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danrbg

Attempted to circumvent ban with alt account
Banned
Dec 9, 2018
733
Focus on the new player experience
Speaking to Gamesindustry.biz, Tucker said that the game's direction has been influenced by its inclusion on this subscription service. "There's a fair bit of focus at the moment on the new player experience," she says. She believes that people who buy the game at retail are probably doing so "because it's in a genre they know and understand so they're going to have familiarity with things like objective control or class-based characters."
However, Game Pass subscribers who are interested in trying out something new might not have that previous experience or built-in interest. "If you've come to the game through Game Pass and maybe you don't know so much about this type of genre, it can be a little harder to get into the game," Tucker says. "Maybe they don't know all of the buttons, maybe they don't know how the game modes work, so we're trying to focus on that and make sure there's a nice ramp for new players coming into the game."
Tutorial
The game will let players take on AI opponents before testing their mettle online, and there's a tutorial where players can "practice safely" too. "Hopefully they can go into that first game a little bit more prepared," Tucker says.
More in the link
 
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Deleted member 19924

User requested account closure
Banned
Oct 28, 2017
3,543
Wasn't it the same with Gears 5? They added in Jack as a playable character for accessibility reasons because they knew a bunch of newbies were going to be playing thru GP. Either way, eww. Service business models dictating game design is just horrible.
 

Brrandon

Member
Dec 13, 2019
3,071
Time for some people to overblow this and say that game pass is ruining games, when in reality all that she means by this quote is that theres an extensive tutorial and a dojo that lets people practice as characters and get the inputs down. As someone who doesnt play many team based games like this, the tutorial in the alpha was extremely helpful
 

T0kenAussie

Member
Jan 15, 2020
5,093
I guess thats as clickbaity as you can get. Or maybe it's the pessimist in me that sees the negatives in these headlines.

"games more likely to attract wider audiences with gamepass and the developers responses" is probably too much word salad
 

dom

▲ Legend ▲
Avenger
Oct 25, 2017
10,439
Making tutorials is developing for GamePass now? lol
 

Deleted member 224

Oct 25, 2017
5,629
So... they improved the tutorials and new player experience? Can't wait for someone to spin this into a negative...
 

Kinsei

Avenger
Oct 25, 2017
20,519
So improving the on boarding of people new to the genre? Something that's super important for a multiplayer game?

I fail to see this as a bad thing.
 

Dec

Prophet of Truth
Member
Oct 26, 2017
3,519
I don't understand the negative response. Detailed tutorials for those that need them are good.
 

Admiral Woofington

The Fallen
Oct 25, 2017
14,892
So I guess what they're trying to say is....

The Chad Full Purchase gamer:
wSfPwRD.gif


The Virgin Gamepass user:
Ec4ITCq.gif


:P
 

riotous

Member
Oct 25, 2017
11,321
Seattle
Kinda like how devs used to make game demos... now on a service where millions might try your game you should make it sort of demo-able.

Interesting stuff. Feels more like it made them add some things not actually change the entire game.
 

Goodacre0081

Member
Oct 25, 2017
2,756
People were quick to fall in love with how cheap GP is but if you didn't think it was going to change how games were made thats on you.

Its easier to handwave bad games and $60 games with a F2P MTX models.

Gears5 is a prime example
 

Meg Cherry

Member
Oct 25, 2017
7,261
Seattle, WA
Wasn't it the same with Gears 5? They added in Jack as a playable character for accessibility reasons because they knew a bunch of newbies were going to be playing thru GP. Either way, eww. Service business models dictating game design is just horrible.
Why exactly is it a bad thing that these games are getting additional accessibility options for new players? Especially since in both cases, it doesn't seem to have negatively impacted the experience for more dedicated players? Games have always been designed in ways that optimize the way players experience them. Games on disc were built to discourage the player from trading it into GameStop. MMOs rework the new player experience with every expansion. Nothing about this is inherently negative.

This just sounds like you're afraid of something new.
 

coma

Member
Oct 28, 2017
3,576
You could maybe not have a misleading title and include the part of the paragraph that actually matters?

"They can practice safely in the tutorial and in the Dojo against AI, warm up to the game and start to understand why the team is important and what you can do as an individual. Hopefully they can go into that first game a little bit more prepared."
 
Dec 11, 2017
4,824
I see the logic in it. If you're buying a game for $60 at retail, you probably have some idea what you're in for.

A player downloading a game on a whim from Gamepass is more likely to not know a thing about it, plus they aren't "invested" so it won't take much for them to bounce off if it and download something else.
 
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Niaboc

Member
Nov 2, 2017
82
If you read the article it sounds reasonable, unless you're looking to invent ammo to discredit gamepass.
 

Sotha_Sil

Member
Nov 4, 2017
5,058
People were quick to fall in love with how cheap GP is but if you didn't think it was going to change how games were made thats on you.

