What if the enjoyable part for many people is actually the training/grinding part? Or the opposite, the self imposed challenges, or going through the game with the lowest level possible?
My guess is that to most people, the worst part about Pokemon IS the grinding part, a lot of people used EXP Share because it cuts down the number of samey battles while people who like a harder experience/watching a Pokemon grow by itself/doing Nuzlockes just isn't that big.
Still sucks that they threw away the option...but honestly, i find that Pokemon games just drag on and the battles become too repetitive if i play without EXP Share and makes me use less Pokemon-
I can't believe people hated raising Pokémons in their Pokémon games.
If you look at common RPG complaints, it's that grinding becomes really boring, there is just something to having a lot of turn-based battles that aren't fast, or even when you are oneshotting everything, still feel slow due to menus and animations, that tire people out.
It's why EXP Share and other mechanics to reduce grinding are becoming more and more common, or they are trying to make battles more fun, i also guess that grinding also feels somewhat mandatory to everyone that isn't a challenge gamer and people don't like being forced to train?
I mean, a lot of people who play solely turn-based games that don't require grinding or much of it seem to enjoy those a lot more than games like Pokemon and other RPG's where grinding feels mandatory at times to proceed through a game, again, i think it's just the feeling of being stuck in some areas fighting the same enemies and going through menus that ends up annoying people.
But, then again, a lot of people actually like this kind of thing and just because EXP Share is common in many other games, doesn't mean that Pokemon fans will like them, particularly if said fans don't even play other RPG's to begin with.