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Goodacre0081

Member
Oct 25, 2017
2,756
www.gears5.com

Gears 5

Explore Gears 5
We have included a graph that describes the changes numerically, but to summarize:

  • The gib distance was brought in by 26 unreal units (about 1 foot)
  • The point-blank damage was reduced by 100 points (for a full spread)
  • The 'poke' damage at ultra-long range was flattened at 100 points (for a full spread)

EDIT: XP changes also went to effect

www.gears5.com

Gears 5

Explore Gears 5
 
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Tomash

Member
Oct 25, 2017
186
Damn, already thought they've reduced Gnasher damage to the iconic 83%. It's 85% instead. So close.
 

JAGMASK

Member
Jan 3, 2018
422
Sorry to say that I haven't touched this game in what must be over a month now. The pace of new content has been way too slow. I can't believe it's been out for half a year and we've only really received one new map. I used to play horde weekly in other gears games, but something about this edition of horde has really turned me off. Hopefully the next operation can turn things around for me.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
They've made a few changes to the ranking system recently. The best one for me is not counting rounds with players quit against you. So round one ya'll win but one of your teammates quits, the next round(s) wont count against you when you almost inevitably lose. Hell, you can even quit matches with no penality when somebody quits, which is hufe for me. Tired of sitting in matches for 10-15 mins for a L.

Also they changed the ranking system so wins/losses are 80% of the weighting vs personal performance. I liked the other way around in concept, but in practice you'd win a game and lose hundreds of points, which is absolutely not how any game should work.

Between this and a couple other things I've finally broken into Diamond rank after months of being stuck in onyx. Feeling good about that.

en-16339424930236282449-20200217004546.jpg


Also i seem to be playing exclusively with Mexico? I guess since I'm in Texas and in my experience Mexicans fuckin LOOOOOOVE Gears of War, so I always get a good connection with them. Its just funny going into every game and all the names/chat is in Spanish lol.

edit: another big thing was they recently re-calibrated the ranking tiers to actually reflect your Skill Rating. Like not to toot my own horn, but my skill rating is too high to be stuck in Gold. After the change went live, I went only and I was moved up to Onyx, and I moved up from there.

image-5e3c859b0fe36.png
 
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VKO-GFX

Member
Dec 19, 2017
282
Congrats on reaching Diamond.

I started getting a lot of players from Mexico (as well as other countries based on their ping) during some ranked Gears 4. I formed a small group with some of them to play Horde but unfortunately they don't really play Gears 5.
 
Oct 27, 2017
5,958
Las Vegas
So TC either accidentally put some tour 3 rewards in the game or forgot to hide them in the new patch.

Spoilers ahead.

Three new skins, DB Industries Baird, Helmetless Private Casan and Armored Ronin Kantus (likely the General reward). There's also a mark of the original Xbox "Duke" controller.
 

Doukou

Member
Oct 25, 2017
4,530
Man that Kantus is amazing. If only I could use it in PvE content
Edit:
Also Onyx Guard Keegan was leaked finally Scorpio squad gets earnable skins.
 

Goodacre0081

Member
Oct 25, 2017
2,756
www.gears5.com

Gears 5

Explore Gears 5

Starting with TU3, we adopted a new philosophy for movement in Gears 5. We believe Gears is at its best when it feels responsive, supports a variety of playstyles and allows for a greater demonstration of skill.

In Gears of War 4, we believed that a fair and balanced game meant making movement that punished people for errors. This hampered our ability to improve the game as our focus was on making sure that every move had heavy consequence rather than its combat potential. This philosophy was adopted in the early development of Gears 5. At launch, it was a very slow, deliberate game that heavily punished you for any mistake. The impact of this slower meta was a game that was less fun to play, while preventing a diversity of playstyle to emerge.

Our goal, with the new movement designs and weapon tuning, is to support more options for both close and mid-range play. We have already rolled out some changes using tuning while other that require time to develop the code changes.

We wish that we had gone this way for launch, we didn't. We feel that changing direction now will ultimately be the best thing for the long term health of the game, with funner minute-to-minute gameplay and added depth to master.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
I think most of the combat, ranked and movement changes have been good so I'll give them the benefit of the doubt.

operation 3 don't drop til March 31st smh. Well I'll be playing ori will of the wisps and doom eternal the weeks before so aight.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
Octus said on Twitter that Op3 isn't going to be any bigger due to the delay either. I just...man it's hard to stay invested in this game at this point.
He said we gotta delay the operation cuz we fixing the game

like Nigga you got the whole studio working on Gnasher changes??? We bout to get Cole, Clayton, two locust, one new map, some old gears 4 maps and that's it.
 
