They're just throwing out all difficulty for this one. Not even pretending it's going to be difficult.
Isn't that the point though? Since the beginning in middle school, people sitting with their Gameboy Colors just watching their EXP fill up, attacking and watching the life bars go down in relation to what ATK they had built up? If you remove the depth of progression the game just loses its flavor. It's like now it'll be only forward momentum and everything happens at our leisure.The only game I haven't played is Let's Go, mever touching it either, and I still have no issue with this. The less grinding the better I say.
Is it really a easier game getting rid of stupid grinding work?Fucking trash. Way to make your piss easy games even more braindead.
Why the hell is this not optional Game Freak?
But you could have it on while others turn it off, you could do that before, now those who want to turn it off can't.
Holy shit is this why this thread is so long? People willingly being obtuse and choosing not to understand the actual issue?
Experience Share makes the optimal strategy for the game into putting your starter at the top of your party and never use anything else, and swap out the other five spots as you fill out your Pokedex. Your starter will be leveled enough to sweep everything without worry and you save time on completing your 'dex.
EDIT: I actually did this Alpha Sapphire. I didn't use anything but Blaziken (literally even once) until post-game.
Is it really a easier game getting rid of stupid grinding work?
Yeah I'm a little curious about this
Given Masuda's previous comments, there is literally zero reason to expect a new Pokemon game to be difficult.They're just throwing out all difficulty for this one. Not even pretending it's going to be difficult.
But the issue here is that we don't know if it can be turned off (like Gen 6 or 7) or no (like let's go) since there's no exp.share itemIf anyone here has played XY,ORAS, or USUM will know that Pokemon's been doing this for awhile.
Pokemon games have become increasingly easier (Not easy because Pokemon games aren't hard) since Generation 6.
This isn't a surprise to anyone who's played a Pokemon game in the past 6 years.
You could always beat the game with your starter (I did a run of Blue when I was a kid where I beat the game with my unevolved Squirtle, then leveled him all the way to 100 without letting him evolve). But without experience share, you'd have to then take the time to fill out your dex some other way. With EXP share, your early team should be starter, bugs, bird, and rodent until they evolve, and as they do, switch them out with whatever is in the area, and repeat. You'll finish the game much more quickly (because you're overleveled) and also have to spend much less time completing your dex.
Bad, no one ever complained they couldn't beat a Pokemon game, they offered EXP Share before and there were dozens of ways of putting self-imposed challenges to actually make the game somewhat hard.Is this a good or a bad thing? I haven't played a Pokemon game from beginning to end since Fire Red on GBA.
When I was in grade school I chose favorites and never let them go. I had the time to grind and grind away with those 6 Pokemon. Now with work its bothersome, and I usually get these flash ideas to mix and match with new Pokemon. Across the Board exp. sharing allows me to use other Pokemon while progressing through the story, and in a much simpler way. And its not just forward momentum when you factor in EXP scaling like Gens 5 and 7, there is always a level cap not far away thats slows down the forward momentum as you explore the areas within that level cap.Isn't that the point though? Since the beginning in middle school, people sitting with their Gameboy Colors just watching their EXP fill up, attacking and watching the life bars go down in relation to what ATK they had built up? If you remove the depth of progression the game just loses its flavor. It's like now it'll be only forward momentum and everything happens at our leisure.
I guess I can see that the grinding needed modernization but why couldn't they think up some sort of "Boosting" system instead. Say you are stuck with your Bulbasaur and pick up a Charizard and it's only like lvl5 while your bulb is lvl 10. Why not add something that's like, if you carry your strongest pokemon in the same bag as a weaker pokemon, it'll get x2 EXP rate?
Just sharing everything across the board? Way to completely ruin the formula.
"incorrectly"...holy shit. They had the option to turn xp-share off. They didn't give you the option to "play incorrectly" on purpose ffs.Sure but gamefreak realized that a bunch of people were paying incorrectly on accident and have moved to fix it. That's good.
Sarcasm, I'm pretty sure.
I also want to go on record and say that as a very poor kid, I greatly appreciated grind-y games (Pokemon and Phantasy Star Online were two of my favorite games growing up). My parents couldn't afford to buy us games more than one or two at Christmas (or some retro stuff at yard sales), so challenging or grindy games gave me things to play.I did a run of Blue when I was a kid where I beat the game with my unevolved Squirtle, then leveled him all the way to 100 without letting him evolve
When I was in grade school I chose favorites and never let them go. I had the time to grind and grind away with those 6 Pokemon. Now with work its bothersome, and I usually get these flash ideas to mix and match with new Pokemon. Across the Board exp. sharing allows me to use other Pokemon while progressing through the story, and in a much simpler way. And its not just forward momentum when you factor in EXP scaling like Gens 5 and 7, there is always a level cap not far away thats slows down the forward momentum as you explore the areas within that level cap.
