Pretty sure that's not real.
No blue/red lights added unlike Halo/Terminator characters
And Emile/Kat don't use their Halo knife.
Hmm, on second thought yeah it might've been a fanmade artwork..
Seems like i goofed up :/
Pretty sure that's not real.
No blue/red lights added unlike Halo/Terminator characters
And Emile/Kat don't use their Halo knife.
the other side
Locust Drone seems to be added
This is the new store pop up.
I'm in!
So are the new characters unlocked straight away or do you have to grind/pay for them?
Totems again.
they're not going to build that entire system for unlocking content and only use it once.
I wonder if Clayton got cut/delayed from this operation.
Kantus getting Lizzie perks makes sense since it's probably the most mobile, so there should be a third COG character to get Jermud's perk, which reference the helmet he wears.
Also it would have made sense to just give Lizzie Jermud's perks, since she you know also wears a helmet, and not go through the effort of creating another Arcade character locked to one side and give the Kantus whatever if the original plan was only these 5 characters.
Which makes me thing Clayton got cut since he would make sense as a helmeted character, even more than Lizzie since of when he got shot and was suppose to be the opposite of Jermud.
I think it would be a good idea to use Escape art assets to make a new map or two(one each theme) similar to how some maps use Campaign art assets. And maybe make some theme tile sets for Escape that use MP map art assets.
I think Clayton won't be. I think they'll make Anthony a skin for Lizzie and Benjamin a skin for COG Gear which I think is fine.I have a theory that the Carmine family will be funneled into the same Hero slot. Anthony, Benjamin, Clayton, and Gary will only be skins.
Yup, immediately noticed that it was the exact same tiles sets from Escape.
If you got any higher during the season you'll get that skin too. The game looks at your high water mark at the end of an Operation.Lookin forward to getting my Onyx skins with the new operation next week.
I always thought the diamond skins were ugly but the masters Lancer would be cool. IDK if I'm good enough for that tho. The really high skill rating matches are verrrrry sweaty.If you got any higher during the season you'll get that skin too. The game looks at your high water mark at the end of an Operation.
for example; if you hit diamond then immediately dropped back to Onxy 3 it will count.
not only are they sweaty but if you get matched with lower ranks your expected to carry hard. this is why you see so many players complaining that they went MVP, won the match and still dropped points.I always thought the diamond skins were ugly but the masters Lancer would be cool. IDK if I'm good enough for that tho. The really high skill rating matches are verrrrry sweaty.
not all deaths, only Execution screen. Can't wait to be bombarded by Forza Horizon SpraysHoly shit - did they actually put the bloospray on your opponents death screen?! About time!
Any word on the photo mode that was said to be teasered back in September?
ah i see. it is a little tedious when you get a new banner or bloodspray and have to set it 50 times and with more characters it will just get worse. hopefully the coalition knows that and will make a change.I don't think there is. Right now, you can set a bloodspray for each individual gun but i don't think you can set a general preference.
Any word on the photo mode that was said to be teasered back in September?
I thought it was the 11th
Well my current operation ends in 2 hours
Bummer. Thanks for the heads up, though!
Operation 2: Free for All
The new Operation begins tomorrow, December 11! A reminder, the game update will be available to download at 10:00 am PT but all of the new content – modes (FFA, Arcade Blitz & 2v2) and content (maps, characters & more) – won't be active until approximately 1 pm PT.
Title Update 3 Patch Notes
Along with the launch of Operation 2: Free For All, we're rolling a variety of improvements and fixes in our biggest update yet.
- Added weapon Bloodsprays to your victims' death screens in versus
- Movement adjustments to improve strafing including increased acceleration and a minor reduction in the delay from road run to shoot
- Updated visuals on the spectator HUD used in private versus matches – now includes a mini-map with numbered player icons
- Added "Reduced Buffering" option for PC players that can reduce input lag when frame-rate is consistently much higher than your monitor's refresh rate
- Fixed an issue that could cause only a single map to be featured in the front end
- Fixed HUD locators being clamped to corners of the screen when they should have been positioned along the bottom
- Users are no longer able to use a Breaker Mace to kill players in elevated low covers with the Heavy attack
- Fixed an issue where sometimes players searched for cover on the other side of cover they are facing
- Fixed an issue that could cause players roll directly into covers when performing an ADS "Back-A"
- Fixed an issue that could cause players to hitch after performing a cover slip+roadie run at certain angles
- Fixed an issue where aim adhesion tracked enemies through low cover
- Melee'ing with a grenade no longer causes the character to ignore player collision on friendlies
- Fixed an issue that could cause all fortifications and weapons to be displayed when Emile joins in progress
- Fixed an issue where weapon skins occasionally didn't display on certain maps in Versus and Horde
- Fixed an issue in Escape where sometimes split-screen Co-Op players experienced disabled melee and shooting until weapon swap when conducting an active reload with the Overkill
- Fixed an issue in Horde where players can restart after wiping in Survivor
- Fixed an issue where store updating forces the player to reboot the title to see new items
- Fixed an issue in Escape where the Shock Grenadier mutator also damages nearby Swarm
- Fixed an issue in Escape when a player joining in progress into the safe room could cause the next chapter to load indefinitely
- Fixed an issue where DBNO players get revived with less than full health
- Fixed an issue so that there is now blood splatter on the camera during pistol executions
- Fixed an issue in Escape where the Poison Juvies mutator could continue to cause damage after poison puddle disappears
- Execution previews now play
- Fixed the issue where sometimes banners didn't appear on the MVP screen, if the MVP is on the losing team
- Fixed an issue in Escape where some players' Ultimates did not display as full on TAC-COM
- Fixed an issue where some players using the combination of a Controller and a Mouse get incorrect adhesion/friction
- Fixed the issue where Mouse and Keyboard in the Arcade Deathmatch weapon purchase menu the input to repeated continuously
- Fixed an issue in Escape where the players "best time" sometimes displayed as "—" even though the user is placed on that Hive
- Fixed an issue in PC where players attempting to install the Ultra-HD Texture pack sometimes got stuck at 70%
- Fixed an issue in Horde where Jackbot is occasionally unable to interact with the button that turns the forge on
- Fixed an issue in Horde where joining in progress occasionally enabled the user to see items that are not allowed to be purchased by that character
- Additional miscellaneous bug fixes