Oct 27, 2017
5,958
Las Vegas
He said we gotta delay the operation cuz we fixing the game

like Nigga you got the whole studio working on Gnasher changes??? We bout to get Cole, Clayton, two locust, one new map, some old gears 4 maps and that's it.

That's the even more depressing thing. We're going to be getting campaign characters 7 months after launch, and probably 10 months after launch in Op4 too. Shit is so deflating as a Gears fan.

I mean hell, we still don't even have ranked FFA. By the time that comes out it'll have been 4 months since the mode was released.
 

Rodeo Clown

Member
Dec 14, 2017
1,241
I feel like this game needed another year of dev time before being released.
I don't know if that would've helped. They would've needed to entirely rethink the tour of duty and the totem systems. They basically designed the game around having you pay money for the characters and skins because the alternative is hours and hours of tedious grinding (in modes you may not even want to play).
 

Goodacre0081

Member
Oct 25, 2017
2,756
this studios stubborn adherence to three month content drops is making things worse.

also, the theory was that MTX would fund post launch content like maps, modes and features but seems like it's only gone back into making more shit they sell on the store.
 

VKO-GFX

Member
Dec 19, 2017
282
I don't know if that would've helped. They would've needed to entirely rethink the tour of duty and the totem systems. They basically designed the game around having you pay money for the characters and skins because the alternative is hours and hours of tedious grinding (in modes you may not even want to play).
I'm mainly referring to the bugs and stuff being delayed.
 

VKO-GFX

Member
Dec 19, 2017
282
Gears 4 had two maps being released a month. We eventually started getting slightly altered existing maps. I remember one of the devs talking about the release schedule not being such a great idea.

For Gears 6, I really hope they don't do the "We'll be delivering X every Y month(s)". On top of bugs and crashes, they don't need to make things worse by not delivering content on time. I love/hate the people in charge of this game.
 
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Doukou

Member
Oct 25, 2017
4,530
www.gears5.com

Gears 5

Explore Gears 5
Changing the 1% requirement to 5% in Escape is pretty nice now it's feasible to do it in Matchmaking
 

PeskyToaster

Member
Oct 27, 2017
15,314
I did a few quickplay matches with my friend who hasn't played since Gears 3, it was pretty fun. I felt like we stomped on folks though. Might have to visit ranked. Seems the # of maps hasn't really changed though. This whole free maps funded by MTX hasn't really worked out for a lot of games, Battlefield as another example. I'll pay for maps if this is the only alternative to a season pass.
 

Goodacre0081

Member
Oct 25, 2017
2,756
I did a few quickplay matches with my friend who hasn't played since Gears 3, it was pretty fun. I felt like we stomped on folks though. Might have to visit ranked. Seems the # of maps hasn't really changed though. This whole free maps funded by MTX hasn't really worked out for a lot of games, Battlefield as another example. I'll pay for maps if this is the only alternative to a season pass.

we were supposed to have a big content dump last week. Operation 3 (Maps, modes, characters) got pushed back 3-4 weeks due to the sate of the game.

this delay is making the game look super thin on maps with such a big gap. By the time OP3 get here we'll be nearly 7 months in and only have 2 new maps.
 

PeskyToaster

Member
Oct 27, 2017
15,314
we were supposed to have a big content dump last week. Operation 3 (Maps, modes, characters) got pushed back 3-4 weeks due to the sate of the game.

this delay is making the game look super thin on maps with such a big gap. By the time OP3 get here we'll be nearly 7 months in and only have 2 new maps.

I feel like every triple AAA game that made the transition to free maps supported by MTX has the same thing. Even success stories like Rainbow Six just get one map a quarter, if that. Sometimes one remake. We used to get like 4-5 maps plus skins, characters, etc. every quarter. Same thing with Battlefield and Call of Duty. Call of Duty even had a season pass and they still got like one or two maps and some remakes. Battlefield 1 was getting huge themed expansions that felt great to dive into. Battlefield V is a fraction of that. I dunno, I find myself wanting to pay for something rather than getting nothing for free. I don't mean to side track the OT but it was just something I've been noticing and came up again when we just played all the same maps from when I started playing months ago.
 

