They could give it a whirl since Fortnite isn't on the play store at all IIRC
For example, I could see it happening in the console space in the transition to next gen. The market becomes liquid again in these transitions. A hungry competitor might stake a flag here on a lower cut. (i.e. I could see Microsoft doing it). The walls around closed gardens are fairly low in the first year or two...
Yeah, I totally felt the extra cost in super meat boy, subnautica and axiom Verge.The fact that this cut is unsustainable and that any raise of price is passed onto the customer.
As I said, the missing 18% are going somewhere indeed: Passing the cost on customer when the payment fees are slightly higher than usual for Epic or skipping on the service altogether.
Why do you think Epic wants to shutdown competition ?
That's where you're wrong when you're putting the overall expense in relation to the use of PSN/XBL.
Do they have bigger expense than Valve overall ? Yes. But these arent related to what they're doing with their store...
I seriously doubt Sony/Nintendo/MS would shoot themselves in the foot with a lower rate. Things will change once publishers all launch streaming services and can opt out of console publishing.
Yeah, I totally felt the extra cost in super meat boy, subnautica and axiom Verge.
Also, timed exclusives shut down competition now?
But if bothers you too much:
#goItchIO
Somehow a storefront with a variable cut manages to be sustainable.
Of course it relates to the market for the digital store. Every single consumer on that store (be it the apple app store, or PSN or XBL or the Nintendo eShop, or whatever) was brought into these markets via vast hardware and marketing reach-out. These are extremely capital-intensive, logistics-intensive operations that those gatekeepers are taking on, on behalf of software developers who want to sell to those end users.
The profitability of those activities in and of themselves (e.g. hardware profit) is not really that relevant (and it varies across a device lifecycle). They are big-spend, risky activities conducted by those gate keepers that enables huge digital commercial activity for devs/pubs - they're activities of the scale that even the biggest publishers wouldn't do by themselves. It is a (big) service for those pubs and developers. To look at the appstore or the XBL store in isolation, as 'just' a piece of software or storefront, and ignore the rest of the chain or view the rest of the chain as irrelevant to digital store activity on those platforms, is missing the bigger picture.
Yeah I fully expected Google not to budge they could care less.
Right, so as I said, you're putting unrelated costs to the addition as I said.
Except they said they would keep watching the trends. They never said no, they said not right now.Yeah I fully expected Google not to budge they could care less.
Designing and building the iPhone and getting it into peoples' hands is completely unrelated to their consumption of iOS apps - to the connection of the developer to the consumer? OK...
Yes. Because Apple dont hand them for free. It has jackshit to do with their online storefront cut.
This is what I'm waiting to see. As it's either going to come down to either those promised features don't come, they do come and Epic takes a lose or the uptake forces them to up the cut %. Fortnite is the only real thing they have, outside of licensing the Unreal Engine (as far as non-store income) and that's not going to last forever.The 12% cut Epic is doing is unsustainable, the EGS is bare bones so probabably makes sense right now but as soon as they start adding new features and increasing customers that's % is going up.
Of course it relates to the market for the digital store. Every single consumer on that store (be it the apple app store, or PSN or XBL or the Nintendo eShop, or whatever) was brought into these markets via vast hardware and marketing reach-out. These are extremely capital-intensive, logistics-intensive operations that those gatekeepers are taking on, on behalf of software developers who want to sell to those end users.
The profitability of those activities in and of themselves (e.g. hardware profit) is not really that relevant (and it varies across a device lifecycle). They are big-spend, risky activities conducted by those gate keepers that enables huge digital commercial activity for devs/pubs - they're activities of the scale that even the biggest publishers wouldn't do by themselves. It is a (big) service for those pubs and developers. To look at the appstore or the XBL store in isolation, as 'just' a piece of software or storefront, and ignore the rest of the chain or view the rest of the chain as irrelevant to digital store activity on those platforms, is missing the bigger picture.
If you like to pay more, sure I suppose GoEpic is the way to go.
Epics shortcoming are because they are new and have rushed the launcher. What will the excuse be when epic has the same features as other launchers, and still only take a 12% cut?This is the thing that seems not to be understood by a lot of people, developers included. The rate covers for the services and infrastructure offered by the distributor, it's not just the store fee.
