exodus Member Oct 25, 2017 4,624 Oct 22, 2019 #1 I am really impressed with GoW5. It runs beautifully and looks fantastic. It offers something that games should strive for going forward: excellent dynamic resolution with a high enough performance target (90 fps) to take advantage of a high refresh rate display. I am running a 2070 Super on a 1080p monitor and I can set the resolution to 4K with a 90 fps target. The game automatically scales resolution and offers me the best performance and image quality I can get at any point in time. If there was no option for a performance target (i.e. dynamic resolution), I'd be stuck with ~55-60fps at 4K, or have to settle for a lesser resolution to meet my minimum framerate in the most demanding of scenes. The fact that the game takes care of this for me and offers me the best experience I can get at any moment in time is a godsend. I really hope these features get pushed to more games. As we go into next gen, PC hardware is in a strange place. High framerate gaming at 4K is not feasible, even with a 2080 Ti. The performance requirements from 1080p to 4K deliver significant challenges to PC gamers. We're looking at a 4x increase in GPU processing power to meet a 4K native resolution. As PC monitors tend to do very poorly with non native resolutions and graphics card drivers offer very poor upsampling/downsampling, the onus is on developers to offer an experience that is properly tailored to everyone's individual hardware. Gears of War 5 has set the benchmark for me and I hope PC devs take note.