- Sep 10, 2019
MH used to sell 4M on Japan alone, so it's still a big number
Yep.This is the Capcom of early 2010s, who abandoned Megaman fans worldwide for a decent chunk of time and gave up on pushing one of their bigger brands at the time (Sengoku Basara was at its zenith around then) in the west because they fucked up the marketing. So... Sounds about right.
Ah, so he probably got caught at the start of the bs train then... shame. :cYep.
But based on the time frame, I'd bet Kamitani's recollection of events likely occurred when Inafune was still there. Being the former head of Capcom's R&D at that time, that likely would explain how and why this Wii concept got as far as it did before someone else higher up shot it down.
Don't know why but this post killed me.
This post basically nails it.This is the Capcom of early 2010s, who abandoned Megaman fans worldwide for a decent chunk of time and gave up on pushing one of their bigger brands at the time (Sengoku Basara was at its zenith around then) in the west because they fucked up the marketing. So... Sounds about right.
It's funny that around this time Ubisoft was putting out stuff like Child of Light and Valiant Hearts. Shame they've killed that off.
Game has the budget of a PSN game, launched at $50 and sold more than 1m copies... There's a reason why Atlus wanted the rights for publishing their next game before knowing what's their next game is.
Hopefully they'll go back to that sort of thing in their post Breakpoint introspection about their typical formula.
I'm confused by this. What do you mean here?
They still are in regards new IP. They're currently just just working on the big games that were or have known to sell big numbers and re-releasing their back catalog. There hasn't been a new IP from Capcom since 2012 with Dragon's Dogma.
And yet, it took Capcom getting their heads out of their asses and putting MH on the HD twins and PC to have the greatest sales ever in their company’s history. The thought pattern of old Capcom was baffling at times.