It looks stunning, the best looking game on PS4, but of all time ? I haven't seen many games who look that good.
I prefer AC:O on PC over Horizon ZD to be honest. Horizon looks amazing no doubt, but the general lack of interaction with the environment compared to AC:O is just disappointing. It's not so impressive to make everything beautiful when it doesn't react to anything else.
I prefer AC:O on PC over Horizon ZD to be honest. Horizon looks amazing no doubt, but the general lack of interaction with the environment compared to AC:O is just disappointing. It's not so impressive to make everything beautiful when it doesn't react to anything else.
Horizon might not have the same amount of interactivity as AC:O in all places, but it does still have lots of tertiary interactivity and physics of its own that AC:O doesn't have, eg destructible trees, rocks, a multitude of destructible parts, armour, pieces etc on enemies, machines and so forth.
Eg stuff like this and plenty of other examples.
Horizon might not have the same amount of interactivity as AC:O in all places, but it does still have lots of tertiary interactivity and physics of its own that AC:O doesn't have, eg destructible trees, rocks, a multitude of destructible parts, armour, pieces etc on enemies, machines and so forth.
Eg stuff like this and plenty of other examples.
Looking at the gifs above the thing that doesn't look right is all the debris disappearing instantly and fall right through the ground. If only games could use the destruction tech in Crackdown 3 that would be something to behold
Oh for sure. It looks amazing. It's a shame that AC:O doesn't have giant dinosaurs stomping through the landscape either :D
The thing is just that... Horizon Zero Dawn is able to take a lot of liberties with it's environments, characters, and all of that. It's not really grounded in anything so it's able to be more exciting visually, imo. I'm not taking anything away from it on the technical side either though. It's completely impressive, and they did well with the elements they decided to focus on.
Oh for sure. It looks amazing. It's a shame that AC:O doesn't have giant dinosaurs stomping through the landscape either :D
The thing is just that... Horizon Zero Dawn is able to take a lot of liberties with it's environments, characters, and all of that. It's not really grounded in anything so it's able to be more exciting visually, imo. I'm not taking anything away from it on the technical side either though. It's completely impressive, and they did well with the elements they decided to focus on.
Yes, well huge robotic dinosaurs was a focus of HZD.AC doesn't have giant dinosaurs, but it does technically have giant animals, what with the huge war Elephants, but they don't cause much destruction to the environment, more so because the arenas you fight them in are pretty barren.
Horizon looks so stinking good ahhh. You guys should hear me as I watch or see new horizon pictures. I don't have the game so I don't seem to get numb or adjusted to it's beauty. I make a lot of weird sounds in a way to muffle my "woooow's," "Oh my god, what the hecks',"and such. God of War has to come swinging on all cylinders to get me like this.
Good luck GOW!!
Can you imagine Horizon 2? PS5? Melted faces, Decima engine flexing.
Using one of the weapon of Aloy you can destroy tree, I need to find the gif...
A visual fiesta
Horizon looks so stinking good ahhh. You guys should hear me as I watch or see new horizon pictures. I don't have the game so I don't seem to get numb or adjusted to it's beauty. I make a lot of weird sounds in a way to muffle my "woooow's," "Oh my god, what the hecks',"and such. God of War has to come swinging on all cylinders to get me like this.
Good luck GOW!!
That snow man, ahh (shakes head with eyes closed), that snow!
Can you imagine Horizon 2? PS5? Melted faces, Decima engine flexing.
They can ruin that if they have the bad automatic scaling FOV thing like HZD 1 has. Obviously they have this in place for HZD for performance reasons lowering FOV when too much draw etc one of the biggest flaws of the engine for this gameCan you imagine Horizon 2? PS5? Melted faces, Decima engine flexing.
I thought about that, but I figured Horizon 2 would be soon after and since Guerrilla are more familiar with it + the setting and style of Horizon, it would have the best chance to blow my mind. Though so far Death Stranding's videos are looking good, I'm more interested in how it plays since it's the mystery.Death Stranding is the next iteration of the Decima engine but with a more photorealistic style of graphics... It will be incredible too...
Yeah, Horizon is sickeningly good. Don't forget the rain too man, look at it:
Let's not forget grass movement too, haha.
