edit: timestamp 46:08. it is a audio interview, no spoiler in the interview, interviewer didn't finish the game
really don't want to quote directly from the audio, I am lazy and just want people to go to GB website.
edit:
It is the last question in the interview, about in the last 8 minutes. Brad asked about recent developer unionizing effort.
Recently Cory made some waves because of that viral video about developers working hard on projects and sacrificing a lot and delivering a really good game from any aspect. But his response, from what I interpreted, is not fair to people who working on talking about games or even other developers. What he said to me is that every developer should be considered to be given a pass by reviewer or consumer, totally he avoided the employers' role in treating devs. it seems that the abuse of people talking shit on internet is the greatest threat to how developer lives a life.
I totally understand he is not in good position to talk about his employer publicly, and I would appreciate he had responsed to Brad that " this is a hard issue to talk about" or " I don't think the industry is mature enough to go for organizing labor", or " we need to talk about it".
I don't think people talking or showing about video games need to be more close to developers. I believe the opposite, they are too close. And those developers or voice actors are close to video game personality on internet are not representative of most of people working on games I believe.
Really appreciate Brad asking that, listened to so many interviews from cory, this is the only one question I wanted to hear. Really anticipate Jason from Kotaku will have an interview soon.
https://www.giantbomb.com/podcasts/god-of-god-of-war/1600-2314/
edit: that video: https://www.youtube.com/watch?v=FR7IX5RTPPA&t=84s
I love Cory this person more than god of war the game, he is such sincere person and I believe he is trying to do good to his fellow co-worker and all the devs. But at his position that he delivered really good product with a lot of hard work i don't think he helped them with that response.
P.S: people don't understand this post. Cory's response is really elusive and you can interpret in a lot of ways. But it is not an answer.
really don't want to quote directly from the audio, I am lazy and just want people to go to GB website.
edit:
Well, I have too much time on my hands. Here's the full quote in question:
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Brad Shoemaker: You mentioned, you know, like five plus years of work. You know, people being there at three in the morning and stuff like that. I feel like labor in game development has become kind of a hot topic as of late. Do you have any thoughts on how you guys handled things, in retrospect, now that you guys are on the other side of it? Like, how did you handle that?
Cory Barlog: I mean, it's always a tricky thing for us, we, we really... We depend on the passion of the people there, right? When I was talking about what our studio used to be, this idea of... My second week at the studio, I was at the studio, three in the morning burning a TGS demo disc. Because I cared, not because anybody asked me to be there. In fact, there was probably 25 people there, and none of 'em needed to be there. There needed to be one person there, just to burn the disc. And we were all staying because we were so excited. We finished God of War II, we stayed until like two or three in the morning burning, you know, gold candidate discs. And then instead of just playing for like two minutes to test it at work, we played for like an hour and a half, and just everybody around watching me play because we cared, we were really into it. And I think this is a similar thing that, while we go through our ups and downs and people's doubts, I think, at its heart, when everyone starts seeing that what we're making is something special, it just feels like everybody puts so much into it. The first level, you know, it was completely re-arted even though nobody asked for it. That they were just like, "I wanna redo one of the trees." And then all of a sudden, three weeks later, I had a producer running in my office and yelling at me, like, "Why did you have them redo the art of everything, we're never gonna finish this game" and I'm like, "I didn't-- What're you talking-- What's happening?" Right? And then I go find out that they just weren't happy with it. Right? And it's that level of perfection, that level of drive, that, you know, I guess to an outsider, they'd say, "Oh, everybody works really hard." But it's like, most people, they're doing it because they love this. They're doing it because it means something. And the entertainment industry is very different, right? When people are at their, their jobs that're not related, I think, to being judged by the entire public on its end result, it's a very different thing to say like, "I didn't, I don't stay late filling out these reports." 'Cause you're not being judged by the world, right? Like, what we put out there, the entire world judges us of whether or not we've worked hard enough, right? So the same people that probably say, "I really sympathize with you guys, and that sucks that you guys have to work hard" are the same people that're gonna tell you, "Get gud. Why don't you guys work harder? This game sucks. Why isn't it as good as Red Dead," right? And it's like... It is a weird thing, but it's pervasive throughout all entertainment. Like you look at guys in movies and it's the same thing. nobody wants to put out a bad movie. Everybody's working their butt off trying to do something great. And it's even more painful when it's not great, right? And I mean, I've worked on my share of really crappy games, right? And that isn't to say that people didn't work hard, they didn't put everything they had into it. It is just bad, right? There's no way to put lipstick on that pig, man. They're just bad games. And when you get an opportunity to potentially work on something that's good... There's a lot of people in this business that're gonna put everything they've got into it.
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TD;DR: Cory dodged the intended question and talked instead about why people working on games work overtime (they're passionate about their work, and what they're working on is being judged by the public).
It is the last question in the interview, about in the last 8 minutes. Brad asked about recent developer unionizing effort.
Recently Cory made some waves because of that viral video about developers working hard on projects and sacrificing a lot and delivering a really good game from any aspect. But his response, from what I interpreted, is not fair to people who working on talking about games or even other developers. What he said to me is that every developer should be considered to be given a pass by reviewer or consumer, totally he avoided the employers' role in treating devs. it seems that the abuse of people talking shit on internet is the greatest threat to how developer lives a life.
I totally understand he is not in good position to talk about his employer publicly, and I would appreciate he had responsed to Brad that " this is a hard issue to talk about" or " I don't think the industry is mature enough to go for organizing labor", or " we need to talk about it".
I don't think people talking or showing about video games need to be more close to developers. I believe the opposite, they are too close. And those developers or voice actors are close to video game personality on internet are not representative of most of people working on games I believe.
Really appreciate Brad asking that, listened to so many interviews from cory, this is the only one question I wanted to hear. Really anticipate Jason from Kotaku will have an interview soon.
https://www.giantbomb.com/podcasts/god-of-god-of-war/1600-2314/
edit: that video: https://www.youtube.com/watch?v=FR7IX5RTPPA&t=84s
I love Cory this person more than god of war the game, he is such sincere person and I believe he is trying to do good to his fellow co-worker and all the devs. But at his position that he delivered really good product with a lot of hard work i don't think he helped them with that response.
P.S: people don't understand this post. Cory's response is really elusive and you can interpret in a lot of ways. But it is not an answer.
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