Doukou

Member
Oct 25, 2017
4,530

2:14 has something interesting.
It could be footage from Alpha Escape in development but they also have footage from Allfather which is kinda of new so who knows
Also cool video
 
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Goodacre0081

Member
Oct 25, 2017
2,756
It's really taking them an eternity to get these characters out. It blows my mind that we got Terminator DLC characters many months before Cole. How long until they add Kim or Dom at this rate?
I expect them to go through the SP campaign roster before we get to legacy characters. not sure who's left though, Paduk, Oscar?

and ya those cross-marketing deals put a hamper on them getting actual Gears characters out the door.
 

Doukou

Member
Oct 25, 2017
4,530
Another leak from Game Stack
34:02
Anthony/Benjamin/Theron Guard/Queen Mryah
This build is very dev so I think it's possible that Anthony/Benjamin are skins for Clayton and that's how it's tested

 

Goodacre0081

Member
Oct 25, 2017
2,756
This build is very dev so I think it's possible that Anthony/Benjamin are skins for Clayton and that's how it's tested
if the characters have their own square on the pane that that should mean those are full Hero's. but, like you said in development can mean anything. I was convinced it was just going to be the entire Carmine family that falls into Lizzie's Hero mold.

f6a1fc05f9f6e16b874330ca86a76413e819775d.png

67fbf7bbc4f8d577f61a2adec2b91643856efb42.png
 

Goodacre0081

Member
Oct 25, 2017
2,756
you wont need to. it will be just like the previous Operation, either grind for them or pay $15-20 for the Character/weapon/boost/Iron Bundle
 

Doukou

Member
Oct 25, 2017
4,530
if the characters have their own square on the pane that that should mean those are full Hero's. but, like you said in development can mean anything. I was convinced it was just going to be the entire Carmine family that falls into Lizzie's Hero mold.

f6a1fc05f9f6e16b874330ca86a76413e819775d.png

67fbf7bbc4f8d577f61a2adec2b91643856efb42.png
It could also be that they are treated like the DeeBee and are not heroes.
I just find it unlikely that they would make 4 heroes and have 2 of them be A/B Carmines over someone like Dom
 
OP
OP
Dyashen

Dyashen

Member
Dec 20, 2017
5,158
Belgium


New Mode: Gridiron

One Flag. One Life. Gridiron is our brand-new, single life objective mode!

In Gridiron, two teams of five battle over a flag that can be used to score a touchdown in the opposing team's endzone. At the start of each round, the flag rotates between one of three locations along the center line of the map. Picking up the flag is as simple as touching it.

Don't worry, there are no limitations for being a flag carrier other than the massive target on your back. Fight hard and slay up!

After picking up the flag and entering the enemy endzone you'll need to survive for 5 seconds to score a touchdown. Be careful! If at any time you go down or die then the flag is dropped at your feet, and can be grabbed by the enemy team.


As much as the flag is the center of the action in Gridiron, this is a one-life mode so kills pay the bills. Eliminating the enemy team can also secure you a round victory, so you will need to consider how you focus your effort between the battle over the flag and the weapons and positions available on the map.


Here are the 3 ways you can secure a round victory and score points for your team:
  • 2 Points for a Touchdown (scoring as above)
  • 2 Points for an Elimination victory (squad wipe).
  • 1 Point for a Possession victory (holding the flag when the round timer ends)

The first team to hit 13 points wins the match, and with a short two-minute time limit per round, combat in Gridiron is rapid and intense!

We've also created custom weapon placements for every map in Gears 5 exclusively for Gridiron. These weapon placements are aimed at delivering the best one-life experience possible, with varied initials and balanced power distribution. Our aim for Gridiron is to provide the most interesting and exciting Gears matches you have ever experienced, and we look forward to seeing how it evolves in your hands. This is just the beginning!

Heroes
AUGUSTUS COLE

The one and only Cole Train is back baby! Augustus Cole makes his return to PVP and PVE in Gears 5 the only way he could – making one hell of an entrance.
In PVE, the Cole Train is an unstoppable force, bringing his legendary Thrashball plays to the frontline. His Ultimate sends Cole charging forward in a blaze of fire, staggering enemies in his path and leaving a trail of fire in his wake.
Cole is packing some extra tricks in his pocket too. This is Cole we're talking about! Cole's melee is replaced by a powerful punch that stuns enemies. He can also melee while roadie running to perform his signature Thrashball tackle too!
Cole also introduces a new status effect to the game – Burning. Once you level up Cole, you'll find many of his cards are built around this new effect.

