Game's graphics looking terrible on a PS4. It's like PS3 territory. Otherwise a very great game.
There is a post somewhere in this thread of a tweet from the devs. Seems like there is some kind of bug messing with the graphics. Idk.Game's graphics looking terrible on a PS4. It's like PS3 territory. Otherwise a very great game.
So weird.There is a post somewhere in this thread of a tweet from the devs. Seems like there is some kind of bug messing with the graphics. Idk.
No, looks good there, haven't seen tearing at all. Not sure what's up with the PS4 stuff.
Interesting. I was playing earlier on my PS4 Pro sometimes it is alright but there are times where the screen tearing and aliasing are so noticable it is kind of nuts. Being a bug makes a bit of sense.There is a post somewhere in this thread of a tweet from the devs. Seems like there is some kind of bug messing with the graphics. Idk.
If you are playing on a 1080p screen with supersampling off it’s supposed to be fine. It’s an issue if you have a 4K display.Interesting. I was playing earlier on my PS4 Pro sometimes it is alright but there are times where the screen tearing and aliasing are so noticable it is kind of nuts. Being a bug makes a bit of sense.
Hell yeah. That is $7 cheaper than what I paid on steam even with the pre-order discount.
It is night and day better in 4K now on PS4 Pro than it was previously. It’s gone from blurry to fairly crisp and clean. I replayed through several levels on the new 1.04 patch for maybe 2 hours today and it didn’t crash at all. No tearing either. Maybe there’s a problem now if you are running the Pro on a 1080p set but it’s defo fine in 4K. No obvious tearing that I saw, certainly nothing like pre patch.Downloading that new PS4 patch right now. I really hope it will be better now. Will report in a few minutes.
Edit: Game just freezed before even reaching the main menu, lol.
Edit: Seems like it has less aliasing now, but still hardcore screen tearing :(
Edit: And another freeze. Yeah, nope.
I tried 4k super sampled mode and forced 1080p. In 4k super sampled mode the framerate takes a huge hit. Feels like it even goes below 30fps here and there. Heavy screen tearing is always there, no matter which mode.
Hm, weird. I can confirm the better resolution, but the screen tearing is definitely still hardcore on my end. No matter which resolution/mode. Gonna delete and reinstall now, but I don't have too much hope.It is night and day better in 4K now on PS4 Pro than it was previously. It’s gone from blurry to fairly crisp and clean. I replayed through several levels on the new 1.04 patch for maybe 2 hours today and it didn’t crash at all. No tearing either. Maybe there’s a problem now if you are running the Pro on a 1080p set but it’s defo fine in 4K. No obvious tearing that I saw, certainly nothing like pre patch.
Weird. I didn't notice it the way I did on the horrid low resolution version yesterday. Maybe I'm numb to it now. :D I'm probably going to stop playing it now anyway and see how it performs on the PS5, rather than using my sons PS4 pro whilst he's at school. :DHm, weird. I can confirm the better resolution, but the screen tearing is definitely still hardcore on my end. No matter which resolution/mode. Gonna delete and reinstall now, but I don't have too much hope.
Edit: I'll also try it on my girlfriends PS4 Pro and her 4K TV.
Edit: Now played it on PS4 Pro + 4K TV.
Still the same screen tearing. Noticeable right from the very beginning, and it only gets worse the further you play, especially in bigger rooms with many enemies. So, no it wasn't because I played it on a 1080p TV before that.
For me it feels like deflecting bullets is inconsistent, but I probably also suck. I get that getting a perfect run is the central game mechanic, but it would be cool to also have a mode where you can block shots easier and be a total badass.I can't tell if I like this game or not. When things click you feel like a god, when they don't its a ton of "wait what just killed me? why did I die to that, that bullet was way wide".
There's an upgrade that makes the window more generous, but FWIW I beat the game without deflecting. Found mobility/ability boosts better, specifically Tempest.For me it feels like deflecting bullets is inconsistent, but I probably also suck. I get that getting a perfect run is the central game mechanic, but it would be cool to also have a mode where you can block shots easier and be a total badass.