Epic might charge 12% but offers much less and some issues with the payment processing, customer support, localizations, QA are already popping up to prove that point.
This is never going to happen and it should be obvious why.Epics shortcoming are because they are new and have rushed the launcher. What will the excuse be when epic has the same features as other launchers, and still only take a 12% cut?
Fortnite did evade the Play store altogether.I doubt even Fortnite would force Google to lower that cut on their app store.
You've been awfully talkative lately!I bet some of you just look at the avatars and not the user names ≖‿≖
Epics shortcoming are because they are new and have rushed the launcher. What will the excuse be when epic has the same features as other launchers, and still only take a 12% cut?
They have made improvements since launch. More will come.We shall see that when they will actually make something beyond a very basic storefront. For now it's mostly empty promises like that about how they are testing all the game released on their store.
Epics shortcoming are because they are new and have rushed the launcher. What will the excuse be when epic has the same features as other launchers, and still only take a 12% cut?
Epics shortcoming are because they are new and have rushed the launcher. What will the excuse be when epic has the same features as other launchers, and still only take a 12% cut?
What does Google do to justify this cut?
You've been awfully talkative lately!
Here are some "excuses":Epics shortcoming are because they are new and have rushed the launcher. What will the excuse be when epic has the same features as other launchers, and still only take a 12% cut?
And they charge a shit ton to make a profit from selling that "facilitation". Given their margins on "facilitation", why do they deserve to charge 30% on their store?No I said apple does a lot more to faciliate iOS software getting into people's hands. They own - build, scale, market - the entire chain from dev to user.
Valve only fills in a part
Of course. But we as consumers should be winning from the latter 2. The Epic store is not adding to that "win". The Epic store seems to regard consumers as a piece of meat, not something that has any agency in this transactional chain.If we wanna compare amount of 'major' stores per platform (I'm spitballing here)
Apple: 1
Sony: 1 (maybe count GMG?)
Microsoft: 1
Nintendo: 1 (you can count Humble too, I guess?)
Android: 4 (being very generous here)
PC: 10+
Devs are always gonna want more gwap, and they're gonna target those last two first because they can actually negotiate more, meanwhile with the others it's basically yes or no
That's what Valve did. Developers like Epic pronounced PC gaming dead while Valve invested in it.
Is that the developers' argument or yours? I haven't heard any developer argue that Apple or Sony earn their cut. Have you?
You do have a choice, there are other competing closed platforms on the market. They also compete with open platforms for the same software sales.
Of course. But we as consumers should be winning from the latter 2. The Epic store is not adding to that "win". The Epic store seems to regard consumers as a piece of meat, not something that has any agency in this transactional chain.
If we really want to go full pro developers, we really should go full digital. Digital give developers more revenue than physical games.Nobody said 30% wasn't common. Doesn't make it a fair cut for developers. I'm rooting for this to change. Doesn't have to be 12% like Epic, but lowering it is good for sure.
Exactly. Frankly, I don't think there'd be nearly as many apps available on modern devices had it not been for the ease at which you can publish apps on these platforms. No need to worry about payment processing, bandwidth, etc.This is the thing that seems not to be understood by a lot of people, developers included. The rate covers for the services and infrastructure offered by the distributor, it's not just the store fee.
If we wanna compare amount of 'major' stores per platform (I'm spitballing here)
Apple: 1
Sony: 1 (maybe count GMG?)
Microsoft: 1
Nintendo: 1 (you can count Humble too, I guess?)
Android: 4 (being very generous here)
PC: 10+
Devs are always gonna want more gwap, and they're gonna target those last two first because they can actually negotiate more, meanwhile with the others it's basically yes or no
Is that the developers' argument or yours? I haven't heard any developer argue that Apple or Sony earn their cut. Have you?
How did this Google Play Store article go all the way back to Epic/Valve anyways
Here's my question, because I don't think I've ever seen an actual argument for it, but what makes it an unfair cut? Why exactly is 30% too much, besides "i don't know it seems like it could be less?"Nobody said 30% wasn't common. Doesn't make it a fair cut for developers. I'm rooting for this to change. Doesn't have to be 12% like Epic, but lowering it is good for sure.