Dorothee Bär is State Secretary in the Berlin Federal Ministry of Transport, Chairwoman of the Network Policy Working Group CSUnet and founding member of the German Computer Game Award. For several years, the Franconian member of the Bundestag has been the driving force behind the award, is committed to computer and video games in many ways and stands for the DCP like no other politician. In an interview, the chairman of the jury talks about her passion for games, her commitment to the DCP and how Germany can be strengthened as a developer location.
1. you are a founding member of the German Computer Game Award (DCP) and this year for the third time you have been appointed chairman of the jury. How important is the DCP for the German games industry and what does your involvement in the jury mean to you personally?
DB: The DCP is the central funding instrument of the German government for the computer games industry and was established at the express request of the German Bundestag. Our goals include a fundamental improvement in the acceptance of the medium, strengthening Germany as a production location and improving the range of high-quality computer games on offer. We would like the computer game to be regarded as an equivalent cultural asset in Germany, even in comparison with the medium book or film, and with the DCP we want to draw attention to outstanding computer games from Germany, honour their developers and publishers and make recommendations. We have experienced gamers in mind, as well as parents of children and young people who need tips or help because they are less familiar with the subject matter or certain genres. Therefore, in addition to financial support from the prize money, it is also important to us that we address as large parts of society as possible with the gala.
After co-founding the German Computer Game Award, I was allowed to be a member of the jury from the very beginning, and in recent years I have even been chairman of the jury, and I certainly feel like continuing to work in the jury. But you have to be completely honest: With the Bundestag elections, the cards will be reshuffled and, of course, the voters will also decide on the political members of the jury, no matter how passionate they are about games.
2 Few politicians in Germany are as media-savvy as you are. How did your passion for computer games and digital media develop?
DB: That came first through my brother, through whom I got to know many games in my childhood and whom we also liked to play together. So I came to gaming and later, as a politician, had to listen to fierce criticism from many colleagues when it came to "Das Computerspiel" and the supposedly bad effect on children and young people. I have never understood this criticism in such general terms and have fought many battles within my own party. Fortunately, I was able to convince them well and break down one or two prejudices. As far as digital media in general was concerned, I was fascinated from the beginning by the many new communication possibilities and how technology more or less suddenly revolutionized the everyday life of all of us. Here too, some people said that I should take care of the "important" topics. But that spurred me all the more to carry the relevance of these developments into the broad discourse.
Today, the games industry is one of the most influential branches of the creative industries. But the industry's heavyweights come mainly from North America and Asia. What can politicians do beyond the DCP to strengthen German game developers?
DB: Unfortunately, an ever smaller proportion of the turnover generated by computer games in Germany is generated in Germany itself. Canada has shown that attractive financial support can win many jobs in the computer games industry. Germany is currently expanding film funding in order to strengthen the German film industry, create new jobs and better transport its own cultural values. I will work to ensure that the next legislative period also sees the adoption of structural support for games at federal level.
The social and economic acceptance of computer games as an important cultural and economic asset and as a driver of innovation in digitisation must be further increased. We give away a lot of potential when the sense and use of computer games is not clear. To change this is primarily the task of the games industry, but politics can and should support this.
There are other challenges for the computer games industry, in which politicians, together with the business community, are working together.