Looking at their post before that...I'm not so sure about that.
Yeah I agree with no turning it off being problematic, but others also take issue with the EXP. share being so rewarding as an optional choice being bad as well is a tad too much. The exp. share in Gen 6 and 7 really helped me enjoy the games without hitting a mental wall.Exp Share as an item exists since gen I, what changed was only how it worked and the amount of xp/team members shared (when it was still sharing xp at least). I could always, in every pokemon gen and game, get a new team member and put it on the team if i wanted to. As a working adult i can still go back to these games and change my party using the old exp share as well. This tedious grinding you folks keep trying to paint as inevitable is not real. The games can be beaten with ridiculously low levels if only you put the minimal effort into trying to. There are literal zero xp runs on youtube
Regarding the exp share i don't like the new one and prefered the hold item, but i can recognize its efficiency for people with less patience to actually play the game they're playing - i didn't mind it as long as i could turn it off. And that's the whole issue we're having here.
Wait, you can't turn it off? I agree with the exp share that gives the same amount of exp to every mons in my team but if you can't disable itYou agree with them possibly removing the option to turn exp share off?
Feels like there trolling frankly.Looking at their post before that...I'm not so sure about that.
Given Masuda's previous comments, there is literally zero reason to expect a new Pokemon game to be difficult.
But the issue here is that we don't know if it can be turned off (like Gen 6 or 7) or no (like let's go) since there's no exp.share item
It is not confirmed yet, but it looks like it. LGPE already has it permanently on.Wait, you can't turn it off? I agree with the exp share that gives the same amount of exp to every mons in my team but if you can't disable it
The craziest thing about all this to me is, regardless of how ine feels about this is... Why exactly is this boiling over NOW? Because if this thread was all you had to go on, I wouldn't Blane a person for not knowing better if they thought that Ultra Sun & Ultra Moon were the last entries in the franchise.
But they're not. Pokémon Let's Go Eevee/Pikachu are. And do correct me if I'm wrong, but it was the same thing in LGE/LGP, right? That is, that you already couldn't turn off the Experience Share in those games?
I still nonetheless get being disappointed all the sane, but why this is a 28 page thread fir Sword/Shield not bringing back an option from USUM instead of say being a reaction thread to LGE/LGP is definitely a bit odd to me.
Because again, and I want to make this clear, I perfectly understand being disappointed in this. But regardless of how one feels, this is not new. This is something they already did in a previous entry, and they're just bringing that change forward. So why this is blowing up now, for these particular games instead of for Let's Go Eevee/Pikachu when it originally happened and it's getting more attention now than it did for them, as if the option is bring removed for the first time instead of for the second pair of mainline games in a row is definitely a bit odd to me.
Is this just part of another example of people desperately trying to pretend as if Let's Go just doesn't count/were spin-offs/etc despite them definitely being mainline no matter how one personally feels about them, and so just ignoring what they did until now, and because of that treating this like it's a brand new thing when it isn't?
Because either way though, it's definitely weird yo me, because it's just carrying a change they made from Let's Go over to Sword & Shield. And I understand not liking that change in either set if games if so, that's a perfectly valid stance & I want to stress that, but at the sane time if that is how ine feels I would have figured people would have gotten that out of their systems in the reaction to Let's Go Eevee/Pikachu, so regardless of how one personally feels, to see it boil over here instead as if this is a brand new change for the series is definitely more than a little weird to me, that's all I'm saying here.
Well, like I think a lot of folks thought let's go was some sort of side thing that wasn't going to be relevant so we wrote some of that stuff off e.g. the limited dex and and perma exp share. But some things were different enough that I feel like it's reasonable to think changed mechanics could go either way in sword/shield, like the catching mechanics and whether or not pokemon have abilites for example. So in my eyes exp. share was a tossupThe craziest thing about all this to me is, regardless of how ine feels about this is... Why exactly is this boiling over NOW? Because if this thread was all you had to go on, I wouldn't Blane a person for not knowing better if they thought that Ultra Sun & Ultra Moon were the last entries in the franchise.
But they're not. Pokémon Let's Go Eevee/Pikachu are. And do correct me if I'm wrong, but it was the same thing in LGE/LGP, right? That is, that you already couldn't turn off the Experience Share in those games?
I still nonetheless get being disappointed all the sane, but why this is a 28 page thread fir Sword/Shield not bringing back an option from USUM instead of say being a reaction thread to LGE/LGP is definitely a bit odd to me.
