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mxbison

Banned
Jan 14, 2019
2,148
What pisses me off the most about this whole situation is that Epic is loss leading on this purely because they have the might of Fortnite propping them up. If FN shutdown tomorrow I'd bet that this bs would stop immediately.

Sounds similar to Valve forcing Counter-Strike players to install Steam back then.
 
Final reminder

Redcrayon

Patient hunter
On Break
Oct 27, 2017
12,713
UK
Official Staff Communication
A final reminder: If you want to allege that Game Informer was paid by Epic to write this article you must have actual proof. Alternatively, there is plenty of ground to criticize the article on its substance. If you cannot stay on topic you will be actioned and the thread may be closed.
 

KratosEnergyDrink

Using an alt account to circumvent a ban
Banned
Oct 27, 2017
1,523
I don't get it. I'm pretty sure these writers aren't stupid so why do I keep seeing the same points trotted out when anyone taking a bit more than a cursory look at the facts can see they're clearly bollocks. 'Proactive steps' currently means paying off the publisher/devs which just isn't viable as a long-term strategy.

Microsoft and especially Sony did the same thing since forever. It seems it doesn't really hurt your reputation among gamers.

Anyway, Steam needed competition and to pay for exclusives is the only option to get Users on a new game storefront.

Why would anyone change to a new store when all games are on Steam anyway. Most people don't care about all the "community functions" of Steam, they just want to easy download games. A new Storefront, no matter how good, has otherwise no chance against Steam.
 

xyla

Member
Oct 27, 2017
8,385
Germany
-Steam has family share
-Steam natively supports a lot of different controllers (DS4, Switch Pro) without installing another program for it
-Steam lets me stream with one button click
-Steam has a whole VR plattform and supports every major headset
-Steam has refunds more than "twice a year"
-Steam has cloud saves (comint got EGS)
-Steam has achievements (coming to EGS)
-Steam lets you earn pocket change just by owning games (Steam trading cards)
-Steam developed Proton, so 99% of Windows games can be played on Linux
-Steam has a SteamLink App so I can stream games to my Android device, even when you are 8000km gone from your PC now
-Steam support China (Epic is actively blocking chinese IPs)
-Steam has BPM so you can play games on your TV without changing monitor inputs
-Steam has guides so you can open a collectible guide while playing a game without alt-tabbing or if you are playing on TV without using your phone/tablet
-Steam has Steam Music so you can listen to your music with one button click without having another program
-Steam has developer/publisher pages so I can see what other games the dev has, what games are coming out etc.
-Steam has reviews so if a game is buggy I can see whats wrong
-Steam has discussion forums so if I need help, people can help me
-Steam has servers almost in every country (in China in Beijing, Chengdu etc., in germany in Düsseldorf, Frankfurt etc.)
-Steam has a customizable profile page
-Steam offers free space to upload your screenshot and share them with friends and the community.
-Steam lets me wishlist things (coming to EGS)

Thats for me from a consumer standpoint.
Imagine you are used to all the things you are used to on PS4, then you have to launch another "icon", but that icon wont let you have any features you have. No achievements, no 3rd party controller support, no cloud saves, no access to the PSN menu etc.

Good post!

On the developer side they provide lots of stuff too:

- they sell games almost worldwide including China
- they offer loads of different options for customers to buy your games including cards in stores where they tank the extra costs
- they offer their engine for free (same as epic)
- they offer their multiplayer integration for free, even if you don't use their engine
- they enable you to sell games on Windows, Macs and Linux (without even the need to port them to the last one)
- should you be successful enough, they change the split to 80/20 (which could use a better solution for smaller devs)
- they allow you to generate codes to sell on whatever storefront you like without taking any money for it. The code sold on your own page or gmg for example will still activate on steam. You get everything, valve gets nothing
- they allow an API that enables you to know what your game has sold, even if your publisher decides to fuck you over like it happened in the past (or if the guy providing these number gets hired by the competition)
- they provide a steam-market to let you sell items from your game from customer to customer, where you are generating extra revenue whenever someone sells an item.
- should you be successful, they will advertise your game for free on the store front page
- they advertise your game during sales

Yes, steam could use an update on the curation and storefront side but these are in the works. Otherwise, they offer you a huge amount of opportunities and services to earn their 30 percent share - especially compared to other services on the net.
 

dex3108

Member
Oct 26, 2017
22,587
I was just mulling over this while doing some laundry. While I love the guy, I see eye-to-eye with him on this issue, and appreciate all he's done for PC gaming, digital storefronts isn't an express expertise of his. That's not to say he doesn't know what he's talking about; he certainly does! But it's hard to express why you'd be doing an interview with him specifically instead of, say, a Steam/Epic employee, or an industry analyst specializing in PC gaming or digital stores.

