TIL that in PAL regions Circle of the Moon had no subtitle. That's neato.
TIL that in PAL regions Circle of the Moon had no subtitle. That's neato.
Same with the sequel. The Wii version of the Force Unleashed 2 was developed by Red Fly Studios and was vastly superior to the other versions. It was kinda ugly looking, but they did manage an artstyle that made the best of the Wii's limitations. They also did Ghostbusters for Wii, which was again the superior version of the game in every respect other than how it looked.Same Name, Different game: Star Wars The Force Unleashed
The HD version (PC/X360/PS3) is very different from the SD version (Wii/PS2/PSP). They are both God of War clones with similar stories but I personally think the SD version is better despite looking worse
The PC version of Powerslave/Exhumed is notably different from the console versions. Far moreso than something like Quake is. There's a DF Retro episode that goes into detail about the differences (I've timestamped the beginning of the PC comparison for you):
The PC version also has very different level design and missions, heck it's missing missions from the 360 version. Also the multiplayer between both versions are completely different as well, 360 has more modes for example.I thought it was the PC and 360 version that were cover-based third person, and PS2/XBox were FPS? I remember trying this on 360 at my friend's house and then renting it for PS2 at my house and being supremely confused and disappointed
EDIT: oh now I see, the PC version was also a FPS. Wow that is interesting. Maybe the team was worried about the controls on PC, very weird
Yeah I'm not a fan of it's difficulty, and it seems cheaply designed.I just wanted to take a moment and say fuck Batman Returns on the Genesis. What a pile of hot garbage.
When I got the game on the Wii (which was my first copy) Starkiller holding his Lightsaber like a normy annoyed the heck out of me as well. Him holding the Lightsaber backwards in the HD versions was & still is a cool design decision.Man this is trippy. I literally thought about making a thread about this exact topic yesterday and my memory of the PS2 version of The Force Unleashed was the reason. Crazy.
The game wasn't bad. I was initially very dissapointed because, for some reason, uhh STARKILLER DOESN'T HOLD HIS LIGHTSABER BACKWARDS ON THE SD VERSION!
It was the coolest thing about his character and it's absent. He holds it forward the entire time like a basic bitch. My 13 year old self was distraught
This (PS3)
VS. This (PS2)
Yeah I can't stand the SNES version. I have issues with the Genesis version but it represents the source material a lot better. Oh & if you still like point & click games check out Beavis and Butt-Head in Virtual Stupidity. Though you will need to use a program called ScummVM to run it on a modern PC.I had the game on Genesis and I had a friend in elementary school who had it on SNES. And we both owned both systems. So we did a swap of this game. I really didn't like the SNES game at all. I liked the Genesis one a lot more, but it took me months until I really "got" the game and understood there was an order you had to do things in and there were areas where you could fuck yourself over and make the game unbeatable. It wasn't until more than a decade later that I played my first point and click adventure game and I was like, "Oh shit, Beavis and Butt-Head was an adventure game!"
Huh, I never knew about the Wii version of the Force Unleashed 2. I figured that late into the Wii's life cycle they would have done a crappy downport or worse. Definitely something I want to check out now. And can't believe I also forgot about the really cool cartooney Ghostbusters game on the Wii. Ended up playing that version more than my PC copy because of the controls.Same with the sequel. The Wii version of the Force Unleashed 2 was developed by Red Fly Studios and was vastly superior to the other versions. It was kinda ugly looking, but they did manage an artstyle that made the best of the Wii's limitations. They also did Ghostbusters for Wii, which was again the superior version of the game in every respect other than how it looked.
They were also working on that Darth Maul game that got cancelled. Would have been awesome.
D'oh, meant the Wii version is entirely different to the PS3/360/PC versions.Different story? How? I've played the PS3 and the PC versions, they were identical except for the minor differences in visuals. That said, I still haven't beat the game on PC.
Did any of you, out of nostalgia, tried to launch Spider-Man 2 on PC expecting to play your favourite Spidey game until you realize something is clearly wrong ?
Hey that's not the same game ! Indeed, Treyarch was in charge of the console version while The Fizz Factor made the PC one. They have the same name and the same cover though !
Is there other instances of this (which are obviously not mobile/handheld ports) ?
...It says "Attrape Puma", it's a screenshot from the french version of the titledoes it say "assrape puma" in the bottom left of the second screenshot
And the lesser-known of the 16-bit console iterations; the Japanese Mega CD one by Compile was also different.Shadowrun on SNES and Genesis were two totally different games that were both great.
Genesis:
Snes:
Prince of Persia: The Forgotten Sands on Wii is an entirely different game to the PS360PC game with a different story as well.
C'mon, the genesis game is a graphical showcase of what the hardware can do and a great ost from the composer of Assassins Creed...
Talking about Spider-Man, Web of Shadows was an open world action game on the PS3/360/PC, but on the PS2 and PSP it was a 2.5D beat-em-up.
Brilliant game, and totally different scenario, setting, characters (Snake excluded, obvs) from the PS1 title.
It's not the same game, not the same content.
the HD versions were all the same
the Wii version is the one that's the entirely different game
I remember now. Forgot that Forgotten Sands was even on Wii.D'oh, meant the Wii version is entirely different to the PS3/360/PC versions.
Splinter Cell Double Agent is the biggest recent example that comes to mind.
And I actually think the Xbox/PS2 version is better than the 360/PS3/PC version.
