of others.