Ok I got 4 minutes in and I had to stop. So dumb. Glad he got clicks lol. Chainsaw animations have less flailing now. Positive. Hit reactions on the character are less distracting now. Positive. Blood decals fade now. Positive (I don't stare at the blood, but I DO value performance).
As people have mentioned, the way he treated some of these other things is just flawed. Environments are less destructive (oh wait, except they're more destructive if he has just gone to areas in 5 that feature it). Why not show off the dynamic environs in the ice areas, for example, that significantly change the battlefield as they're shot? I am not qualified to judge how he recorded his audio, but.. "Ok?" to that turret audio point. And I just disagree with the gore point. Enemies still get gibbed, the sound and animation of a headshot is so much more satisfying now (which didn't get shown BTW). Eh.
Hit reactions on enemies might be a thing. I think they're too much in the old games, but could be more pronounced in 5. But I don't think they're different enough that I would care in combat. I see the enemies reacting to getting shot, even from far away. That's enough. Flailing doesn't make it look better. Still, I think that was a major issue with the DBs in 4, and I wouldn't mind that TC split the difference.
Overall? This video just made me waste 20 minutes. Sigh.
In regards to enemy hit reactions/gore/environmental destruction, are there any improvements to show? Besides 60fps.
100%. Have you played the game?