PvE Details
Role: Offensive
Ultimate: While active, Cole leaves a trail of fire while moving and can stagger and ignite enemies causing burning damage
Passive: Uses a powerful punch as a melee attack and can melee while roadie running to tackle. Killing enemies using the tackle gives stim.

PvE Skill Cards
All the Glory
– Burning enemies explode when killed, dealing 50% of their HP in damage to nearby enemies.
Torch Tackle – Tackle burns victims and deals 250% damage to already burning enemies.
Perk Up – Max health and regeneration speed is increased by 50%.
Defensive Tackle – Damaging an enemy with a tackle gives Cole 50% stim.
Glow and Slow – Enemies that are burning are 50% slower.
Burn and Recharge – The Train Ultimate Ability recharges 5% faster for each enemy that is currently burning.
Haymaker – Melee hits deal 200% damage and drones are stunned for longer.
Play with Fire – Active rounds have a 25% chance to burn enemies.
Inner Fire – When The Train Ultimate Ability is available, Cole takes 50% less damage.
Burn Boost – Automatically active reload with 50% extra damage after melee killing a burning enemy.
Killing Time – When The Train Ultimate Ability is active, each kill increases ultimate duration by 2s.
Pyromaniac – Burn damage dealt by Cole is increased by 50%.
Damage Dash – Damage is reduced by 40% while sprinting.
Soothing Warmth – Health regeneration is 250% faster and has no delay when near burning enemies.
Steam Engine – 100% larger burn radius while The Train is active.
Thrashball Pro – Melee damage received is reduced by 60%
(All descriptions shown are for Card Level 5)

Versus Arcade Details
Passive: Kills produce Incendiary area of effect
Loadout: Lancer, Snub, Smoke Grenade
Weapon Tree: Retro Lancer (3), Mulcher (6), Boomshot (7)
Skull Bounty: Multi-Kills

CLAYTON CARMINE
The Grub Killer returns. The only Carmine to survive the curse of death (so far), Clayton is back to tear it up against the Swarm in both PVE and PVP.
In PVE, his Reflective Shell ability deflects all ballistic damage back to the enemy for a short time, allowing him to survive against overwhelming odds and turn incoming attacks into huge amounts of damage. With Skill Cards, Clayton can even deflect projectiles back to the enemy, including missiles, rockets and buzz saw blades.
Reflective Shell has the fastest charge time out of every ultimate – but only lasts five seconds when used, so timing is key! Clayton also features some Skill Cards that help his team become just as survivable as he is…almost.

PvE Details
Role: Tank
Ultimate: While active, deflect all ballistic damage back to the enemy.
Passive: Damage you take slowly recharges your Ultimate.

PvE Skill Cards
Bait Armor
– Damage taken is decreased by 5% each hit taken by Clayton, up to 30%.
Concussive Explosives – Enemies hit with explosives are stunned for 3s.
Ice Armor – While Clayton is freezing, he will take 25% less damage.
Priority Target – Clayton taunts attacking enemies away from an ally within 10 meters for 5s.
Grace Period – Receive 3s of immunity upon being revived.
Blast Shield – Explosive damage reduced by 30%.
Heavy Charger – Each successive hit with a heavy weapon reduces the cooldown of Reflective Shell by 0.15s.
Heavy Deflect – Heavy weapon damage reduced by 30% for Clayton and allies within 10 meters.
Sole Survivor – Reflective Shell Ultimate Ability recharges 300% faster if Clayton is the only surviving teammate.
Uncle Clay – When Clayton is 10 meters from Lizzie, both receive 25% damage resistance.
Phoenix Armor – Receive 50% stim when respawning after death.
Reflect Shredder – When Reflective Shell is active, reflected damage deals 50% bleeding damage.
Team Resist – When Reflective Shell Ultimate Ability is activated, all allies receive 90% damage resistance for 5s.
Heavy Shell – Reflective Shell can reflect projectiles for 5s.
Practice Every Day – 25% faster reload speed, 50% larger active reload window and bypass reload when firing during Reflective Shell.
Ultimate Battery – Ultimate cooldown for allies within 10 meters reduced by 0.3s for each hit Clayton takes.
Freeze Resist – Time to freeze Clayton is 90% slower.
(All descriptions shown are for Card Level 5)