I would personally trust Durante more than them, but it's hard to frame such a piece, you know?

We already know what Valve and Epic think about it. Valve still believes in providing best possible tools for developers and best possible experience for customers. Epic still believes that they had to do exclusives and that developers should be in first place no matter what.

That is why i want somebody who knows how things work but it is not tied to either company to be interviewed. Issue is that many developers won't comment on it because they can lose so much by speaking against either of those. I took Durante for example because he clearly doesn't have issue publicly speaking about issues that this "war" presents.
 
Oct 26, 2017
1,030
We already know what Valve and Epic think about it. Valve still believes in providing best possible tools for developers and best possible experience for customers. Epic still believes that they had to do exclusives and that developers should be in first place no matter what.

That is why i want somebody who knows how things work but it is not tied to either company to be interviewed. Issue is that many developers won't comment on it because they can lose so much by speaking against either of those. I took Durante for example because he clearly doesn't have issue publicly speaking about issues that this "war" presents.


In that case, I think it'd be logical for him to write an Op-Ed instead -- perhaps for PC Gamer, who he's written for in the past. It allows him to have a venue to plead his case while removing the awkwardness of a reporter trying to explain why he's asking a random game modder/fixer about digital game stores. Again, I know he is well informed, but explaining why you chose him specifically would be... awkward.

For reference, I'm a former editor of a local newspaper. That's why I see it from that point of view as well.
 

Shengar

Member
Oct 26, 2017
1,052
Microsoft and especially Sony did the same thing since forever. It seems it doesn't really hurt your reputation among gamers.

Anyway, Steam needed competition and to pay for exclusives is the only option to get Users on a new game storefront.

Why would anyone change to a new store when all games are on Steam anyway. Most people don't care about all the "community functions" of Steam, they just want to easy download games. A new Storefront, no matter how good, has otherwise no chance against Steam.
Why would there need to be any 'change' im the first place? This isn't console platform war for fuck sake and the fact that people keep framing it as one shows how ignorant you are on the reality of PC market. You don't even realize that GoG exist and compete with Steam by offering DRM free games or how Origin only offers EA games there. Epic could do the LATTER and it shows how moneyhatting is an absolutely low effort attempt at inviting consumer.

Stop with this platform war framing nonsense if the only perspective you offer is only as a console gamer.
 

dex3108

Member
Oct 26, 2017
22,587
In that case, I think it'd be logical for him to write an Op-Ed instead -- perhaps for Eurogamer, who I think he's written for in the past. It allows him to have a venue to plead his case while removing the awkwardness of a reporter trying to explain why he's asking a random game modder/fixer about digital game stores. Again, I know he is well informed, but explaining why you chose him specifically would be... awkward.

For reference, I'm a former editor of a local newspaper.

Durante is co-founder of PH3 Games
so he is not some random modder any more :D Also he ported games to PC like The Legend of Heroes: Trails of Cold Steel
 

Zomba13

#1 Waluigi Fan! Current Status: Crying
Member
Oct 25, 2017
8,927
I get how the EGS can be good for devs, the larger share of profits is great and more stores should do that (you know, those console stores, that also take like 30% yet no journalist EVER calls out) but I don't see hot it's good for consumers. And really, at the end of the day as a consumer, I care about that. I want the best value which is what competition is supposed to deliver to me. They are supposed to compete to give me the best value so I will pick them.
Value isn't always cost, it can be things like Steams features or ease of access or whatever, but the EGS buying games from Steam doesn't create competition, it just creates a game that is less available than it would be if it was still on Steam.
 
Oct 26, 2017
1,030
Durante is co-founder of PH3 Games so he is not some random modder any more :D Also he ported games to PC like The Legend of Heroes: Trails of Cold Steel
I found out the former as I was Googling who he'd written for, haha. I was unaware! Congrats to him!

And, yeah, it makes such an interview more applicable -- although I still think it's better to couch an EGS/Steam question into a larger interview about his current projects rather than conduct one solely about this one topic. Just my 2c though.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Man it seems like Valve is getting all the blame while Epic gets called a good boi for bringing "competition" to the table.

