Thanks! I'll give it a read.
Thanks! I'll give it a read.
Opps forgot a link
Yep I feel the same.I see where folks are getting the Assassin's Creed vibes from this, but for me, I'm getting more Shadow of Mordor with Tenchu reskin vibes... but that's just me.... And that's a good thing, imo.
Zelda and Shadow of Colosus was a big inspiration for this game especially for artistic direction, he wanted the colors to be vibrant as possible.
This made up or anybody with knowledge of Japanese fighting can figure what the ? is?So the stances seem geared to specific enemy types as shown for each stance icon.
Obviously Rock stance holding both hands on the katana for sword wielding enemies and then Water stance is more effective for shielded foes etc
Julien chieze was able to speak with Jason Connell, Creative Director on Ghost of Tsushima. I made a translation of the information we were able to learn :
Zelda and Shadow of Colosus was a big inspiration for this game especially for artistic direction, he wanted the colors to be vibrant as possible.
The wind is the main way to navigate the game world, there are no markers. He wanted the game to be immersive as possible.
We can reduce the shine effect on the items that we can pick up. He made a comparison with Red Ded Redemption which is for him a good and beautiful game but for Ghost of Tsushima they wanted the game to be pleasant as possible to play without having too many superfluous animations which break the rhythm and that is why Jin can pick up items on his horse.
The instrument that we see Jin playing in the video will be the only one present in the game and Jason did not want to say what it would be used for.
We can hunt animals in the game but there is nothing to gain by doing it. Animals are mainly there to be more immersed in the universe and guiding you.
The Standoff mode can be activated anytime even in infiltration.
The little tennis balls are called the Jin Resolved Metter when we hit an enemy the bar will load and it will also be used for healing and there are also many other things related to this gauge but he did not want too get into the details.
There will be much more stances than the two that we saw in the video, it will be used to apprehend the different types of enemies.
The main weapon of the game will be and will remain the katana throughout the game but there will be many other weapons and gadgets. Weapons like the katana or the bow will be displayed on all the outfits of the game but not the smallest ones because there are a lot of outfits in the game and it would represent too much work.
If you wear heavy armor you will be less agile so it will make infiltration harder.
There are several ways to retrieve the outfits, either through the main story, by doing quests, by buying them in the villages or simply by exploring the world.
There are a lot of side stories in the game where you can build more or less strong relationships with different characters to learn more about their stories but it's up to the player's freedom and you can miss them.
The music is composed by Shigeru Umebayashi but the game having grown a lot, he realized that he could not do everything alone so they hired a second composer to work with Umebayashi and his name is Ilan Eshkeri.
From an interview with creative director Nate Fox, clearing enemy camps will play a minor (maybe optional?) role in the game. What's more, the combat is apparently quite challenging.Am I the only one worried they are going to make this similar to inFamous? Like, "liberate three (nearly identical) camps to progress/unlock missions." I have tried to play inFamous 2 and Second Son but I can't get far before I stop playing. You repeat the same boring "activities" over and over, it gets tedious even if I try to only do what is required to progress the story.
The premise of GoT is fantastic, but too many things are identical between the two for me not to worry.
I'm hoping this is not the case. Some of the assassination mechanics and the enemy camps definitely give me AC vibes, but I hope they only amount to superficial similarities.The more and more I read about this, the more and more it sounds like assassins creed: samurai. That's not a bad thing but it's not what I expected.
Nah nothing yet ,I bet atleast his facial hair will change throughout the storyAny word on whether you can change hair styles or facial hair, a la Witcher 3?
apparently there's no infamous-style karma system: https://www.ign.com/articles/ghost-...ctor-on-moving-away-from-infamous-karma-meter
This doesn't surprise me. A fan-made image filter (only has access to raw pixel RGB values) as opposed to an official post-processing effect (has access to depth buffer information, vertex normals and RGB, possibly AO if it's included earlier in post-processing pipeline) would be markedly different.Just looked back to when somebody applied the black and white filter to the E3 trailer, and the contrast they added looks totally different from the official BW mode.
Damn is hugeI looked up the name of the location, Kashine, which you can check in the map screen of the latest state of play and I found the location actually exists. I pointed the area on the actual Tsushima island map. What do you think of the in-game map compared to the actual map?
But it looks the shpae of the island is not the same and there isn't a lake next to the area in real Tsushima. I guess the game got its own geography.
The devs did indeed say the shame of the island in the game shape is mostly the same. I sorry I cant find the quote after so many interviews.But it looks the shpae of the island is not the same and there isn't a lake next to the area in real Tsushima. I guess the game got its own geography.
That's good to know. I was almost feeling that the northern area of tsushima would be omitted from the game somehow.The devs did indeed say the shame of the island in the game shape is mostly the same. I sorry I cant find the quote after so many interviews.
So the stances seem geared to specific enemy types as shown for each stance icon.
Obviously Rock stance holding both hands on the katana for sword wielding enemies and then Water stance is more effective for shielded foes etc
This made up or anybody with knowledge of Japanese fighting can figure what the ? is?
He wasn't fighting a shielded enemy when he switched to water. I think that stance is more for deflection due to how he was holding the sword with his left hand on the tip of the blade. Also where did you get the default stance to be called "Rock"? It seems like the standard stance to me.
We have many stances but I don't think we have one called Water. They aren't based on elements, the names are more like "high", "defensive" or "hiding the length of one's sword".
The SOP demo shows Jin switching from Rock to Water stance. The interviews this week though seemingly confirmed what I was speculating and that each stance is meant to deal with specific enemy types.
It's absolutely a playstyle choice. I personally like to shoot villains at a distance with archery, and I invest a lot of my technique points into growing my archery abilities because that's just how I like to fight. But as far as how the story reacts to the choices you make, I'd rather not tell you because I don't want to ruin the surprise.
That is a really good oneGhost of Tsushima OT Oniichanbara
Ghost of Tsushima OT Wrath of the Khan / Wrath of Kublai Khan
Still partial to Ghost Of Tsushima |OT| Kurosawa of the Wild lol
This is a real good one too but might attract ahem certain people lolStill partial to Ghost Of Tsushima |OT| Kurosawa of the Wild lol
I think he looks really cool here. but gamespot exclusive? I hope local toy store in my country manage to get these for sale.Not really my thing but GameStop has an exclusive Funko POP for Jin from GoT.
I think he looks really cool here. but gamespot exclusive? I hope local toy store in my country manage to get these for sale.
I would play in Japanese but the lip sync is pretty bad for that. English looks much betterI'm probably in the minority, but I think I'm going to play the game in English. For some reason, maybe because I have watched too much anime, but the Japanese voice acting sounds too "anime." Maybe it's because the main character's JP VO is the one who plays Zoro, and that is all I hear when he speaks and it's breaking my immersion more than English voice acting is.
I would play in Japanese but the lip sync is pretty bad for that. English looks much better
I would play in Japanese but the lip sync is pretty bad for that. English looks much better
I would play in Japanese but the lip sync is pretty bad for that. English looks much better