I agree. Luke in one segment, Mark in another. Still think about 1up at least once a week.I'm behind on everything, but man is it great to hear Luke Smith on a "podcast" of sorts again. Miss those 1UP days. Glad to see he's prospering over at Bungie.
I have to assume if they did Night 1, they'll do the rest. But it's a travel day + the weekend for the crew so I wouldn't be surprised if Night 2 & 3 went up next week sometime.So I guess we are only getting Night 1 as a podcast? That Sucks Ass.
Be patient, if one is up the others will show up as well.So I guess we are only getting Night 1 as a podcast? That Sucks Ass.
lol, Joe's followup gave me flashbacks to his infamous Keighley interview
his lack of chill seems to work better for YouTube videos than interpersonal interaction
What was the conversation?I will add the Respawn segment on day 1.
Conversely there's a segment in day 1 that might be my least favorite because of the topic of conversation or lack thereof.
Don't sleep on this segment folks. Really great rapport between Jeff and the three devs, loved how it spun off into Brooke, Alex and Luis asking each other questions..
Jeff_sit_the_fuck_down.gifJust watched some doom eternal gameplay. Forgot how incredibly dull new Doom is.
If you've played an hour of Doom 2016 you've pretty much experienced everything that game has to offer
Nite 2 is up also. No sign of Nite 3 thoughHave they not put up the other night shows as podcast yet? I️ only have the first one
Just watched some doom eternal gameplay. Forgot how incredibly dull new Doom is.
If you've played an hour of Doom 2016 you've pretty much experienced everything that game has to offer
Just watched some doom eternal gameplay. Forgot how incredibly dull new Doom is.
That's not quite true because the first hour presents a greatly compromised version of its core gameplay. It's one of those games that sabotaged itself with a tacked-on player progression system. It takes a while to unlock basic controls and other settings around which the entire game was built.If you've played an hour of Doom 2016 you've pretty much experienced everything that game has to offer
You don't even get the double jump until like a third of the way through the game.That's not quite true because the first hour presents a greatly compromised version of its core gameplay. It's one of those games that sabotaged itself with a tacked-on player progression system. It takes a while to unlock basic controls and other settings around which the entire game was built.
Which is ridiculous because the levels were clearly built around it. Being forced to slowly clamber over every obstacle makes for a terrible first impression (and you do it slowly because the proper animation speed is also an unlockable).You don't even get the double jump until like a third of the way through the game.
Sweet Jesus, Waypoint.
1 hour 55 minutes left of E3 2019 Day -1 podcast.
3 hours 29 minutes left of E3 2019 Day 0 podcast.
3 hours 43 minutes left of E3 2019 Day 1 podcast.
2 hours 36 minutes left of E3 2019 Day 2 podcast.
? hours ? minutes left of E3 2019 Day 3 podcast.
Without the last podcast, that's 11 hours 43 minutes left of Waypoint's 5 star run time, 5 star quality podcasting left to listen.
GBEast is trying to help.
1 hour 17 minutes left of Episode 212.
And I still haven't watched GB talk over the Nintendo conference or any of the nights.
Which is ridiculous because the levels were clearly built around it. Being forced to slowly clamber over every obstacle makes for a terrible first impression (and you do it slowly because the proper animation speed is also an unlockable).
Yeah, that game's greatest sin is how slow it starts, at least in terms of your abilities. By the end of that story when you have the double jump, chainsaw, etc., it's an absolute blast.What!!? Both times I reinstalled Doom I quit after 40 mins not understanding why everyone was so hyped by it. Now I find out there's an unlock able progression system for doomguy.
Don't sleep on this segment folks. Really great rapport between Jeff and the three devs, loved how it spun off into Brooke, Alex and Luis asking each other questions..
Natalie is so, so good on Waypoint podcasts and it's a real shame she's leaving. I thought that she (and Danika before her) brought perspectives not really pushed by Pat/Rob/Austin. Natalie was really good at articulating her points too.
Just watched some doom eternal gameplay. Forgot how incredibly dull new Doom is.
It's why I was hoping the announcement was she was moving to GB, because I have a sad feeling she's either moving to a community manager or other type of gig (which hey, get paid) where we won't be hearing from her.
The Phil Spencer interview took the place of the staff check ins on day 2Is there no Night 2 Editor Check-in? Seems odd to have not done that, maybe it's not uploaded yet?