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Loudninja

Member
Oct 27, 2017
42,188
I made this topic to gather all the info on the game and so we have a place to discuss the game as well. This all from articles, interviews, videos and other things.


All of this was gather by kostacurtas , Kaiserstarky me and various other people



Facts
  • It's an open-world samurai adventure.
  • The game is grounded and realistic. There's no supernatural elements in this game.
  • The game is a original work of fiction they are not rebuilding history stone by stone.
  • Ghost of Tsushima is huge – the biggest game Sucker Punch has ever made by a wide margin.
  • You can play the game with a Japanese voice track. Even with a cast of mostly native Japanese speakers, they still have a dialogue coach for the game for authentic ancient Japanese.
  • No branching narrative
  • The game launches July 17th
  • The Game does have a photomode
  • Ghost of Tsushima Has Multiple Difficulty Settings you can set the difficulty level to be not that challenging, or you can ratchet it up and make it very challenging NEW
  • This isn't going to be a UI heavy game
  • Swordplay and the horse is all mo-cap.
  • The composers of the game are Shigeru Umebayashi and Ilan Eshkeri
  • "The inclusion of 'samurai cinema' mode that pays homage to the films of old does not just add a black and white, film grain filter. It even intensifies weather effects together with the audio. It truly immerses the player into a cinematic experience."NEW
  • The game is not a game about loot drops. It is a game about story and exploration NEW
Story


In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.


The Island of Tsushima


  • You can talk to people ,get on your horse or interact with something like a shrine with the R2 button NEW
  • Apart from some areas gated off for story reasons, Tsushima is open for investigation
  • If you roll around a lot in the mud you will be completely cover. If it starts raining it washes away all the mud and blood
  • The flute you see Jin playing as a use in the game ,devs want say what its for yet NEW
  • You can succeed in the game by just playing as the samurai as well, if you want.This will be extra challenging though NEW
  • "Jin is a trained samurai and doesn't forget his skills, so he has both the Samurai fighting skills, while he becomes better and better as the Ghost. It's not binary, you can switch between the two styles as you like throughout the game. You start with great swordskills and that never goes away "
  • "There are some areas where the enemies are tougher. They are, you know, higher level, if you will. They will challenge you in a way that maybe you haven't seen yet. And that happens a couple of times throughout the game. " NEW
  • They really want people to get lost in the grandeur of exploring this big island, so we don't really want to gate you constantly every hour every or every two hours, for example NEW
  • "If you go on Jin's journey from Samurai to Ghost, you'll get access to some abilities and some weapon If you really want the full diversity of possibilities, you have to explore, you have to meet side characters, you have to go places that you know you're not really even told exist. NEW

Hubs
  • There are hubs in the game. One in the State of Play demo. Jin is in this temple that's surrounded by this golden foliage and there are a lot of people in there for you to talk to. There is more than just that one location,there are other places to discover and there's alot of landscape as well. NEW

The Legend of Jin
  • "As your legend grows, the island itself will also react to your passing. Citizens will talk about you, become superstitious or scared of you, or thank you for fighting back."
  • "If you look in the State of Play, we have the map and in the top right corner. There's this thing that says, 'Legend of the Ghost'. This is your legend, as people have heard about this samurai warrior who has somehow taken out hundreds of these enemies."

Biomes/Locations
  • Each area in the game has a different theme. That reflects to different stories and narrative themes for each area. The name of the area on the demo is "The forest of no return". Features betrayal stories with darker tone
  • There are quite a few different biomes to create a visually dynamic experience. NEW
  • You will roam vast countrysides, explore billowing fields, and tranquil shrines to ancient forests, villages and stark mountainscapes,bamboo forests to the urban center of ornate castles , waterfalls, rolling grasslands, and swamps it's all there. NEW
  • The game has dynamic time of day and weather , we see snow, and rain areas so far
  • "The map we showed during the State of Play was VERY zoomed in"."That was just a little portion of the starting area, the actual map is huge."


