Early today someone brought up Tokyo Mirage Sessions in a different thread in and it reminded me, that despite being such a fun game from beginning to end, it had such a lackluster ending:
It's annoying that the game had so much heart put into it, only for the ending to be so rushed. I still enjoy the game a lot and it's one of my favorite RPGs, but having more resources and time put into it would've been much more appreciated so aspects of the game such as this didn't turn out the way they did, and it kind of left me with a bad taste in my mouth, where I was previously forgiving a lot of the game's flaws.
So ERA, what are some game endings that hampered your opinion of the overall experience?
- Very generic follow up after defeating the final boss being just an exclamation of "we did it!" and that's pretty much it.
- The rest of the cast is pretty much shoved to the side in favor of Itsuki, the MC, where you don't see them interacting with one another and the last moments of the game are just one-on-ones with Itsuki.
- Continuing off of that last point, the Mirages essentially disappear after a couple of sentences of dialogue with Itsuki, a really poor sendoff, especially weird when the Mirages never even got to say goodbye to the party members that they were actually bonded to.
- Getting the true ending of the game required A LOT of extra work in both getting the social level and battle levels of your party members as high as possible. But all you get is just a different "where are they now" card that's just text and their game art as well as an extra 30 second cutscene of Itsuki sitting in a chair and becoming president, it felt very tell and no show and it was pretty lackluster.
So ERA, what are some game endings that hampered your opinion of the overall experience?