Versus Arcade Details
Passive: Headshot damage reduction
Loadout: Retro Lancer, Snub, Flashbang Grenade
Weapon Tree: Ammo Case (3), Mulcher (6), Torque Bow (7)
Skull Bounty: Multi-Kills

Villains
Queen Myrrah
Now they begin to understand! Queen Myrrah returns to the battlefield raining fiery destruction wherever she goes.
In Arcade, Myrrah causes the radius around any enemy she kills to set on fire. It's her homage to the Tempest, we guess. Or that toaster in her palace…

Versus Arcade Details
Passive: Kills produce Incendiary area of effect
Loadout: Lancer, Snub, Smoke Grenade
Weapon Tree: Retro Lancer (3), Mulcher (6), Boomshot (7)
Skull Bounty: Multi-Kills

Theron Guard
It's definitely not just the wind, because the Theron Guard are making their dramatic return to the battlefields of Sera.
In Arcade, these elite Locust have a penchant for headshots, causing a huge explosion whenever they land one. Try not to stand close to anybody when these guys are around.

Versus Arcade Details
Passive: Headshot kills with precision weapons produce AOE explosion damage. Aiming with precision weapons mark enemies through cover / walls
Loadout: Lancer, Snub, Flashbang Grenade
Weapon Tree: Boltok (2), Markza (4), Longshot (6)
Skull Bounty: Explosive Kills

A Note on Maps for Gears 5
We know traditional Versus / Horde Maps are incredibly important to you. We've recently been re-evaluating the game from the ground up to assess how we can deliver more of the content you want and prioritize accordingly.

As of Operation 3, we have significantly scaled back development of Tiles in order to put more resources into the development of maps for Versus / Horde. Unfortunately, the benefits of this change weren't able to increase the number of maps in Operation 3, but rest assured, more maps are coming. Stay tuned for more news in the coming months.


Pahanu
Pahanu is a brand new map set among the ruins of an old civilization and the twisted oversized trunks of the jungle.
This intense jungle landscape puts a unique twist on Gears combat, with its organic cover, strong flanks, intimidating rifle positions and position-obscuring fauna that's unlike anything else in Gears 5 today.
Two intimidating hills mark the spawn area for each team, leading into the open swamps of the middle of the map. The altar in its center contains a key weapon pickup, but making it there is half the battle.
Flank through the cave side for ranged weapons and another key weapon pickup. Prepare for close-range battles thanks to the tight nature of the cave formation and surrounding cover.
On the opposite side, the larger Ruins area offers a mix of combat, with solid Lancer positions overlooking the cover-filled center. Watch for risky, but deadly flanks from the mid-cut.

Canals
Does it get any more classic than snipe battles on Canals? This Gears 1 favorite is back in it's new look introduced in Gears 4. Own the bridges, own the map.

2v2 Map: Arena
Allfathers Arena is getting the 2v2 treatment with this 3-in-1 map! Duke it out in the middle lane of the Arena with three different possible tile combinations. Be ready for anything.

2v2 Map: Annex
Two routes, two places to send 'em home. This tile based 2v2 map offers two locations to fight in. Which will you choose?

New Tile Family: Barracks
We're introducing a brand-new series of Tiles in Operation 3 with the arrival of Barracks! This new tile family sports a militaristic look and is packed with close-quarters, tight spaces that diversity it from the existing tile sets.
Mining and Ventilation also get a new tile each with the new Venom Scrubber room, which delays the spread of venom for a short amount of time.
The Barracks Tile family contains 18 tiles and will be available in future Operation Hives and through Map Builder.
 
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Rodeo Clown

Member
Dec 14, 2017
1,241
Only two new heroes, Clayton and Cole. Only one new map.
We know traditional Versus / Horde Maps are incredibly important to you. We've recently been re-evaluating the game from the ground up to assess how we can deliver more of the content you want and prioritize accordingly.


As of Operation 3, we have significantly scaled back development of Tiles in order to put more resources into the development of maps for Versus / Horde. Unfortunately, the benefits of this change weren't able to increase the number of maps in Operation 3, but rest assured, more maps are coming. Stay tuned for more news in the coming months.
It's way too late for this.
 

Doukou

Member
Oct 25, 2017
4,530
Seems roughly the same as last op.
The new stuff seems great characters/skins/map but doesn't resolve the problems