The Guiding Wind
  • You can use the wind as a guide which will point you toward an objective, The wind that points you in a direction. "It doesn't tell you how to get there, it just says, "It's over here."
  • "You can also use it to find hidden secrets. It tells you to go a certain way to try to find some rare collectible. There are multiple uses of it for discovery. "

Crafting

  • You can craft thing in the game such as Bamboo and YEW with the R2 button
  • If you pick up those those flowers in the game, you can use them to change the colour of your armor. That's an example of crafting
  • There's a hunting system where you kill deer, foxes, or bears for materials to make armor or items
  • Other elements that you get from the world, you can use to improve your armour, change your weapons and make them better. Jins, always looking for anything you can find from the environment, to get an edge NEW



    Side Quests/Side Activities
  • There are a lot of side stories in the game where you can build more or less strong relationships with different characters to learn more about their stories but it's up to the player's freedom and you may not find them all NEW
  • Smoke Stacks indicate people that are in need of help
  • Not all quest will be combat related they could be helping somebody recover a loved one that's been taken by the Mongols, or a non combat ones like finding something that's just been lost while fleeing or looking for food, and so on.
  • Take down mongrel camps to increase your Legend and get items.
  • Jin can engage in random encounters to further flesh out the experience. NEW
  • You can fine collectibles around the world
  • You can explore abandon buildings to find rare resources
  • Foxes will guide Jin to shrines or other secret places ,you can also pet them :)
  • Odd shape trees,Odd shape lakes could be a visual indication of a point of interest, it could be something valuable to pick up, a story to discover or even a weapon.
  • Some birds will lead Jin to points of interest such as hidden locations
  • Animals and encounters follow their own routines so they aren't locked into a time and place, giving a natural flow to events. NEW
  • There are all sorts of hidden stories and items you get access to by following your curiosity
  • There are other things to do but the devs dont want to ruin them NEW


Traversal
  • Jins main mode of transport is his horse who name is Nobu ,you can call when you need him.
  • In combat your horse will get scared and run away. You may not be able to bring them back for a brief, brief moment, but nobody's gonna in combat, in gameplay, kill your horse ,you r horse will not die. NEW
  • Jin can use the grappling hook to climb something, swing around mark spots or swing from trees.
  • Once you visited a location you can fast travel to it
  • There are a number of epic mountain shrine climbs that are unique puzzles and traversal challenges where players have to figure out how to make their way up to a location. "There's a puzzle, and figuring out a way to climb up to the top. Sometimes that requires a grapple and sometimes it's just a climbing sequence.NEW


Combat/Gameplay:


General Swordplay/Gameplay
  • The Square button swings your sword
  • The stances are new to Jin. He was raised by a samurai and taught to fight in a very traditional style. Jin can use many different stances so far we seen 2 which are the Stone Stance and the Water Stance, you must pick the right stance to do the most damage to the specific enemy types. NEW
  • You can parry enemies with the L1 button, you must wait until the last possible second to open them up for attack
  • Jin can deflect arrows with his sword
  • Jin can clean his sword with the press of a button
  • Jin can die just as quick as his enemies , a couple of blows can kill him NEW
  • The main weapon of the game will be his katana which uses throughout the game but there will be many other weapons and gadgets
  • The game definitely counters. If you have the patience and the skill to read what the enemy's going to do and then time it right, you can unleash a really devastating counterattack NEW
  • You can force the attack as well,It's not just a waiting game. It's a very skill-based experience NEW
  • As your legend grows, impressive feats in combat actually cause some enemies to run away. Fear can be really powerful as you grow your legend.


Jin's Skill Tree/Learning Skills
  • As the game progresses and Jin's legendary status increases through the completion of mission objectives earning you technique points ."How you build out Jin's skill tree and utilize his combat skills is entirely up to you, and the tree also unlocks non-combat aspects such as being able to use a grappling hook to aid traversal.
  • Jin can find skills by exploring the island NEW
  • Some combat skills can be learned and adapted from enemies themselves. NEW

Jin's Resolved Meter
  • The meter with the golden spheres is Jin's Resolve, he uses it too regain a little bit of health. Also, it's his grit to perform his most devastating attacks. These attacks drain him a little bit, so you have to make a tactical decision if you'd rather heal or really bring the fight
  • It seems you can press L1 and R1 with 3 golden orbs are lit up to do something not sure