360/PS3/PC is "version 1":
Tom Clancy's Splinter Cell: Double Agent (Version 1)
For the sixth-generation console version, see Tom Clancy's Splinter Cell: Double Agent (Version 2). Tom Clancy's Splinter Cell: Double Agent is the fourth installment in the Splinter Cell series of video games developed and published by Ubisoft and endorsed by American author Tom Clancy. The...splintercell.fandom.com
Xbox/PS2 is "version 2", and more similar to the previous SC games before it:
Tom Clancy's Splinter Cell: Double Agent (Version 2)
For the seventh-generation console version, see Tom Clancy's Splinter Cell: Double Agent (Version 1). Tom Clancy's Splinter Cell: Double Agent is the fourth installment in the Tom Clancy's Splinter Cell series of video games developed and published by Ubisoft. The series, endorsed by American...splintercell.fandom.com
I thought it was the PC and 360 version that were cover-based third person, and PS2/XBox were FPS? I remember trying this on 360 at my friend's house and then renting it for PS2 at my house and being supremely confused and disappointed
EDIT: oh now I see, the PC version was also a FPS. Wow that is interesting. Maybe the team was worried about the controls on PC, very weird
GRAW 1 was never on PS3(PS3 wasn't out when it released). But yeah, the PC, 360 and PS2/Xbox versions were different from each other.
SNES version might legit be the best TV-to-game adaptation ever.
Not many seem to realize this, but there are actually three versions of Double Agent:
360/PS3/PC
OG Xbox
PS2/GCN/Wii
I still haven't played it, but the original Xbox version is apparently different from the PS2, GameCube, and Wii versions, and many say it's in fact the best version.
There are also three versions of GRAW: PC, 360/PS3, and PS2/OG Xbox
The Spongebob Squarepants Movie game on console (PS2,GC,Xbox) is way different than on PC.
Console version is like previous Battle for Bikini Bottom, a full 3D action game but PC is a point and click adventure, which disappointed me back then, thinking that the PC would be the same as console with better graphics since they have the same name..
...It says "Attrape Puma", it's a screenshot from the french version of the title
The NES version was more of a side scroller with some platforming here and there, but the SNES version is definitely a full on platformer.Dragon's Lair.
Most home versions couldn't hope to come close to the arcade original, especially in the 80's and early 90's. The NES version was a platformer (or was it a SNES version? or both?). C64 version alternated between stages that mimicked the QTE gameplay of the arcade version (but used extremely basic sprites and static backgrounds), and stages that each had different gameplay, like trying to stay on a falling platform while not being pushed off by the wind, or jumping across rooftops fighting monsters. Despite being so many different versions, I don't think any of them were any good.
Jurassic Park wins this thread. It's not just these two - most other versions are also completely unique.they were made by different people I think but
Jurassic Park Megadrive
Jurassic Park Snes
Batman Returns is a contender that competes since it has 7 different versions of the game across multiple systems.Jurassic Park wins this thread. It's not just these two - most other versions are also completely unique.
NES And Game Boy differ from the rest
Master System/Game Gear is totally different
3DO - horrible weird game
Sega CD - graphic adventure
Amiga and DOS - amazing and unique version
etc
First person tactical shooter vs. cover based third person shooter
The Lunar games ended up being very different between their original versions and the later remakes. The title of Lunar Silver Star Story Complete for the Playstation makes it sounds like a port of the original Sega CD version of Lunar Silver Star, but Complete is actually a really major rewrite of the story that adds in new characters and makes a ton of other changes. The GBA version of Lunar Silver Star is once again a whole new game with significant gameplay and story differences from the earlier versions.
Legitimately a favourite of mine on Genesis. I recall buying it on clearance because I had some birthday money. The concept of a brand new game for half price was really novel to me, I liked Batman and I had a Genesis, so it just made sense.
C'mon, the genesis game is a graphical showcase of what the hardware can do and a great ost from the composer of Assassins Creed...
sorry but wrong, same name but this two games are different
Prey (2006 video game) - Wikipedia
en.wikipedia.orgPrey (2017 video game) - Wikipedia
en.wikipedia.org
Ubisoft in particular was weird about PC versions around that time. Seems like you'd more often than not get the older gen version on PC. Maybe they were trying to sell to a broader market? King Kong was like that too, but I think the "HD" version later came to PC as well.I thought it was the PC and 360 version that were cover-based third person, and PS2/XBox were FPS? I remember trying this on 360 at my friend's house and then renting it for PS2 at my house and being supremely confused and disappointed
EDIT: oh now I see, the PC version was also a FPS. Wow that is interesting. Maybe the team was worried about the controls on PC, very weird
Yeah I got that mixed up with GRAW2, which did come out on PS3. There was also a PC GRAW2 that's a sequel to PC GRAW1, but I don't know if PS2/Xbox got their own version of GRAW2.GRAW 1 was never on PS3(PS3 wasn't out when it released). But yeah, the PC, 360 and PS2/Xbox versions were different from each other.
Yeah, multiplatform games didn't start to commonly be the same game on different platforms until like the PS2/GCN/Xbox era. And even then the Game Boy Advance version would be a totally different game -- usually a surprisingly good throwback to the 2D era, which happened a lot on the GBA and GBC (Daikatana, Max Payne 2, Medal of Honor, the early Harry Potter games, etc.). The hardware differences between platforms was just way bigger back then. The equivalent today is like, a mobile spin-off of a console game, and even now we got games like Civ-6 being ported whole-hog to phones.This was practically the norm in the PS1/64/Saturn era and earlier. Or if not the norm, at least extremely common. Happened plenty in the PS2/XB/GC era too.
As a random example, The World Is Not Enough on N64 and PS1 are totally different, the former being much better than the latter. Then there's the Handheld version that is a 3rd, also completely different game (Obviously since it's on GBC!) and is the worst of the bunch by far.
Same Name, Different game: Star Wars The Force Unleashed
The HD version (PC/X360/PS3) is very different from the SD version (Wii/PS2/PSP). They are both God of War clones with similar stories but I personally think the SD version is better despite looking worse
Man, that box art is so plain. Blecch
What's different about it? Is it better/worse?