Let's see if Microsoft's genius strategy pulls them out of their perpetual third place in console sales position this coming gen. It probably won't, but they should make a tide sum from their service offerings.
An iterative console strategy is going to encourage developers to constantly be optimizing for new hardware in order to stay ahead of the curve. The floor will still raise, but more fluidly than waiting for a console generation to arbitrarily end.
Spot on. Like I said earlier, they'll enter the next generation with a potential userbase consisting of XB1, XSX, Microsoft Store, Steam, Game Pass and xCloud. And on top of all that they have big streamers that will go live playing their 1st party games day 1 essentially helping them with marketing. It's a massive difference compared to if they only made the games run on a newly launched XSX.I feel (and this is just my opinion) that Microsoft has realized that they aren't in the console business, but the gaming business. They want to maximize the number of people who play their games and the revenue that comes from games. And they're beginning to understand that the console is only one piece of that puzzle. Game subscription and game streaming are the future, and all their recent decisions (all exclusive games available on Gamepass day 1, simultaneous PC launch for all exclusives, all exclusives cross-gen for 2 years, expanding Xcloud beta to countries like India) are simply focused on maximizing the reach of their games.
I doubt that. Historically it has been devs (third party and otherwise) that have pushed for better hardware and the benefits that come with it, including the move to next gen only (see Bungie on Destiny 2, Epic pushing Microsoft to include more ram with the 360 etc).
I'd imagine the only reason cross gen games are initially even a thing with multiplatform devs is because early on the install base is simply too low with next gen consoles the opposite being true for the older systems) to make next gen exclusives immediately financially feasible or less risky, hence they rely on first party studios to take the brunt of that risk in order to further incentivise next gen purchases and/or a faster rate of adoption or transition speed.
Lest we forget having multiple SKU's is actually far more work for studios, requiring more devs, time, resources and testing, which ultimately takes away from time, resources and devs that could be allocated to the next gen version of a game instead.
I get Microsoft wanting to make their software accessible, but at this point why have the console? Why not just become a third party software developer, and try to release on as many platforms as possible? If they want to sell to power users, release it for PCs with the most powerful settings. For consoles, PS4 or PS5, and the switch of course for handhelds. Then just liscense to Stadia for the other platforms?
It's kinda hard to both have an ecosystem, and also make your games accessible. You need to give people incentive to buy into your ecosystem. Sure there will be those who buy an XXboxXseriesOneX1 for the flops and Ks, but the most serious of power users already have and build PCs. Since consoles rarely are at the zenith of technology, and the jump between generations isn't as stark as past gens, software is ultimately going to be what pulls people into upgrading. And it's going to be hard to convince people to buy a new Xbox if it plays the same games as their old on, and all the exclusive killer apps are on the competition.
I'm not against Microsoft trying to be accessible, but having a console platform at the same time just seems a little redundant.
Are you me?!The reflections alone do absolutely nothing for me. I really hope they don't sacrifice a lot just for that. I know RT does more than that, but I'm perfectly fine with the reflections on the left side. I don't notice the difference when just playing the game.
is this your argument?I'm a troll because I didn't knew I had to put (reader submission)?
Also if you want to insult me get at least the pronoun right.
Let's see if Microsoft's genius strategy pulls them out of their perpetual third place in console sales position this coming gen. It probably won't, but they should make a tide sum from their service offerings.
About what? That was a honest mistake, that I don't have any agenda, and I don't like to be insulted, getting passive agressive replies and misgender over it?
What's wrong with it, boss? (Apart from the spelling mistake - it should be tidy not tide)
What's wrong with it, boss? (Apart from the spelling mistake - it should be tidy not tide)
Right - I'm trying to parse this and apologies I'm rather tired. Context you say? What meaning I'm trying to make from it? Yes? I'm saying that there's a lot of Microsoft 'puff' pieces going around at the moment - which this falls under - especially as the OP didn't mention it was a reader comment and not the publications stand. The gist is that Microsoft's next gen strategy is 'some genius' - well I'm saying let's see about that. It don't think it's going to help them shift any more consoles than they historically do (compared to their competing video game console companies), but I do expect it make them more money through services. What's wrong with that?
Right - I'm trying to parse this and apologies I'm rather tired. Context you say? What meaning I'm trying to make from it? Yes? I'm saying that there's a lot of Microsoft 'puff' pieces going around at the moment - which this falls under - especially as the OP didn't mention it was a reader comment and not the publications stand. The gist is that Microsoft's next gen strategy is 'some genius' - well I'm saying let's see about that. It don't think it's going to help them shift any more consoles than they historically do (compared to their competing video game console companies), but I do expect it make them more money through services. What's wrong with that?