Samurai Gameplay
  • Jin will pay his respects to an enemy after battle


Ghost/Assassin Gameplay
  • Jin can use wind chimes and fire crackers to distract enemies
  • He can sneak up behind someone and assassinate or assassinate them from above
  • He can do a chain assassination where he targets multiple enemies, you must press triangle for each one
  • Jin can use smoke bombs on enemies then go in for a critical strike. Smoke bombs can be used in two ways so far throwing at your feet or directly at the enemy.
  • Jin has another Assassination option call option Slaughter, they have not showed this one yet
  • Jin has atleast two more ninja tools we did not see
  • When Jin Stabs a enemy through a screen it is call a Shoji Assassination
  • Jin can perform a horseback Assassination
  • He can use kunai for a quick kill,he can target multiple enemies up to 3 so far

Bow Gameplay
  • Jin seems to have atleast 4 types of arrows , Normal Arrows,Heavy Arrows and Fire arrows and looks like Explosive arrows
  • We seen 2 type of bows Half Bows and Long bows
  • Can zoom in with R3
  • "One of our designers kind of came up with a prototype for how arrows would work through physics in the world." NEW
  • You can invest alot of your technique points into growing archery if that the playstyle you want. NEW


Duels
  • Duels in the game is going to be very narrative base they want to build the tension, each duel will be around some unique element like the red tree
  • These fights are incredibly difficult and they're driven from personality and get solved in the most cinematic way possible. You have to study the person you're dueling, how they attack, how they move, read attacks, counter, and then look for a window. These are the most challenging encounters you have in the game and it's just a one-on-one. NEW
  • The game has a number of duels NEW

Standoffs
  • Standoffs are about precise, minimal movements, and the gameplay and controls around standoffs are different than normal swordplay. He can challenge enemies to a stand off by pressing down on the D-Pad, where you must whole triangle and release it at the right time as the enemy attacks. NEW
  • Once regular melee starts, standoffs can't be initiated.

Enemies
  • So far we seen a few types of human enemies, some with no armor, some in full armor, all have swords, swords and shield, spears, pikes and bows
  • Killing enemies will cause others to run away in fear
  • Enemies have a detection meter , and animals have their own as well
  • The game has animals that will attack you or others
  • Enemies have two color outlines so far, yellow means they are unaware or distracted, and red means they see you or you attack will make others aware
  • Sometimes enemies would drop their weapons and fall to the ground in fear
  • In general, the enemy A.I. attempts to coordinate its attacks, utilizing not only their numeric advantage, but their technological one as well – including gunpowder NEW
  • The lowest Mongol in our game can kill you very quickly, even when you're very advanced NEW


Customization

Armor/Outfits
  • Armor in the game gives you different mechanical advantages and are not just cosmetic.
  • You can fine dye flowers in the game and use them to dye your armor
  • We seen several types of clothes and armor.
  • You can get get outfits in many different ways like through the main story,buying them from in the villages,doing quests or simply by exploring NEW
  • You can improve your armour and weapons by visiting vendors.NEW
  • The Ghost Armor makes you a little more quieter NEW
  • Wearing heavy armor like the Samurai armor gives you more defense but make you less agile making infiltration harder NEW
  • The Mino cape gives you perks towards exploration and finding stuff. NEW



Charms
  • As you explore the world you will find many different charms in the game that give you an advantage like, like a charm that release toxic gas that kills an enemy when they pick it up, or smoke bombs restore some of your health.
  • You get new charm slots by by honoring Inari Shrines

Graphics/Tech/UI
  • Simulated clouds. All dynamic, not painted, never going to be seen twice
  • Grass moves, bushes move, leaves move, birds move, The cloth on your character, and everybody's character, moves if it can. Hair moves, everything has this motion to it NEW
  • Procedural skies and procedural sun break tech
  • "The goal was for those teams to create little pockets of massive boldness and beauty. So, take a golden forest and make it incredibly gold, so you see it across the map. And take a bamboo forest, and don't make it a tiny bamboo forest – make a massive bamboo forest, so it feels like you remember where the bamboo forest is." NEW
  • "There are tons of leaves on the ground in some areas where you can kick them up with your feet. That's a visual effects thing. There are cool blood splatters that happen in the world. There are leaves falling from all kinds of trees, and pampas grass tufts. We even used some particles for some animals that are in the distance, like the birds that are off in the distance, all of that's particles "
  • "That's not an easy thing to do, have everything in your game react to wind if possible. About two years later, a year and a half later, the game had it. Everything was windy. There were trees moving, and grass moving, capes moving, and hair moving, and particles... it was insane. At that time we were realizing that the game was just stunning. It was very very pretty, even early."