3rd party exclusivity has been a common thing in the console industry basically from it's first days. Is something widely accepted by users, journalists and is mostly seem either inoffensive or even beneficial.

So this is not gonna change, even accounting how the PC market has worked for years and how the platform embodies freedom of choice.
 

Nabs

Member
Oct 26, 2017
15,695
Someone wake me up when a video games website ever mentions that Valve's 30% is only a piece of the story, and that a great portion of sales come off-site with no cut going to Valve. They also handle all payment processing, including Steam Gift Cards. Be sure to @ me.
 

dex3108

Member
Oct 26, 2017
22,587
Someone wake me up when a video games website ever mentions that Valve's 30% is only a piece of the story, and that a great portion of sales come off-site with no cut going to Valve. They also handle all payment processing, including Steam Gift Cards. Be sure to @ me.

That would require them to actually do research before writing things. It is easier to just repeat Epic words.
 

jeyu

Member
Dec 6, 2018
168
I dont have store issues. If i like a game, i get it on whatever store he is more cheap.
 

Foffy

Member
Oct 25, 2017
16,380
When people accuse journalists for using their jobs are stepping stones to get into game companies, articles like this only fuel that level of thought.

Like, I'm not even saying the article was "Paid by Epic Games" but you have to be avoiding a lot of reports about the context of Epic's own absurd statements on things and how they come seemingly from another universe, how they moneyhat products to their services, to have the nerve to neutrally argue that this is "merely" competition.

Buying exclusivity for a crowdfunded game isn't friendly competition, to give one meager example in this mess. That's a slimy buyout. How is that overlooked by these people?

Good for everybody else? Come on, get your neoliberal lens off your eyes for just 30 seconds, here..one platform is trying to buy its way into relevancy by paying for noteworthy games and hoping a decent service follows suit.
 

Durante

Dark Souls Man
Member
Oct 24, 2017
5,074
Regarding the discussion a few posts up, the only reason to do an interview with me rather than any other random (and more qualified, e.g. already having several self-published games) developer is to get a very strongly PC-enthusiast focused perspective.

I think any media interested in such a perspective would have plenty of options to get it, but so far I haven't seen much interest in that.

But maybe people would be willing to admit that the money hatting is a terrible practice in the end. Or maybe it would all be twisted to be good by Epic but bad by Valve, for reasons.
The thing is, basically everyone already agreed that moneyhatting (temporary) third party exclusives is bad.

You know, back when it was Microsoft doing it against Sony.

But perhaps someone can explain to me how that was totally different.

Epic is paying for it during the first year. People seem to just forget it will be paid by devs afterwards.
"Epic is doing X for the first year" seems to be a recurring trend. I'm really curious how the situation will change after that. Luckily I'm getting quite patient in my old age :P
 

dex3108

Member
Oct 26, 2017
22,587
I found out the former as I was Googling who he'd written for, haha. I was unaware! Congrats to him!

And, yeah, it makes such an interview more applicable -- although I still think it's better to couch an EGS/Steam question into a larger interview about his current projects rather than conduct one solely about this one topic. Just my 2c though.

My whole issue with these articles or opinion pieces is that they are just repeating what Epic said. There is 0 research done. I am an architect who has nothing to do with journalism or gaming industry. And yet i know more about what it takes to run store on Steam level worldwide than any of those journalists. Why? Because i actually care about developers and i follow them on social media, listen GDC talks, read their posts on forums or their articles... If they just went and listened Valve talk from GDC they would know why for example 12% cut that Epic pushes is BS for worldwide store.
 

GhostTrick

Member
Oct 25, 2017
11,308
Regarding the discussion a few posts up, the only reason to do an interview with me rather than any other random (and more qualified, e.g. already having several self-published games) developer is to get a very strongly PC-enthusiast focused perspective.

I think any media interested in such a perspective would have plenty of options to get it, but so far I haven't seen much interest in that.


The thing is, basically everyone already agreed that moneyhatting (temporary) third party exclusives is bad.

You know, back when it was Microsoft doing it against Sony.

But perhaps someone can explain to me how that was totally different.


"Epic is doing X for the first year" seems to be a recurring trend. I'm really curious how the situation will change after that. Luckily I'm getting quite patient in my old age :P




Why should we care about your opinion or any other devs ?
We already have all the informations Epic sent via press release to the gaming writers to have a good piece of opinion. :"")
 

Kyougar

Cute Animal Whisperer
Member
Nov 3, 2017
9,358
3rd party exclusivity has been a common thing in the console industry basically from it's first days. Is something widely accepted by users, journalists and is mostly seem either inoffensive or even beneficial.

