God Of War, noThat literally doesn't answer my question even slightly. Are Spider-Man and God of War GaaS like Fortnite?
Spiderman, absolutely yes.
God Of War, noThat literally doesn't answer my question even slightly. Are Spider-Man and God of War GaaS like Fortnite?
Stop looking for demons when there ain't none. This GaaS hate is bullshit when 80% of games are already GaaS (the Witcher 3, destiny, rainbow six)
Well then the service isn't the issue, your expectations are.
Look at Sea Of Thieves or Spiderman, that's GaaS done right.
My issue is that it could create an incessant vicious cycle of development crunch as long as the project remains fruitful in the eyes of management. I don't care if the game itself is poorly functioned. I just wouldn't play if that wete the case.Stop looking for demons when there ain't none. This GaaS hate is bullshit when 80% of games are already GaaS (the Witcher 3, destiny, rainbow six)
Well then the service isn't the issue, your expectations are.
Look at Sea Of Thieves or Spiderman, that's GaaS done right.
So why is that different from a game like New Vegas which was never called "GaaS"? Do we just like putting labels on games that never applied years ago?They are all service games, except Spider-Man and God of War had finite content updates and Fortnite does not.
Whenever I play a game and see that it has daily challenges or multiple currencies I want to stop playing the game
Look at this shit. This can't be real
Looks like Mortal Kombat 11. Yikes. Never saw it before and I cringe at it.You'd actually think the structure of a fighting game would be incredibly straight forward and simple right.
How the fuck - skip fight tokens - what even is this game?
Only if it's used as a shorthand by someone unable to actually articulate what the problem is. The OP very clearly laid out her problems with Games as a Service, so the word is fine.I know it's perfectly applicable in certain situations, but my eyes are starting to glaze over when I see the word "problematic."
So why is that different from a game like New Vegas which was never called "GaaS"? Do we just like putting labels on games that never applied years ago?
Let me ask this question then. Is a game with semi-regular updates for a brief period a service or a game that had updates?
Let me ask this question then. Is a game with semi-regular updates for a brief period a service or a game that had updates?
A recent trend we are witnessing is games-as-a-service. Games that are not done until the servers shut down several years down the line. This of course upsets gamers that would rather have a game that's complete at launch, but the integrity of the game is one issue. Crunch is a much different beast. We all know how terrible crunch is with games of all walks of life, but games-as-a-service is effectively endless as long as it produces a profit.
Epic Games has recently undergone an exposé that revealed the shitty working conditions of the studio concerning the juggernaut service game Fortnite. Crunch isn't just at the end of the project anymore. It's non-stop. Bioware's struggles of crunch and mismanagement aren't going to stop with Anthem. It's going to continue going as long as EA finds it profitable. Fortnite HAS to have an event every quarter. It HAS to be big and flashy so the kids can whip out mom's credit card. There's no regard for the quality of the workplace, Season 9 is coming up soon and fast.
Games like Fortnite and Anthem fuel these big publishers and gives them more of an excuse to crunch their developers until they crumple. At least with non-service games, the developers can at least have a much-needed break after launch. But for service games there's no such thing. We're going to see more of these horror stories from journalists some time in the future. This could hopefully be the straw that breaks the camels back for developers and sparks a massive union or strike. However I'm pessimistic at the current affairs of most industries.
What do you guys think? Are games-as-a-service going to enhance the issues of overworking and exhaustion within the games industry or could this just be an Epic issue?
I don't think the China model is the alternative to capitalism anyone is suggesting.To be fair China's "communism" isn't exactly creating a better work life balance either.
Greed. The answer is greed. The love of money is the root of all evil.
Daily challenges is a great feature that I always look for when playing a game. It's an incentive to keep playing especially when the rewards are good.
Maybe stop generalizing? Things make more sense if you don't assign contradictory viewpoints to made-up hiveminds.DICE is a union shop and gamers here on ERA hate the relative lack of content at launch and slow post-launch updates. Gamers here also hate Anthem's slow updates. Now they hate how Fortnite manages to keep the content flowing, even though devs are making about $400K a year there. What do gamers want?
In a non-GAAS game, if it sells poorly at launch it can mean huge layoffs.
This.GaaS is not inherently tied to crunch.
Poor project management is.
But when the rewards aren't good you wouldn't be playing...because the game isn't fun enough to play it just for that, to begin with?
I know it's not quite so simple with progression systems and all but these daily and other scheduled rewards are among the worst and inherently flawed ones.
I would be playing but probably not as much as I'd like to if there's no incentive especially when my friends are offline.
What's the inherent flaw exactly? They're among the best features in modern gaming. Doing challenges is fun and refreshing. Sometimes I play Fortnite for hours only to do the challenges.
The inherent flaw is that they shouldn't be limited to daily events if they're fun because why would you limit something fun? And vice versa, why should you reward something that people don't find fun?
I regard all this time-gated and reward-incentivized game design trash for the above reasons as it's really just about tapping into people's addictive behavior. For a long time now, it has become the norm to the point where the lack of "rewards" makes it drastically more difficult to keep the audience engaged. It's essentially a must have now, one of no benefit for the players.
I know it's perfectly applicable in certain situations, but my eyes are starting to glaze over when I see the word "problematic."
What do you guys think? Are games-as-a-service going to enhance the issues of overworking and exhaustion within the games industry?
I think it's better for developers in the long run. Games as a service means more steady work. Blame the crunch on the individual companies. You can't blame gaas for epics crunch.
So I guess GaaS is officially the new boogieman of videogaming, eh?
I assume most of that is story mode stuff. I guess you could say that Smash has had similar sub-currencies for a while, though oddly Ultimate cut down on a bunch of it.
Every generation there's some new "Worst new thing ever" in gaming.
LoL has a lot of other issues unrelated to crunch but are closer to executives being immature, sexist pricks
. At least with non-service games, the developers can at least have a much-needed break after launch. But for service games there's no such thing.
We didn't call games with DLC drops GaaS 10 years ago. Why now? Spider-Man is in no way a service game. The updates are over. And there is a clear difference in Spider-Man with its 3 DLC episodes that came out before 2018 was over and Fortnite which has been receiving consistent updates for almost 2 years now.
Yeah, it's a dishonest label. It doesn't help to label everything GaaS. I understand why people do it: because they don't want "GaaS" to be a dirty word, so they attach it to games that people like and can say "see you like GaaS"Spider-Man is so obviously not GaaS in the way it's being discussed, usually.
I'm so annoyed that I had to read that it was just then.
I know you can justify this as it can "technically" fall under that definition - but that just misrepresents the actual type of game we're talking about here.
People, please don't do this.
Because usually some workable balance is found after publishers/devs take it too far and there's a massive outcry. Stuff like DLC was a massive bogeyman around the time Bethesda put out shit like horse armor DLC. Lootboxes were a bogeyman around the time EA or Monolith pulled their crap and everyone hated it. It's stupid to dismiss criticism just because things were fine in the past after massive criticism.Every generation there's some new "Worst new thing ever" in gaming.
Every generation it turns out not to be the case.
Whenever I play a game and see that it has daily challenges or multiple currencies I want to stop playing the game
Look at this shit. This can't be real