Definitely want to check it out, but I have a feeling since it's more "niche" I'm going to absolutely get my ass handed to me.
Alright, fair enoughAm I seeing it right that the playerbase went from, like 2 players to...85 players?
I guess you COULD go with "3000%" if you want to completely misrepresent the issue. Not sure you should though.
Would someone mind explaining what rollback netcode is? :O
I tried looking it up when this was first implemented and could really use a breakdown in layman's terms.
What a misleading title, I guess saying "82 peak players" didn't sound as good.
Would someone mind explaining what rollback netcode is? :O
I tried looking it up when this was first implemented and could really use a breakdown in layman's terms.
Great, I'll check this out too. Thanks a lot!Ars Technica made a pretty exhaustive breakdown of delay vs rollback, explaining each
Explaining how fighting games use delay-based and rollback netcode
How to design your game for optimal play over a network.arstechnica.com
It's essentially freezing the game state vs predictive/corrective input simulation