UI
  • "The UI is stripped back and dynamic. Your health bar appears when you unsheathe your sword and vanishes when you slide it away, and both of these actions are manually triggered."
  • "When exploring, a UI element pops up in the top left corner of the screen to tell you how far away from your objective you are, and it fades away after ten or so seconds. You call it back by asking the wind to guide you"
  • "There are some options in the menus to kind of customize it a little bit to make it a more minimal experience if you're wanting that. "

All the different sources
www.gamespot.com

Ghost Of Tsushima's Unexpected Inspiration, Long Journey To Release, And Intricate Combat

Creative director Nate Fox talks about Ghost of Tsushima arriving as the sun sets on PlayStation 4 and how the studio faced new challenges to make an authentic samurai experience.
www.gameinformer.com

Ghost of Tsushima Preview - The Life Of The Samurai - Game Informer

We talk to the game's director and delve into a host of details about the upcoming PS4 title.
www.gamesradar.com

Ghost of Tsushima's samurai rabbit roots, fox petting, and commitment to authenticity

Ghost of Tsushima is "a love letter to the samurai genre," says creative director
www.vg247.com

Ghost of Tsushima interview: combat, exploration, morality, themes, and the world

In Ghost of Tsushima, “everything moves”.
www.usgamer.net

How the Studio Behind The Last Guardian Helped Ghost of Tsushima Find Its Direction

On November 1274, the armies led by Kublai Khan of the Yuan dynasty landed on Komodahama beach on Tsushima Island, a Japanese territory half between Korea an...
nordic.ign.com

Ghost of Tsushima Creative Director says combat is very challenging - Interview

Jin has to become the Ghost as one of the last samurai.
www.androidcentral.com

Ghost of Tsushima interview: On why the game doesn't have waypoints, inspirations, and more

We recently had the chance to talk with Ghost of Tsushima Creative and Art Director Jason Connell about what it was like working on the game and what players can expect when they get ...
geekculture.co

Geek Interview: Exploring Ghost Of Tsushima With Game Director Nate Fox | Geek Culture

Sucker Punch's Ghost of Tsushima has been impressive, but talking with Game Director Nate Fox left us even more excited about samurai action.
press-start.com.au

Ghost Of Tsushima's Director On Side Missions, Difficulty Levels, Crafting, Length, Waypoints And More

Ghost Of Tsushima's Director On Side Missions, Difficulty Levels, Crafting, Length, Waypoints And More
 
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Lant_War

Classic Anus Game
The Fallen
Jul 14, 2018
23,543
Hoping to see more from this soon. Gameplay is still a big question mark.
 

Kuma

alt account
Banned
Apr 15, 2020
197
Best game no one knows anything about yet all unanimously purchasing. Dig releases like this because they usually end up iconic.
 

Xeteh

Member
Oct 27, 2017
6,383
Looking forward to it.

Best game no one knows anything about yet all unanimously purchasing. Dig releases like this because they usually end up iconic.

I'm mostly doing it because I like the setting I've had nothing but fun with Sucker Punch games, I'm willing to give it a chance.
 

BoJack

Banned
Apr 4, 2018
3,502
Goddamn! What a fantastic thread. Thanks a lot.

This game is going to be amazing.
 

Kuma

alt account
Banned
Apr 15, 2020
197
Looking forward to it.



I'm mostly doing it because I like the setting I've had nothing but fun with Sucker Punch games, I'm willing to give it a chance.

infamous was the 1st big exclusive we got on PS4 and still looks better than a lot of games out now it's fitting they're ending the generation with another future gem.
 