So this is not gonna change, even accounting how the PC market has worked for years and how the platform embodies freedom of choice.

But 3rd party moneyhatting of nearly finished games is new. The "console Method" was to finance a 3rd party game either from the beginning or in the middle. Moneyhatting it weeks before a release and taking it off previously announced stores is completely new.
 
Oct 26, 2017
1,030
Regarding the discussion a few posts up, the only reason to do an interview with me rather than any other random (and more qualified, e.g. already having several self-published games) developer is to get a very strongly PC-enthusiast focused perspective.

I think any media interested in such a perspective would have plenty of options to get it, but so far I haven't seen much interest in that.

The only person close to media I've seen cover it from a consumer perspective is YongYea, and he's... not exactly a shining star of journalism, IMO. Jim Sterling touched on it too, but I still feel he missed the mark in a few ways.

It all makes me anxious to get my degree so I can start pitching PC-centric stories to places like Waypoint, TBH.
 

dex3108

Member
Oct 26, 2017
22,587
The only person close to media I've seen cover it from a consumer perspective is YongYea, and he's... not exactly a shining star of journalism, IMO. Jim Sterling touched on it too, but I still feel he missed the mark in a few ways.

It all makes me anxious to get my degree so I can start pitching PC-centric stories to places like Waypoint, TBH.

Kotaku is looking for freelancers and their ideas actually. You can try there.
 

ArnoldJRimmer

Banned
Aug 22, 2018
1,322
User warned: antagonizing another member
I mean, no? Itch.io still existing is proof enough.

The fuck is this? Itch io barely breaks even every month. Do they handle game updates and diwnloads for 250 million customers? Do they offer hosting services for millions of mods? Do they host chat and voice services for all their games?

Have they worked on dx11 wrappers for games to run on linux? Have they implented super low latency network paths to improve multiplayer gaming?

Have they implemented controller support for almost every controller under the sun. Including the ability to remap functionality to extreme levels?

Or do all of the other positive things steam has done for pc gaming?

I recall a time when developers and publishers, including Epic were fleeing pc gaming. Calling it unworthy of their time, calling us all pirates, and embracing consoles as greener pastures, fuck everything pc gamers and the open platform that is pc gaming had done for them in the past. They got theirs so fuck off pc gamers.

If it wasnt for steam pc gaming probably would have never recovered.

Im convinced a lot of this stupid hot takes are coming from era console gamers on era trolling.
 
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KimonoNoNo

Member
Oct 26, 2017
1,569
Any idea what's the temperature of PC gamers at large in regard to EGS in the comment section of these articles. I can't think the competition fallacy hasn't been brought up, even if the author hasn't done any basic research before hand.

What I'm trying to say is any of these EGS puff pieces getting any traction in the wider PC gaming community.
 

ShinUltramanJ

Member
Oct 27, 2017
12,949
User Banned (3 Days): Ignoring numerous staff posts. Posting unfounded accusations.
It's good for everyone else that Epic's lining pockets to "secure" games, and Valve should be doing this too?

Gaming journalism is dead. I didn't realize it was easy to buy a journalist's opinion, but Epic's proving it. Buying literally anything and everything so we can have an Epic controlled walled PC garden.

Take the power away from consumers.
 

Cecil

Chicken Chaser
Member
Oct 25, 2017
3,447
What's the meaning of adding an "our take" to an article like that, if you're not going to put in any effort into it? If this is good for me, as they say, I really want to know how and why, more a generic and not explained "a little competition is always good".

A fragmented friend list is a very small part of the issues with being forced to use the client if you still want the game being made exclusive. g
 

Deleted member 28523

User requested account closure
Banned
Oct 31, 2017
2,911
I actually thought there was going to be more past the link but it really is just one paragraph with nothing to support that claim.

That's like an article equivalent of a shitpost.
 
Oct 26, 2017
1,030
It's good for everyone else that Epic's lining pockets to "secure" games, and Valve should be doing this too?

Gaming journalism is dead. I didn't realize it was easy to buy a journalist's opinion, but Epic's proving it. Buying literally anything and everything so we can have an Epic controlled walled PC garden.

Take the power away from consumers.

Please stop this accusation. It's derailing the thread and not based on any facts (other than Epic having sponsored separate articles for publications in the past, which is no more suspect than having ads on the site.) Mods have already threatened to shut the thread down due to these kinds of derails. I'd like to prevent that so that productive conversation can continue.

