Isometric rpgs hold up pretty well without being flatout "cartoony". Baldur's Gate 2 and Planescape for example.
Games with good lighting.
It's incredible how much a good lighting engine or well placed lights can improved a game visually.
To be fair this just looks like borderlands without the cartoony lines
Dead or Alive 2 Ultimate on Xbox. It had that super vibrant polished anime look with for its time very high polygon character models, and gorgeous, inspired stages, like no other 3D fighting game after it.
I'll even go so far as to say 4 looked really good too. But I think the darker lighting (and shadows) in 2-3 make them look a bit betterThese are good choices. Silent Hill 2 and 3 just have that grainy and gritty look to it that will never age poorly.
I'll even go so far as to say 4 looked really good too. But I think the darker lighting (and shadows) in 2-3 make them look a bit better
REmake. The game will literally never not be gorgeous.
EDIT: beaten
God, I love how they've faked the rim lighting. Probably the single coolest retro graphics effect. Every model that gets this treatment immediately looks a million times better, no matter how few polys it's composed of. Just... *swoon*