You're joking right? It's hardly a controversial statement that the steam launcher is mediocre at best and has poor organisational features.
It's not a joke, so please desribe what you would do better with Steam.
You're joking right? It's hardly a controversial statement that the steam launcher is mediocre at best and has poor organisational features.
Exclusive control over certain goods in a market: check for EGS, Steam enforces nothing.
Intention and ability to control prices for said goods: check for EGS, Steam allows free pricing outside the store.
I mean. You asked. It's a dictionary definition and not so much a textbook, but I didn't study economics and don't quite have any textbooks at hand.
You're joking right? It's hardly a controversial statement that the steam launcher is mediocre at best and has poor organisational features.
Imagine being so blindly loyal to a storefront that you can't accept the simple truth. Well, I suppose you don't have to imagine it. In general people treating a store like anything other than a business is just sad.
"Steam allows free pricing outside the store"
Exclusive control over certain goods in a market: check for EGS, Steam enforces nothing.
Intention and ability to control prices for said goods: check for EGS, Steam allows free pricing outside the store.
I mean. You asked. It's a dictionary definition and not so much a textbook, but I didn't study economics and don't quite have any textbooks at hand.
"Steam allows free pricing outside the store"
No, they tell developers to not undercut the Steam price.
"Please note that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website."
Secondly, that's a ridiculous way to apply the term "monopoly" (and I'm not singling you out -- much of the anti-EGS mob does the same thing and this post is more of a response to this thread and others in general) -- competing services and retail spaces have exclusives all the time -- when the definition lists "commodity or service" it's talking more about the market as a whole (as in, all PC games -- it is silly to apply the term monopoly to a store that has the exclusive rights to one particular game). You wouldn't call both Amazon Video and Hulu monopolies just because Hulu has Seinfeld and Amazon has Sopranos -- they're competitors. You wouldn't call Hobby Lobby and Marshals monopolies just because they carry different art supplies, they're competitors. You wouldn't call Spotify and Apple Music monopolies even though some music is only available on one of them, they're competitors. Monopolies aren't about what products they carry, it's about market control -- a single game or even a few dozen games does not constitute the "market." Pretending like Phoenix Point is itself a market as an excuse to call EGS a monopoly is ridiculous.
Until EGS and their developer deals, small/medium sized developers had no choice but to choose Steam (for the vast majority of developers, this is still the case) -- that makes Steam closer to a monopoly than any of these other examples no matter how you try to twist the definition to mean something other than market control. EGS is nowhere near controlling the PC game market -- it is laughable to describe it as a monopoly.
You can argue EGS employs some anti-consumer practices. Whether this is by design or simply a current limitation they will overcome, this is one of the many areas they will be competing with Steam for customers. Unless you think Epic has so much money they can literally moneyhat so many games that Steam can't compete (which is nowhere near happening and I think is a ludicrous assumption), you can assume that Epic is feeling a lot of market pressure to add features and to be able to support policy changes that they are criticized for -- that's how competition works. There's too many bad faith arguments suggesting that EGS is forever static and won't naturally adapt to competition over time.
Also, Epic does fund development -- what, you don't think they pay developer salaries with the money they get from Epic? Epic also has their developer grant programs that have been going on for years. So can we please not spread conspiracies suggesting otherwise?
The truth is that many people here simply prefer the Steam monopoly. Just search this thread for "console" and you'll see plenty of posts saying they don't want the "console-wars bullshit" AKA "competition." Or they have unrealistic beliefs suggesting it's realistic to have competing services without exclusive content even though exclusive content is basically ubiquitous across any competing companies in just about any industry (see above examples). Yes, even when they aren't paying for the development of that particular content (again, see above examples). Exclusives are a very common way for competitors to try and overcome the network effects that give incumbents strong market advantages. In some ways, it would be more convenient to just have one storefront -- just like it'd be convenient if all online music was on Spotify instead of segmented across different services, or if all TV/Movie content was on Netflix, and I think that's what drives a lot of the sentiment here (and it's partly why, over time, markets trend toward monopolies that end up being worse for consumers) -- but pushing for a monopoly because a product you want happens to be exclusive to a competing service is, I believe, short-sighted and myopic.
"Steam allows free pricing outside the store"
No, they tell developers to not undercut the Steam price.
"Please note that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website."
Secondly, that's a ridiculous way to apply the term "monopoly" (and I'm not singling you out -- much of the anti-EGS mob does the same thing and this post is more of a response to this thread and others in general) -- competing services and retail spaces have exclusives all the time -- when the definition lists "commodity or service" it's talking more about the market as a whole (as in, all PC games -- it is silly to apply the term monopoly to a store that has the exclusive rights to one particular game). You wouldn't call both Amazon Video and Hulu monopolies just because Hulu has Seinfeld and Amazon has Sopranos -- they're competitors. You wouldn't call Hobby Lobby and Marshals monopolies just because they carry different art supplies, they're competitors. You wouldn't call Spotify and Apple Music monopolies even though some music is only available on one of them, they're competitors. Monopolies aren't about what products they carry, it's about market control -- a single game or even a few dozen games does not constitute the "market." Pretending like Phoenix Point is itself a market as an excuse to call EGS a monopoly is ridiculous.