Lord Fanny

Banned
Apr 25, 2020
25,953
I guess my biggest question with no waypoints then is what is the progression model? Do you have some kind of compass or map, or do you just wander around aimlessly until you find something? I imagine with an open world and a lot of side quests, then needs to be some kind of marker, otherwise that would be kind of a nightmare to manage
 

Gero

Member
Oct 28, 2017
10,211
Wow thanks for the info. Lots of things i didnt knew about. Im more excited
 

PspLikeANut

Free
Member
May 20, 2018
2,598
The chain assassinations remind me of the multi fear takedowns you can do in Arkham knight.

Man this game is sounding like the assassin creed game I've always wanted.
 
OP
OP
Loudninja

Loudninja

Member
Oct 27, 2017
42,188
Oh btw what is it call when they stab someone through a screen?What Jin did in 2 trailers.
 

GillianSeed79

Member
Oct 27, 2017
2,371
I think I might actually be more hyped for this than TLOU 2. My only concern is the fact that the game has no waypoints. That sounds great on paper and will be super cool if it works well, but if not it could be a huge pain in the ass. I hate games that don't respect my time, so if this doesn't work well it will be really annoying, especially since the game is huge.
 
Oct 29, 2017
2,997
Thank you. I'm sold.

I watched the gameplay yesterday, I liked it, but I love the details of the open-world. That's what I've been missing.

I dislike the missable stories. That's not a positive IMO. At least give us some hints at the end of the game so I can complete the missed ones. Also, I hope the different regions aren't going to be too artificial. SoT has four distinct regions and the sea separates them so it's fine, but I think Horizon is kind of artificial. RDR2 is the gold standard for biomes.
 

NediarPT88

Member
Oct 29, 2017
15,079
If I'm not wrong some of this information is 2y old (from E3 2018) so it's possible some things might've changed.

Hopefully we'll get some footage and information about mechanics soon.
 

Richter1887

Banned
Oct 27, 2017
39,146
I have been looking forward to this game since I first saw the teaser. Just a couple of more months...
 

DigSCCP

Banned
Nov 16, 2017
4,201
Great thread !
Day one for me since SP always delivers fun games to play...but I still want to see a bit more of the combat mechanics.
 
Oct 25, 2017
11,953
Houston
I will have a photo contest for the game (and TLoU 2) at launch and have it last 1 month to give people time who don't buy it right away. Will be probably minimum $30 in prizes. Will be my 2nd or 3rd Sucker Punch contest I believe
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,713
The game I am looking forward to the most this year. :) I love exploring new, vast, beautiful lands...

tbzd66o2q.gif
 

HardRojo

One Winged Slayer
Member
Oct 25, 2017
26,095
Peru
To think we're getting TLoU Part II and this between a month from each other. What a treat those release weeks will be.
 

AllMight1

Member
Oct 27, 2017
4,717
Combat is heavily Onimusha based. With Parrying at the same moment to instakill and being able to chain instakills.
This is HYPE.
 

R2RD

▲ Legend ▲
Member
Nov 6, 2018
2,784
First game I'm planning to buy at full price so you can I'm really hyped for it. I want the steelbook but I'm gonna wait for more gameplay and impressions before I buy it.
 

lost7

Member
Feb 20, 2018
2,750
Dynamic time of day and weather and being able to climb most things are what excites me the most. Really hope we get a good gameplay demo soon which shows all this good stuff. Also, no waypoints is so intriguing.
 

Deluxera

Member
Mar 13, 2020
2,575
I would like this game to succeed because I'm a fan of Japanese aesthetic but I can't get excited about bullet points. We need to see gameplay. There's a reason why the latest Inside Xbox disappointed the audience ; beautiful trailers are not enough.

Details such as "mud is washed out when it's raining" are pointless to sell a game. We want to know about weapon variety, progression system, mission design, side content... You know, what people will actually do when playing the game.
 
Oct 24, 2019
6,560
You should add gadgets (like the stun/flash bomb) under combat.

Great OP though!

Edit:
thanks for compiling all of this, really goes to show how much of this info is already known. I've been banging on recently about how this game is much less of a mystery than people are making it out to be, and that we already know a fair bit about the world, story, gameplay, and structure. It's nice to have validation that I'm not just going senile XD
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,367
I want to know about the side activities. Are they repetitive activities like Infamous and Spider-Man?

Also, does it have a "detective mode" vision? Please say no.