100%What Remains of Edith Finch. Quite short by normal standarts but very impactful and perfectly paced.
I'd say Chrono Trigger is up there. Not Rushed, and has no real bloat
I'd say any open-world game that doesn't funnel you properly actually has really bad pacing. I played BotW for 150 hours and only finished 3 Guardians before I stopped playing. Same as Metal Gear Solid 5, I sunk in 150 hours (again) and only managed to finish Act 1 before stopping. The act of giving you freedom is in itself counter-intuitive to being properly paced. I don't think the argument that "it is well paced because you set the pace yourself" flies here because these games encourage you to over-indulge in meandering behavior.
Castle and Island drag forever.
Having beaten BotW in 75 hours, you definitely made a choice not to follow the clear outline.I'd say any open-world game that doesn't funnel you properly actually has really bad pacing. I played BotW for 150 hours and only finished 3 Guardians before I stopped playing. Same as Metal Gear Solid 5, I sunk in 150 hours (again) and only managed to finish Act 1 before stopping. The act of giving you freedom is in itself counter-intuitive to being properly paced. I don't think the argument that "it is well paced because you set the pace yourself" flies here because these games encourage you to over-indulge in meandering behavior.
I'm saying having that choice in itself is the discounting factor. Perfectly paced games like Portal 1 sets the pace for you (unless you're really bad at puzzles).Having beaten BotW in 75 hours, you definitely made a choice not to follow the clear outline.
With that said, it's weird game to name as an example. It doesn't have bad pacing, but I wouldn't describe it as moves along quickly.
Some people don't like the open world chapter, but I like it and TLL is perfect imoI thought Uncharted Lost Legacy was the perfect length and it never dragged.
Some people don't like the open world chapter, but I like it and TLL is perfect imo
Metroid Prime has excellent pacing, but I think the key hunt stops it from being "pitch-perfect." That's just my opinion, though, and I haven't given a ton of thought to it.
I distinctly remember the final part of this game being drawn out too long (and it was also a difficulty spike too iirc). It was one of my few criticisms of the game.
portal 1 and 2
limbo and inside
hollow knight
games of varying lengths, but all of them were hard to put down, had no filler and justified every second spent on them.
Disagree with the mentions of Portal 2 and Uncharted 2. The mid section in Portal 2 is a little too long and on your first playthrough you're especially eager to just get out of there and find out what's happening up above.
And in Uncharted 2, the monastery section drags out too long with many samey fights with bullet sponges.
I'm probably the only person on the planet that will agree with you but i totally do.Honestly - and people are going to blast me for this - buttttttt...
Okami
Yes it's long. Yes, you fight a boss 3 times. But honestly I felt like they were still throwing mechanically unique ideas at me right up to the end, there was still a lot to do, it didn't feel like that much grinding (helped that it was fairly easy), and I never felt like I was doing too much of one thing *or* like they had yet to utilize some interpretation of the mechanics. Also Orochi is a great boss, so...