Bloodborne
I kinda figured I wouldn't like it because I didn't like the little bit of Demon Souls that I played so I gave it a shot. At first I thought it was cheap and overly hard but I got over that and enjoyed what it was going for, but eventually I just had to admit that I just like my action games to be like Bayonetta or Devil May Cry where you have a plethora of options and attacks on offense.
In those game you might be surrounded by enemies, you're attacking one enemy, you see another is about to attack you and you can either dodge out, do some area attack, or you could launch your enemy into the air to get them out of your way to focus on the one about to attack you, or you could follow them up into the air to avoid the incoming attack, juggle them in the air, notice how clustered the ground enemies are, and decide to knock your enemy back to the ground (for splash damage), finish them up in the air, or do some attack that sends you across the screen, away from everyone to take a different approach or reasses. And all those choices might play out over the span of like 8 seconds so it feels really hectic. I really like that element of action games.
Maybe I just didn't figure it out, but going on offense in BB never really felt like you had a bunch of choices or options. The funnest thing for me was dodging someone, then starting a 3 hit combo that ends in weapon transformation, but by the end of that you're out of stamina and the craziness comes to an end. It seemed a lot more defense based, but even then it's not like crazy hectic defense it's dodge or do the gun parry which are cool, but not like "defensive Bayonetta" (if that makes any sense) where you are doing like dodge combos or some crazy thing that has all the options a DMC has for offense, but applied to defense.
When I put it down, I felt like I understood what it was going for and what the fun was for people who enjoyed it, it just wasn't for me.