Acknowledging the reality of the production of this game isn't propping it up.SMH. Why do you clowns always have to shit on someone while trying to prop someone else up?
Acknowledging the reality of the production of this game isn't propping it up.SMH. Why do you clowns always have to shit on someone while trying to prop someone else up?
Bullshit. By trying to make the point that Kojima had it easy compared to Patrice, that's exactly what you're doing. Never mind that Patrice himself would've had it easy compared to plenty of other developers who don't have his name recognition or the backing of a Take 2 label. Every situation is different and while Kojima obviously had some advantages (and Patrice his own advantages), that doesn't make it easy to found new studios or develop new AAA games. There was no need whatsoever to even bring up Kojima.Acknowledging the reality of the production of this game isn't propping it up.
Weird point to make when Désilets left Ubisoft and directly was allowed to build his team at THQ.Whenever you see Kojima referred to in such a way that it seems like he was a humble dev who had to start from scratch again just remember that this person and game exists and is much more representative of what that situation looks like compared to the guy who could casually visit AAA studios who all presented him a game engine to use for his next multi million dollar project. :/
Some people just love hating KojimaWeird point to make when Désilets left Ubisoft and directly was allowed to build his team at THQ.
And then that fell through, and then he didn't get that same opportunity.Weird point to make when Désilets left Ubisoft and directly was allowed to build his team at THQ.
But that's irrelevant to your initial point. He basically went to the same process Kojima did, the only difference was that to circumstances unrelated to his project, that studio ended right back at Ubisoft.And then that fell through, and then he didn't get that same opportunity.
it wasn't the same experience and no one was propping him up as a borderline indie dev that didn't have access to huge amounts of resources.But that's irrelevant to your initial point. He basically went to the same process Kojima did, the only difference was that to circumstances unrelated to his project, that studio ended right back at Ubisoft.
That's why he decided to go full indie. Not through lack of possibilities. The fact that he wants to keep his IP unlike Kojima probably played a part as well.
"We shipped the game and we left 72 pop-up tutorial messages on the floor," he said. "We couldn't do it. They are coming now for the console version -- they will be in, it will be easier -- but we didn't have time. You need to eventually say, at the end of the day, that you have to ship. And that's more important than anything else."
Funny thing about that is the guy got burned by Ubisoft as he didn't want it to be an annualized videogame series. He got that Amsterdam thing then killed when Ubisoft bought him out againI was interested in the game until I found out it was from the developer of Assassin's Creed. That killed all of my hype for the game.
No poo or pee at all in the game, unfortunately
lmao then what's the point of being an ape
No, that's Kojima's game.
To be fair, climbing trees is really fun in this game, probably the better part of it.
Wait wait.
That shows riding horses...or something like a horse or killing it while looking like you are riding it.
Took the words out of my mouth. Especially when the exaggeration he's talking about was the "they have to review 15 games a week" comment which is kind of negligible"When you're making a very serious ethical charge, you shouldn't be exaggerating for effect", is pretty rich coming from Sterling because that's what he's building his career on most of the time.
I feel like they set themselves up with the marketing for this game. When you tout "from the director of Assassin's Creed", you set expectations. They always made it sound like a much bigger game than what it was.