Any idea what's the temperature of PC gamers at large in regard to EGS in the comment section of these articles. I can't think the competition fallacy hasn't been brought up, even if the author hasn't done any basic research before hand.

What I'm trying to say is any of these EGS puff pieces getting any traction in the wider PC gaming community.

A lot of the comments echo views expressed here, from what I've seen. They're either ignored, unseen, or handwaved away. That being said, it's not like I've read every comment on every article.
 

Alexandros

Member
Oct 26, 2017
17,808
This is yet another pro-Epic article, of the many that have been written in these last few weeks, that desperately wants to convince gamers about the benefits of Epic's policies. This article, like all others that have been written on the same subject and, weirdly enough, follow the exact same line, fails in the same way as all the rest:

The author has no argument.

This is not an exaggeration. The opinion expressed in the article, just like every other pro-Epic article before, is devoid of a single argument on why supporting Epic's moneyhats is good for customers. Every such article regurgitates the same claims: Valve is slacking (which is false), competition is needed (extremely vague and never explained), the benefits will some day and somehow reach customers (extremely vague and trickle-down horseshit). There is no argument here. Nothing to point to and say "this is why you should support this". Just platitudes, cliches and the misrepresentation of the opposing viewpoint. I worked as a games journalist for many years and this sort of poor reporting is in my opinion a telling example of why many people don't respect the profession.
 

Gabbo

Member
Oct 25, 2017
7,567
Any idea what's the temperature of PC gamers at large in regard to EGS in the comment section of these articles. I can't think the competition fallacy hasn't been brought up, even if the author hasn't done any basic research before hand.

What I'm trying to say is any of these EGS puff pieces getting any traction in the wider PC gaming community.
Generally speaking, from what I've seen, it's about 70/30, with the majority Ive come across sharing PCERA's view on things, with the other 30% being a mix of various neutral to pro comments.
 

SteveWinwood

Member
Oct 25, 2017
18,681
USA USA USA
I've long been critical of the enthusiast video game press, mostly for regurgitating pr and adding nearly nothing to any conversation. I generally don't read anything in the sphere because of it. But at least I thought they were generally passionate about what they were doing, why else would they want to be in it.

But with this epic stuff it's a lot of people who clearly don't care about understanding anything they're writing about, even in "PC centric" sites.

It's sad to me that they're doing a disservice to their readers at the end of the day.
 
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You heard it people.
More expensive games, games removed from every storefronts but one and less features are better for everyone.

Basically this. How is anything a competition if you can buy it in one place only?

Why don't sell it in all storefronts and let the people choose? Let Epic and Valve compete in platform services, not exclusives. That's the real competition.
 

kaishek

Member
Oct 30, 2017
1,144
Texas
Anyone who says they're comfortable with a pc games market dominated by Epic and Tencent is lying to themselves. You can be sure that's the goal too. Valve doesn't pay for exclusives, GOG has no DRM, and itch.io barely cares about profit at all. What the hell does epic want other than dominant market share?

And how do we think they'll behave if they get it?
 

GhostTrick

Member
Oct 25, 2017
11,308
Anyone who says they're comfortable with a pc games market dominated by Epic and Tencent is lying to themselves. You can be sure that's the goal too. Valve doesn't pay for exclusives, GOG has no DRM, and itch.io barely cares about profit at all. What the hell does epic want other than dominant market share?

And how do we think they'll behave if they get it?



If anything, it'll get worse. The very idea that "Epic being anti consumer is a necessary evil because someday they might turn good and that'll be handful if Valve suddenly turns evil" is stupid indeed.
 

Jiffy Smooth

Member
Dec 12, 2018
463
Basically this. How is anything a competition if you can buy it in one place only?

Why don't sell it in all storefronts and let the people choose? Let Epic and Valve compete in platform services, not exclusives. That's the real competition.

Because customers are happy with Steam, and so if given the choice they'll buy it on their preferred storefront. And this is bad because...

because...

 

Rogue Agent

Member
Oct 25, 2017
2,529
Good post!

