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George Kamitani (Vanillaware) Famitsu interview - Dragon's Crown was pitched to Capcom who passed because it wouldn't sell like Monster Hunter

Kyoufu

Member
Oct 26, 2017
11,607
Might as well turn into a Monster Hunter factory with that line of thinking.
 

eddiemunstr

Member
Jan 20, 2019
598
This seems even more odd since it would have been during the time when very few outside of japan cared about monster hunter, so its not like they were letting those MHW numbers go to their head.
 

Mewshuji

Member
Nov 11, 2017
3,737
This is the Capcom of early 2010s, who abandoned Megaman fans worldwide for a decent chunk of time and gave up on pushing one of their bigger brands at the time (Sengoku Basara was at its zenith around then) in the west because they fucked up the marketing. So... Sounds about right.
 

Delaney

Member
Oct 25, 2017
817
Well, I really doubt someone said that in a meeting if their pitch for Dragon Crown held any resemblance to the final game.
 

Turbo Tu-Tone

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Oct 27, 2017
2,951
That moment when you realize Capcom fucked you over from getting an Amazon costume for Mika, and Sorceress outfit for Faulk/Poison:
 

TreIII

Member
Oct 25, 2017
3,752
Columbia, MD
This is the Capcom of early 2010s, who abandoned Megaman fans worldwide for a decent chunk of time and gave up on pushing one of their bigger brands at the time (Sengoku Basara was at its zenith around then) in the west because they fucked up the marketing. So... Sounds about right.
Yep.

But based on the time frame, I'd bet Kamitani's recollection of events likely occurred when Inafune was still there. Being the former head of Capcom's R&D at that time, that likely would explain how and why this Wii concept got as far as it did before someone else higher up shot it down.
 

PepsimanVsJoe

Member
Oct 26, 2017
3,922
Considering that one of Dragon Crown's bosses is a nod to Capcom's own King of Dragons, I can't say that I'm entirely surprised by this.
 

Mewshuji

Member
Nov 11, 2017
3,737
Yep.

But based on the time frame, I'd bet Kamitani's recollection of events likely occurred when Inafune was still there. Being the former head of Capcom's R&D at that time, that likely would explain how and why this Wii concept got as far as it did before someone else higher up shot it down.
Ah, so he probably got caught at the start of the bs train then... shame. :c
 

thepenguin55

Member
Oct 28, 2017
3,145
For some reason I imagined an old school, white, cigar chomping, business man saying “but can it sell like Monster Hunter?”
 

Lyrick

Member
Oct 25, 2017
1,756
Sounds like Capcom

I think they still think like that given their limited output
 

DerpHause

Member
Oct 27, 2017
2,094
Seems like the bigger a company gets the higher the barrier is for being a worthwhile project across the board.

Glad it still got made despite this.
 

Andri

Member
Mar 20, 2018
4,081
Switzerland
And that was before MHW became the best selling capcom game ever.
If they still follow that directive, and they probably do, basically bye bye non big established capcom stuff.
 

Neoxon

Community Resettler
Member
Oct 25, 2017
31,321
Houston, TX
This is the Capcom of early 2010s, who abandoned Megaman fans worldwide for a decent chunk of time and gave up on pushing one of their bigger brands at the time (Sengoku Basara was at its zenith around then) in the west because they fucked up the marketing. So... Sounds about right.
This post basically nails it.
 

Oregano

Member
Oct 25, 2017
7,329
Funny seeing people up in here thinking/pretending that the Capcom of today isn't just releasing 2 or 3 games a year, most of which are Resident Evil or Monster Hunter.
 

PlanetSmasher

The Abominable Showman
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Oct 25, 2017
38,094
I mean, it WOULDN'T have sold very well if Capcom put it out. Especially not with the character designs looking the way they did.
 

Rhaknar

Member
Oct 26, 2017
17,806
game is super niche so... it was the correct decision? Not sure what's to bash here.
 

Zemst

Member
Oct 27, 2017
987
Jesus fucking christ. You would think they would see similarities between it and a franchise they once made.
 

eso76

Member
Dec 8, 2017
2,449
Will it cost as much as Monster Hunter to make tho?
What kind of higher-up was that ?
 

DerpHause

Member
Oct 27, 2017
2,094
It's funny that around this time Ubisoft was putting out stuff like Child of Light and Valiant Hearts. Shame they've killed that off.
Hopefully they'll go back to that sort of thing in their post Breakpoint introspection about their typical formula.

I mean, it WOULDN'T have sold very well if Capcom put it out. Especially not with the character designs looking the way they did.
I'm confused by this. What do you mean here?