Its easier to handwave bad games and $60 games with a F2P MTX models.

Gears5 is a prime example

lol.... the article says they added a tutorial against AI. Whatever will we do with such radical changes brought on by the plebeian masses of Game Pass subscribers.
 
OP
OP
danrbg

danrbg

Attempted to circumvent ban with alt account
Banned
Dec 9, 2018
733
You could maybe not have a misleading title and include the part of the paragraph that actually matters?

"They can practice safely in the tutorial and in the Dojo against AI, warm up to the game and start to understand why the team is important and what you can do as an individual. Hopefully they can go into that first game a little bit more prepared."
The title is misleading, it was not my intention, just use the same title of the note.
 

Ananke

Alt Account
Banned
Jan 19, 2020
72
From that excerpt, it just reads as if they're trying to make the game more accessible to a larger demographic of people.
 
Oct 25, 2017
4,840
lol.... the article says they added a tutorial against AI. Whatever will we do with such radical changes brought on by the plebeian masses of Game Pass subscribers.
There's a negative response to this because this mode should be there regardless of whether Game Pass was a thing or not. You should be working on a good new player experience even if you are making a paid retail game. Having a tutorial in a game should have absolutely nothing to do with Game Pass at all.
 

piratepwnsninja

Lead Game Designer
Verified
Oct 25, 2017
3,811
I see the logic in it. If you're buying a game for $60 at retail, you probably have some idea what you're in for.

A player downloading a game on a whim from Gamepass and is more likely to not know a thing about it, plus they aren't "invested" so it won't take much for them to bounce off if it and download something else.

This. Onboarding is important in general when you're trying to build a community, but it's even more so when you have an audience whose potential investment is low/nothing because they have no incentive to stay if they get frustrated trying to learn how things work.

How is this bad?
 

sredgrin

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Banned
Oct 27, 2017
12,276
First few posts in this thread are fucking sad. Oh barf they are adding tutorials and shit, woe is you, guy that was probably never gonna play the game anyway.
 
Oct 25, 2017
4,840
So it's the same game, just more accessible to new players?

Can't wait for the rest of this thread.
The whole point of the negative responses is that it should have always been accessible to new players even if game pass wasn't a thing. A tutorial should have nothing to do with game pass whatsoever.

It feels like they're trying to dig deep to find something more positive to say about game pass that hasn't already been said. Known as marketing.
 

Askherserenity

Prophet of Truth - Chicken Chaser
Member
Oct 27, 2017
3,044
This is great. Better tutorials for games and better practice options, especially for these kinds of multiplayer games is a must.
 

Windu

Member
Oct 25, 2017
13,617
Yeah I expect more and more games coming to subscribers will need to think about new players to the genre more. Of course there could always be a big audience of that genre already on game pass and not every game needs to have wide appeal but if they want even more players they will need to think of novices. I'm sure the companies with the subscription services would be more willing to sign another game of the devs if they brought in more and more players.

Lots of indie games only cater to a super niche and don't explain the basics of their game to new players. Either they don't have enough time and money for play testing or they think making a super hard niche game will sell better to their audience. Hopefully this leads to a lot of change, Indie games are way too hard for their own good imo.
 

OneBadMutha

Member
Nov 2, 2017
6,059
The reaction I got reading the title of the article was quite different than actually reading Tucker's statements.

This is absolutely, positively a good thing. Having ramp ups or great tutorials needs to be a thing if you're looking to hook new audience who's only trying the game because it's free. It grows the community. It grows demand. It widens exposure. The industry stopped doing this because casuals didn't try niche genres. They need to go back to basics. The more gamers who support more genres, the better variety of games hardcore gamers will get.
 

Rosol

Member
Oct 29, 2017
1,396
Next gen really needs to have a system level option on whether you get light or heavy tutorials.
 

I KILL PXLS

Member
Oct 25, 2017
11,520
The whole point of the negative responses is that it should have always been accessible to new players even if game pass wasn't a thing. A tutorial should have nothing to do with game pass whatsoever.
Lol no. Pretty sure the quotes were added to the op after they posted. I'd bet they didn't read the article at all before posting.
 

scitek

Member
Oct 27, 2017
10,054
This is similar to how Netflix gives a 5 minute explainer for each movie and show on the service to ease people in who might be going in blindly.
 

TheKeyPit

The Fallen
Oct 27, 2017
5,865
Germany
Wasn't it the same with Gears 5? They added in Jack as a playable character for accessibility reasons because they knew a bunch of newbies were going to be playing thru GP. Either way, eww. Service business models dictating game design is just horrible.
Yes, making games more accessible for new players is always bad.

No.
 

RedRum

Newbie Paper Plane Pilot
Member
Oct 25, 2017
4,364
The negative spin on this is horrible. Par for the course in threads focused on GP. Don't see anything wrong with this.