On the developer side they provide lots of stuff too:

- they sell games almost worldwide including China
- they offer loads of different options for customers to buy your games including cards in stores where they tank the extra costs
- they offer their engine for free (same as epic)
- they offer their multiplayer integration for free, even if you don't use their engine
- they enable you to sell games on Windows, Macs and Linux (without even the need to port them to the last one)
- should you be successful enough, they change the split to 80/20 (which could use a better solution for smaller devs)
- they allow you to generate codes to sell on whatever storefront you like without taking any money for it. The code sold on your own page or gmg for example will still activate on steam. You get everything, valve gets nothing
- they allow an API that enables you to know what your game has sold, even if your publisher decides to fuck you over like it happened in the past (or if the guy providing these number gets hired by the competition)
- they provide a steam-market to let you sell items from your game from customer to customer, where you are generating extra revenue whenever someone sells an item.
- should you be successful, they will advertise your game for free on the store front page
- they advertise your game during sales

Yes, steam could use an update on the curation and storefront side but these are in the works. Otherwise, they offer you a huge amount of opportunities and services to earn their 30 percent share - especially compared to other services on the net.
This is really nice. It makes the 30% cut seem more worth it and understandable.
 

oni-link

tag reference no one gets
Member
Oct 25, 2017
16,020
UK
This is yet another pro-Epic article, of the many that have been written in these last few weeks, that desperately wants to convince gamers about the benefits of Epic's policies. This article, like all others that have been written on the same subject and, weirdly enough, follow the exact same line, fails in the same way as all the rest:

The author has no argument.

This is not an exaggeration. The opinion expressed in the article, just like every other pro-Epic article before, is devoid of a single argument on why supporting Epic's moneyhats is good for customers. Every such article regurgitates the same claims: Valve is slacking (which is false), competition is needed (extremely vague and never explained), the benefits will some day and somehow reach customers (extremely vague and trickle-down horseshit). There is no argument here. Nothing to point to and say "this is why you should support this". Just platitudes, cliches and the misrepresentation of the opposing viewpoint. I worked as a games journalist for many years and this sort of poor reporting is in my opinion a telling example of why many people don't respect the profession.

It is weird, because it's not hard to actually come up with an argument

They could say a viable competitor to Steam could potentially end up being a positive for consumers if it over time instigates a features and price arms race, however they never do this and generally gloss over the downsides of money hatting

If money hatting stops and Epic start funding their own titles, and also fight Steam for the best features and prices, then it would be a positive for the PC gaming scene, and hopefully Steam would react in a way that benefits the consumer to try and prevent people going over to Epic

When you could make a solid argument, but decide to make a bad argument, it just makes your case look even weaker
 

Subutai

Metal Face DOOM
Member
Oct 25, 2017
937
Good post!

On the developer side they provide lots of stuff too:

- they sell games almost worldwide including China
- they offer loads of different options for customers to buy your games including cards in stores where they tank the extra costs
- they offer their engine for free (same as epic)
- they offer their multiplayer integration for free, even if you don't use their engine
- they enable you to sell games on Windows, Macs and Linux (without even the need to port them to the last one)
- should you be successful enough, they change the split to 80/20 (which could use a better solution for smaller devs)
- they allow you to generate codes to sell on whatever storefront you like without taking any money for it. The code sold on your own page or gmg for example will still activate on steam. You get everything, valve gets nothing
- they allow an API that enables you to know what your game has sold, even if your publisher decides to fuck you over like it happened in the past (or if the guy providing these number gets hired by the competition)
- they provide a steam-market to let you sell items from your game from customer to customer, where you are generating extra revenue whenever someone sells an item.
- should you be successful, they will advertise your game for free on the store front page
- they advertise your game during sales

Yes, steam could use an update on the curation and storefront side but these are in the works. Otherwise, they offer you a huge amount of opportunities and services to earn their 30 percent share - especially compared to other services on the net.
Toss in that Valve pays the fees required for certain payment methods, including 10%-15% of the face value of Steam cash cards. IIRC, the customer has to pay the fees on certain payment methods on EGS.
 

Mr Swine

The Fallen
Oct 26, 2017
6,038
Sweden
Oh boy, I was so happy that Anno would be out soon but exclusive to the EGS? Yeah no, I will wait a year for it then 😔
 
Oct 28, 2017
1,951
Do we have any idea of how much EPIC has made by selling third party games on the store front and how many copies?

Because for some reason; I am be inclined to believe that model is not ideally sustainable for features addition (like Steam) to the store front if the store front is only run by the percentage cut taken from third party title sales while still being profitable for company.

Similarly, there is *now* very less possibility that any other store front can come up compete with EGS in this scenario and fail to launch at all (unless they are just burning investment and eventually fizzle out).