I'm playing through
Yakuza: Dead Souls now, which is considered the worst Yakuza game. I can see why it gets a bad rap, and that's mainly the shooting and camera (though even then I've endured far worse, tbh). However, its storytelling and sense of humour is absolutely top-notch and stands well in line alongside the mainline Yakuza games. I would even say that this is a far funnier Yakuza game than normal.
This substory had me laughing out loud.
Next up is
Star Ocean: The Last Hope, which might be one of the worst games I've ever played. Still, I concede I had a lot of fun in the boss fights for the game, the combat design was really good, and it
almost made me want to stick through to the end.
Deus Ex: The Fall was quickly dismissed as an opportunistic cash crab by fans, and I can understand that. Still, for a game that came out in 2013 for mobile platforms, it is a shockingly well-made rendition of the Deus Ex formula. You can tell the developers put a lot of care into making it as high-quality an experience as possible while also retaining Deus Ex gameplay and story beats. It's an inferior game when compared to the full-fledged titles, but as a mobile game from 2013, I think it's quite the achievement. I've yet to see a mobile game with that level of depth and finesse.
The new
Thief also got a pretty bad rap that caused the franchise to be put in the freezer for a while. I don't really think it was as bad as a lot of people made it out to be, to be honest, but I can agree there's nothing about it that stands out as such. However, something I found really cool about it is how they animated Garrett's entire body even though it's a first-person game. So if you run up against a wall, he places his hands in front of him. If you steal something, you actually see him swipe it with his hand. If you're lockpicking or checking a painting for hidden switches, his hands are on the screen. It's a very overlooked detail that, in my opinion, makes the the game feel really responsive and immersive.