(Finally, 2 months and now I can finally post)
I'm talking about games that (for example) were sold like "The best FPS in years" but then turned out to be more like an adventure game with puzzles with sporadical shooting segments, or even promotions that sold a game factor like: X character or using X bombastic scenes in the trailers but ended up having that character only show up at the last moment and the bombastic scenes were only part of the GRAND FINALE after 50 hours of gameplay.
The first games that popped in my head with situations like these were these 2 titles:
Metal Gear Solid 2:
Almost everyone knows how infamous the publicity stunt for this game ended up being. Selling Solid Snake as the protagonist only to shove Raiden as the final protagonist, an anti-Snake of sorts, so uncool at the beginning of the game, subverting expectations.
In no trailer and/nor promotional piece of advertisement there was a single hint of Raiden's existence.
Here you have Super Bunny Hop's video about the subject, a great analytical piece for MGS 2:
SPOILERS AHEAD:
Killer 7:
The Grasshopper Manufacturer game directed by Suda 51 was also one of these. The campaigns for this game were CRAZY! action scenes, guns, 3rd person control, nice art style, first person shooting camera, explosions, characters becoming blood. ACTION ACTION ACTION!
It is true there were some other trailers detailing the more avant-garde artsy side of the gameplay and visuals, but there was not much publicity on the unique and characteristic controls and mechanics this game offered, and where the trailers showed us a game full of action, guns and craziness, we ended up having this survival horror-esque shooter that plays more like a On-rails Resident Evil than a Metal Gear Solid 2 like the trailers made it seem. Everyone thought it was going to be like a 3rd person shooter because every other game with guns in the 2000's was like that, and the INFLUENCE MGS 2 had in those years, releasing 4 years prior, made this game seem kinda like a step in that gameplay direction due to camera angles and mechanics.
Here's a trailer from way back when for you to see what I'm talking about:
Those are the only 2 instances where I could think of this specific scenario. If anyone has more knowledge about games in situations like these, please share them, I think it would make a nice discussion piece for the forum.
Thanks and have a Nice day!
Submitted by the thread:
Borderlands
Spec Ops: The Line
Dead Island
BRUTAL LEGEND
NIieR: Automata
I'm talking about games that (for example) were sold like "The best FPS in years" but then turned out to be more like an adventure game with puzzles with sporadical shooting segments, or even promotions that sold a game factor like: X character or using X bombastic scenes in the trailers but ended up having that character only show up at the last moment and the bombastic scenes were only part of the GRAND FINALE after 50 hours of gameplay.
The first games that popped in my head with situations like these were these 2 titles:
Metal Gear Solid 2:
Almost everyone knows how infamous the publicity stunt for this game ended up being. Selling Solid Snake as the protagonist only to shove Raiden as the final protagonist, an anti-Snake of sorts, so uncool at the beginning of the game, subverting expectations.
In no trailer and/nor promotional piece of advertisement there was a single hint of Raiden's existence.
Here you have Super Bunny Hop's video about the subject, a great analytical piece for MGS 2:
SPOILERS AHEAD:
Killer 7:
The Grasshopper Manufacturer game directed by Suda 51 was also one of these. The campaigns for this game were CRAZY! action scenes, guns, 3rd person control, nice art style, first person shooting camera, explosions, characters becoming blood. ACTION ACTION ACTION!
It is true there were some other trailers detailing the more avant-garde artsy side of the gameplay and visuals, but there was not much publicity on the unique and characteristic controls and mechanics this game offered, and where the trailers showed us a game full of action, guns and craziness, we ended up having this survival horror-esque shooter that plays more like a On-rails Resident Evil than a Metal Gear Solid 2 like the trailers made it seem. Everyone thought it was going to be like a 3rd person shooter because every other game with guns in the 2000's was like that, and the INFLUENCE MGS 2 had in those years, releasing 4 years prior, made this game seem kinda like a step in that gameplay direction due to camera angles and mechanics.
Here's a trailer from way back when for you to see what I'm talking about:
Those are the only 2 instances where I could think of this specific scenario. If anyone has more knowledge about games in situations like these, please share them, I think it would make a nice discussion piece for the forum.
Thanks and have a Nice day!
Submitted by the thread:
Borderlands
VIDEOBorderlands 1, just look at some early video, it's almost not even the same game!
Spec Ops: The Line
VIDEOMy contribution is Spec Ops: The Line, which lived and died by its advertisement of generic bro pro-US war mumbo jumbo in a desert country. It looked too generic, actually. It was one of the deepest, most intriguing and most shocking stories in gaming history imho, and the shock value worked so well exactly because people didn't expect such a deep storyline. You thought it was a Call Of Duty + Gears Of War affair, just shoot shit in the "buttfuck desert" (sic), but it's probably one of the best anti-war games I can think of.
Dead Island
VIDEODead Island's first trailer made it seem like you were playing a dramatic zombie character survival story and instead WHO DO YOU VOODOO, BITCH.
BRUTAL LEGEND
VIDEOBrutal legend!
Yes, demo and game billed it as a heavy metal themed Action game similar to god of war.
What we got was 1 level that is an action game and the rest is essentially a console RTS. Not a bad game, but it wasn't what I payed my money for.
NIieR: Automata
Actually, NieR: Automata comes to mind.
The way the whole game was promoted. People who played NieR/Drakengard knew what they were getting into, but for first-time players of a Yoko Taro game, this was probably a game they didn't expect to turn out the way it did.
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