Until EGS and their developer deals, small/medium sized developers had no choice but to choose Steam (for the vast majority of developers, this is still the case) -- that makes Steam closer to a monopoly than any of these other examples no matter how you try to twist the definition to mean something other than market control. EGS is nowhere near controlling the PC game market -- it is laughable to describe it as a monopoly.
You can argue EGS employs some anti-consumer practices. Whether this is by design or simply a current limitation they will overcome, this is one of the many areas they will be competing with Steam for customers. Unless you think Epic has so much money they can literally moneyhat so many games that Steam can't compete (which is nowhere near happening and I think is a ludicrous assumption), you can assume that Epic is feeling a lot of market pressure to add features and to be able to support policy changes that they are criticized for -- that's how competition works. There's too many bad faith arguments suggesting that EGS is forever static and won't naturally adapt to competition over time.
Also, Epic does fund development -- what, you don't think they pay developer salaries with the money they get from Epic? Epic also has their developer grant programs that have been going on for years. So can we please not spread conspiracies suggesting otherwise?
The truth is that many people here simply prefer the Steam monopoly. Just search this thread for "console" and you'll see plenty of posts saying they don't want the "console-wars bullshit" AKA "competition." Or they have unrealistic beliefs suggesting it's realistic to have competing services without exclusive content even though exclusive content is basically ubiquitous across any competing companies in just about any industry (see above examples). Yes, even when they aren't paying for the development of that particular content (again, see above examples). Exclusives are a very common way for competitors to try and overcome the network effects that give incumbents strong market advantages. In some ways, it would be more convenient to just have one storefront -- just like it'd be convenient if all online music was on Spotify instead of segmented across different services, or if all TV/Movie content was on Netflix, and I think that's what drives a lot of the sentiment here (and it's partly why, over time, markets trend toward monopolies that end up being worse for consumers) -- but pushing for a monopoly because a product you want happens to be exclusive to a competing service is, I believe, short-sighted and myopic.
"Please note that Steam keys cannot be sold on other sites unless the product is also available for purchase on Steam at no higher a price than is offered on any other service or website."
They could self-publish, they could go to GOG, they could go to itch.io. Those smaller developers you describe, who can't do any of those for some reason, are also those who would never be accepted into the walled garden of the Epic Games Store. The reason people go to Steam and not GOG, is because Steam is an open platform, while GOG is curated - the Opus Magnum snafu comes to mind - and they don't go to itch.io because compared to Steam, itch.io imposes a number of limits that will definitely limit sales (i.e., payment methods).Until EGS and their developer deals, small/medium sized developers had no choice but to choose Steam (for the vast majority of developers, this is still the case) -- that makes Steam closer to a monopoly than any of these other examples no matter how you try to twist the definition to mean something other than market control. EGS is nowhere near controlling the PC game market -- it is laughable to describe it as a monopoly.
A monopoly is not judged by its size, or the degree of market control. A monopoly is judged both by whether it has exclusive control over a good or service, and by what it does with that control.The truth is that many people here simply prefer the Steam monopoly. Just search this thread for "console" and you'll see plenty of posts saying they don't want the "console-wars bullshit" AKA "competition."
What the people who say "it's competition" mean, is competition for being a more attractive platform for publishers. A platform with better rates, more visibility, broader userbase - better profits. Which would be all fine and good - were it not in this case done to the exclusion of everything else. (And not merely in the short-term, the very nature of an edge-of-profitability cut means that there will be no "better deals" anywhere, since that pushes the store into the red.)I still don't understand how competition is having exclusives only selling on one store. The reason why steam is so great is you can buy steam keys from so many different places and that's what drives sale price down as they know you can just buy it anywhere you want.
Because you know what, you're right, we are fine with this "natural monopoly" of service that Steam has come to have. Because they have done nothing with it so far that would warrant disdain. They do have a massive ceiling to improve towards - not even the sky is the limit there, just the top shelf would be fine. But that does not mean they need to get "deposed", because they're working their way up, just as they always were.
Steam "similar price" policy only applies to Steam keys... and even then it is quite vague, as it is meant to only punish those who are exploiting the system.It's kinda hilarious, really, that after years of being warned that Valve could disappoint or take advantage of its enormous invested customer base, it was actually their largest competitor that immediately began abusing the marketplace, and the press that started insisting that "no, the customers are wrong".
Also, something that occured to me regarding Steam's "similar price" policy:
It means that Metro, when its exclusivity ends, will be in the hilarious position of either:
a) raising the US price on Epic's store to match the Steam price they "beat", or
b) offering the same lower price on Steam worldwide, which EGS couldn't match
Steam "similar price" policy only applies to Steam keys... and even then it is quite vague, as it is meant to only punish those who are exploiting the system.
Maybe is great or publishers but not for me. I buy games not publish them so why should I even care about that. From my perspective that are zero benefits to buy from EGS unless they sell a game significantly lower than steam sale price.What the people who say "it's competition" mean, is competition for being a more attractive platform for publishers. A platform with better rates, more visibility, broader userbase - better profits.