I promise this thread isn't about loot boxes or multiplayer!
Highlights:
1.) Ghost Story Games (Irrational) has finally confirmed their next game is an immersive sim. I think most people expected this, but now we know for certain.
2.) The job posting states they have a 30 person team. By comparison, BioShock Infinite was 200+ people.
3.) A previous job posting implied they had this extensive DLC system for the game, so I'm thinking they might be thinking along the lines of a Hitman like business model.
4.) It will still be an FPS and either hub based or open world.
5.) It uses Unreal Engine 4.
Highlights:
1.) Ghost Story Games (Irrational) has finally confirmed their next game is an immersive sim. I think most people expected this, but now we know for certain.
2.) The job posting states they have a 30 person team. By comparison, BioShock Infinite was 200+ people.
3.) A previous job posting implied they had this extensive DLC system for the game, so I'm thinking they might be thinking along the lines of a Hitman like business model.
4.) It will still be an FPS and either hub based or open world.
5.) It uses Unreal Engine 4.
WHAT WE OFFER
- The opportunity to work on a creatively ambitious project in the immersive sim genre.
- We are a core development team of just under 30 people and work closely with specialist outsource groups and contractors when necessary.
Source: https://chp.tbe.taleo.net/chp04/ats/careers/requisition.jsp?org=GAMES2K&cws=49&rid=2115- Lay out, build and light levels, from initial block-out to final polish, in Unreal 4.
- Experience in first-person shooters and semi-open (e.g., Borderlands/Shadows of Mordor) or open-world game.
- Passion for narrative first-person shooters a plus.
- Has shipped at least one highly rated FPS or 3PS game (Metacritic rating of 85+)