On GoG it added a DX12 shortcut to the programs menu. But it seems to be just the regular exe with -dx12 flag added to the shortcut, so you could always do it yourself it it didn't automatically create it.Noob question but how does one enable DX12 on the EGS version of the game?
Cheers! Didn't even think of that.On GoG it added a DX12 shortcut to the programs menu. But it seems to be just the regular exe with -dx12 flag added to the shortcut, so you could always do it yourself it it didn't automatically create it.
Like half an hour into the game you get a powerup that lets you close in on enemies with a dash attack.Just played a bit over an hour and refunded the game.
The gameplay is fun and fast paced, but the enemies don't feel like they fight fair.
You surprise attack one jumping through the window and you already have a bullet flying close to your face from another guard. There is NO reaction time on their part. None.
There is also no way to close in on enemies apart from jumping-slowmo-strafing-dash, but you still have to be incredible lucky because their bullets have hitboxes like your sword it seems and you get hit by phantom hitboxes quite often.
That makes it, way to clunky in its execution sadly, which in return makes it more frustrating than challenging.
Soundtrack is dope tho.
The key is to not run directly towards an enemy. If you stay moving and approach them by not running in a straight line towards them (i.e. wall running to the side of them) then they have a much harder time hitting you while you can get close enough to close the gap with the dash.Just played a bit over an hour and refunded the game.
The gameplay is fun and fast paced, but the enemies don't feel like they fight fair.
You surprise attack one jumping through the window and you already have a bullet flying close to your face from another guard. There is NO reaction time on their part. None.
There is also no way to close in on enemies apart from jumping-slowmo-strafing-dash, but you still have to be incredible lucky because their bullets have hitboxes like your sword it seems and you get hit by phantom hitboxes quite often.
That makes it, way to clunky in its execution sadly, which in return makes it more frustrating than challenging.
Soundtrack is dope tho.
3D Realms?! Damn it already bought the game. Didn't know they ventured outside of retro FPSs.Worth calling out that this is produced by 3D Realms and developed at least in part by Slipgate Ironworks. See why that is relevant here - https://www.resetera.com/threads/bigoted-devs-part-of-3d-realms’-realms-deep-show.281351/
Lant_War can we get this noted in your OP? I think it is important this note not get buried in the thread.
I appreciate you acknowledging the issue. As you can see in the thread most people are hand waiving the issue or just blowing past the first post. Still crazy to me that people can just ignore outright enablers of bigotry.3D Realms?! Damn it already bought the game. Didn't know they ventured outside of retro FPSs.
Can't say for sure... maybe like 1440p~1800p, framerate for the most part is around 60fps. It's the best way to play it on console. Still waiting to see what the next patch on PS4 Pro does.
They released an update yesterday that fixes this and also includes fullscreen.The graphics options seem horribly bugged in this game on PC. It seems it will just ignore settings and reset them at will, the demo didn't seem to have these issues. Hope they fix it soon otherwise I'll seek a refund.
Nah it’s still borked. Based on some steam forum discussion it seems RTX isn’t working properly, limits the GPU usage, frame rate doesn’t go far pst 60 regardless of settings and choppy to boot. May be an issue with 30 series cards, I don’t know, but I’ve tried it on a 1440p and ultra wide 1600p monitor and I’m getting the same choppy performance regardless. Turn DLSS on and drop the render resolution? Same results.They released an update yesterday that fixes this and also includes fullscreen.
YesThe gameplay is slowly starting to click... slowly!
This plays supposedly much better on keyboard and mouse, and I can see why! Doing 180 to kill the shielded enemies is way slow on controllers. Should I kiss my hard earned ghost runner muscle memory goodbye and switch to kB+m?
Also how the hell do you beat thetempest works but it doesn’t work for two in a rowshockwave robots?
Confirmed, menu selections are working now!They released an update yesterday that fixes this and also includes fullscreen.