I did though? You knew what I meant, but dropped a comment that I didn't really like nor appreciate - specially coming from a moderator. Maybe I'm not the only one who's tired?You could have just posted this opinion to begin with is my point, and you dont need to apologize.
I did though? You knew what I meant, but dropped a comment that I didn't really like nor appreciate - specially coming from a moderator. Maybe I'm not the only one who's tired?
Right a misunderstanding then. Apart from the incredible bit. ;)I did not know what you meant at all and its why I was puzzled and thought it was a parody or joke post.
But the Game Pass will work for me no matter if I play it one Xbox One, Xbox X, or PC right? If they're the same games across platforms, then what reason would I have to upgrade right away? The user friendly box people are also the same people who normally don't mind taking a performance hit if it means they can play their games cheaper and with less complications. So if Halo is the next big killer app, and my options are sinking $450 to play it on a new console vs. $60 on a console I own, I'm likely to continue playing on my current console.The incentive is Game Pass and xCloud. I pekoe my Game Pass subscription because I get to play games like Outer Worlds and Ori for $10/month as opposed to paying $60 for them new. The console is for people who like the ecosystem but are historically more comfortable playing on a user friendly box they can hook up to their TV.
Breathe of the wild being crossgen is fine, but not xbox exclusives. So weird.Every generation we have had cross gen titles for the first year or two, not sure why this is such a concern to some. Especially when third party is not under any restrictions to be forced to make Xbox One games and can just make Series X and PS5 and PC titles if they so wish.
What we can do is scritinized Microsoft's 1st party titles that come to Series X but guess what, none have been released so far. So we are unable to compare them to PS5 games to see exactly how this stratgey of Microsofts is as bad as some think.
Every generation we have had cross gen titles for the first year or two, not sure why this is such a concern to some. Especially when third party is not under any restrictions to be forced to make Xbox One games and can just make Series X and PS5 and PC titles if they so wish.
What we can do is scritinized Microsoft's 1st party titles that come to Series X but guess what, none have been released so far. So we are unable to compare them to PS5 games to see exactly how this stratgey of Microsofts is as bad as some think.
I doubt Super Bomberman R and 1,2 Switch were the reason of the initial success of the Switch.So they mention Breath of the Wild as an example of "no exclusives is genius" but fail to mention that the Switch also launched with exclusives as well.
I doubt Super Bomberman R and 1,2 Switch were the reason of the initial success of the Switch.
Of course they aren't and neither will Sony for some titles as well. I have no doubts the limitations of the Xbox One is going to be of concern for some games. Rumour is Cyberpunk 2077 is having difficulties in base hardware but again all wet can do is see how the games are when they come fromMicrosoft. Breath of the Wild was cross green and was up for GOTY.Last gen there were numerous next gen only exclusives, especially on the Xbox One. Some of them would be impossible to run on 360 (Ryse and Dead Rising, for example). That's where the concern comes from.
Third parties will be the last ones to develop for next gen only. PS4 + X1 market is like 150 million. They're not just abandoning that.
So they mention Breath of the Wild as an example of "no exclusives is genius" but fail to mention that the Switch also launched with exclusives as well.
I bought a Switch at launch and can't remember any others lmao.
Breathe of the wild being crossgen is fine, but not xbox exclusives. So weird.
Sorry but... no?
I will never buy a new console without exclusive games if I already have the previous one...
Why I should buy a PS5 if the same games are available and just graphic upgraded from PS4?
Why choose between and Xbox if the same games are on PC and I already have a good one?
Exclusives are what make systems sell. I got a Gamecube to play Re and Re0 when they came out just on that system...
What I'm curious about is this: will a game like Halo Infinite or Forza Motorsport 8 have one version or two? Will there be an Xbox One SKU and a separate Xbox Series X SKU? Or just an "Xbox" SKU that works on all Xbox One and Series X systems?
The former is just a cross-gen strategy and nothing really new. The latter would be a new path forward.
Yeah, I think it's a great path forward. I hope Nintendo does this as well with Switch and its future iterations.It will be the latter. The only reason the former existed was new consoles were almost totally incompatible with the old consoles. (Even the way of delivering the games was incompatible. The Xbox 360 store is still seperate from the Xbox One/Microsoft Store.) Now developers just make their game on a high-end development console or PC and turn the resolution/amount of grass settings down until it runs on a low-end console.
It's going to be so nice.
I agree with the idea, but I don't agree that Microsoft has a game on the level of a Zelda to really leverage it. Halo ain't it, chieftess.
I'm pretty sure people will understand Microsoft vision for Next Gen once the Marketing campaign start rolling next fall, I'm so happy to know that with my One X will be able to play Halo Infinite and have enough time so I can transition to the new console later and not become poor in the process. And my controls come with me too! I'm the only one very exited that I don't have to spend a lot of money?
Why is everyone so pessimistic about this very friendly approach for consumers?