I really don't know how much further we can go graphically lol.
horizon have lots of superficial effects, ACO wins easily on
physics and details.
Looking at the gifs above the thing that doesn't look right is all the debris disappearing instantly and fall right through the ground. If only games could use the destruction tech in Crackdown 3 that would be something to behold
horizon have lots of superficial effects, ACO wins easily on
physics and details.
Just think, this was all made for a slow Jaguar CPU, 1.84 Tflop's of GPU power and 8GB of RAM (only 5GB usable by games)
Now imagine what they can do with a much faster Ryzen CPU, 10-12 Tflops of GPU power and 16-24GB of RAM !!! (or whatever the spec is)
PS5 really could be face melting.........
Yeah, Horizon is sickeningly good. Don't forget the rain too man, look at it. It's coming off the Thunderjaw:
[GIF]
Let's not forget grass movement too, haha.
[GIF]
I really don't know how much further we can go graphically lol.
[GIF]
Having played both I can't agree with you. AC Origins is bigger, sure...but geometric detail is, if anything, superior in Horizon, there is more detail at the micro level than in AC Origins. That isn't really a technical detail, but I would say AC Origins is clearly a game that excels first at the macro level, although it has fleshed out the micro and meso scales better than previous AC games. Horizon on the other hand, excels most at the micro and meso scales, but it is still impressive at the macro scale.
I can see how you'd think this if close-up geometry is the only thing that mattered, but it isn't. The density of objects in the far distance is greater than Horizon's in many open world PC games like AC:O, or Ghost Recon: Wildlands (on the highest PC settings) and it isn't even debatable. Furthermore, as draw distance increases, the more you render in view space, the less benefit you get from frustum culling. This is easy to mitigate with LODs and object density at close and mid-ranges, but not so much at distant ranges.
Since you're really good at research, do you have comparison pictures?I can see how you'd think this if close-up geometry is the only thing that mattered, but it isn't. The density of objects in the far distance is greater than Horizon's in many open world PC games like AC:O, or Ghost Recon: Wildlands (on the highest PC settings) and it isn't even debatable. Furthermore, as draw distance increases, the more you render in view space, the less benefit you get from frustum culling. This is easy to mitigate with LODs and object density at close and mid-ranges, but not so much at distant ranges.
It's amusing how often people say "best-looking" when they really mean "most realistic-looking".
It's like saying a live-action film is always by defauly "better-looking" than a cartoon, which is a ridiculous notion.
The details you render far from the player benefit from LOD on consoles at least and I prefer games taking care of details near the player before rendering very far... Here the difference is huge...
EDIT: In ACO or Ghost Recon Wildlands I can understand with the eagle or plane...
Stop making shit up. Has nothing to do with performance.They can ruin that if they have the bad automatic scaling FOV thing like HZD 1 has. Obviously they have this in place for HZD for performance reasons lowering FOV when too much draw etc one of the biggest flaws of the engine for this game
All i really want from HZD 2 they must have (big) and also steady FOV.
Since you're really good at research, do you have comparison pictures?
As you mentioned in your edit, there are gameplay scenarios to consider, like overhead views where you need to see pertinent information that relates to gameplay.
And it's fine if you prefer developers to focus on detail near the player, but that doesn't change the computational load of games that have to deal with much more than that.
But they use very low LOD assets for details far of the player... ;)
Who's comparing it to PC?The problem here is that the geometric complexity is then significantly reduced compared to PC games that render distant objects on the highest settings.
The problem here is that the geometric complexity is then significantly reduced compared to PC games that render distant objects on the highest settings.
I can see how you'd think this if close-up geometry is the only thing that mattered, but it isn't. The density of objects in the far distance is greater than Horizon's in many open world PC games like AC:O, or Ghost Recon: Wildlands (on the highest PC settings) and it isn't even debatable. Furthermore, as draw distance increases, the more you render in view space, the less benefit you get from frustum culling. This is easy to mitigate with LODs and object density at close and mid-ranges, but not so much at distant ranges.
Thank you! There's a lot going on in the same area i didn't take a picture of.Dat shot ! Too much details in one scene. Geometry complexity is insane !