Because again, and I want to make this clear, I perfectly understand being disappointed in this. But regardless of how one feels, this is not new. This is something they already did in a previous entry, and they're just bringing that change forward. So why this is blowing up now, for these particular games instead of for Let's Go Eevee/Pikachu when it originally happened and it's getting more attention now than it did for them, as if the option is bring removed for the first time instead of for the second pair of mainline games in a row is definitely a bit odd to me.
Is this just part of another example of people desperately trying to pretend as if Let's Go just doesn't count/were spin-offs/etc despite them definitely being mainline no matter how one personally feels about them, and so just ignoring what they did until now, and because of that treating this like it's a brand new thing when it isn't?
Because either way though, it's definitely weird yo me, because it's just carrying a change they made from Let's Go over to Sword & Shield. And I understand not liking that change in either set if games if so, that's a perfectly valid stance & I want to stress that, but at the sane time if that is how ine feels I would have figured people would have gotten that out of their systems in the reaction to Let's Go Eevee/Pikachu, so regardless of how one personally feels, to see it boil over here instead as if this is a brand new change for the series is definitely more than a little weird to me, that's all I'm saying here.
Because for some people, myself included, those games might as well not exist. I was told those were spin-offs, and was reassured that people like me would get the Pokémon game they want next time. The Let's Go games are so antithetical to what I like about Pokémon that exp. share being mandatory in them didn't even register on my radar, I had already written them off before knowing about that.And do correct me if I'm wrong, but it was the same thing in LGE/LGP, right? That is, that you already couldn't turn off the Experience Share in those games?
I still nonetheless get being disappointed all the sane, but why this is a 28 page thread fir Sword/Shield not bringing back an option from USUM instead of say being a reaction thread to LGE/LGP is definitely a bit odd to me.
Is this just part of another example of people desperately trying to pretend as if Let's Go just doesn't count/were spin-offs/etc despite them definitely being mainline no matter how one personally feels about them, and so just ignoring what they did until now, and because of that treating this like it's a brand new thing when it isn't?
They didn't get as much XP as far as I remember if they don't participate in battle, if I remember correctly (didn't play Sun & Moon much though). Which I assume this changes.This feature has existed since 2013. The new thing is that the option to turn it off might have been removed.
Well, there goes any sort of semblance of creating a challenge run for myself or anything. I guess I'll just rotate out a huge team or something.From the Gameinformer '101 Rapid-Fire Questions About Pokémon Sword and Shield':
* Interviewer: Can we turn off Experience Share?
* Ohmori: The item doesn't exist.
* Interviewer: So you have to train each individually?
* Ohmori: No, not that. They all get experience by default.
I'd say that's definitive proof.
That people have to play the way you want instead of being able to choose like they have been able to since 2013?
That's what I'm planning to do when I eventually play it. Either that, or N runs.Well, there goes any sort of semblance of creating a challenge run for myself or anything. I guess I'll just rotate out a huge team or something.
From the Gameinformer '101 Rapid-Fire Questions About Pokémon Sword and Shield':
* Interviewer: Can we turn off Experience Share?
* Ohmori: The item doesn't exist.
* Interviewer: So you have to train each individually?
* Ohmori: No, not that. They all get experience by default.
I'd say that's definitive proof.
I honestly don't understand how people can see this and say "Yes, I'm okay with this, and even happy about it." It just makes no sense to me. The option for them to do this was already there, but the option to NOT do it was there also. Now one of those options are gone and people are thanking Game Freak for it. It's so bizarre.This just makes zero fucking sense to me. With the XP share item you give people options. Super easy to disable or enable.
Now you're taking away options. And from the poll numbers apparently 40% of people are OK with the removal of options and allowing people to play how they want.
And just like that S&S goes from a day one purchase to a potentially dropped franchise. I really hope Ohmori just forgot to mention an option to shut it off and it's actually there release day. Otherwise, I don't think I'll be buying.From the Gameinformer '101 Rapid-Fire Questions About Pokémon Sword and Shield':
* Interviewer: Can we turn off Experience Share?
* Ohmori: The item doesn't exist.
* Interviewer: So you have to train each individually?
* Ohmori: No, not that. They all get experience by default.
I'd say that's definitive proof.
And just like that S&S goes from a day one purchase to a potentially dropped franchise. I really hope Ohmori just forgot to mention an option to shut it off and it's actually there release day. Otherwise, I don't think I'll be buying.
From the Gameinformer '101 Rapid-Fire Questions About Pokémon Sword and Shield':
* Interviewer: Can we turn off Experience Share?
* Ohmori: The item doesn't exist.
* Interviewer: So you have to train each individually?
* Ohmori: No, not that. They all get experience by default.
I'd say that's definitive proof.